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path: root/OpenSim/Services/AuthenticationService/PasswordAuthenticationService.cs
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/*
 * Copyright (c) Contributors, http://opensimulator.org/
 * See CONTRIBUTORS.TXT for a full list of copyright holders.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *     * Redistributions of source code must retain the above copyright
 *       notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above copyright
 *       notice, this list of conditions and the following disclaimer in the
 *       documentation and/or other materials provided with the distribution.
 *     * Neither the name of the OpenSimulator Project nor the
 *       names of its contributors may be used to endorse or promote products
 *       derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

using System;
using System.Collections.Generic;
using OpenMetaverse;
using OpenSim.Services.Interfaces;
using log4net;
using Nini.Config;
using System.Reflection;
using OpenSim.Data;
using OpenSim.Framework;
using OpenSim.Framework.Console;

namespace OpenSim.Services.AuthenticationService
{
    // Generic Authentication service used for identifying
    // and authenticating principals.
    // Principals may be clients acting on users' behalf,
    // or any other components that need 
    // verifiable identification.
    //
    public class PasswordAuthenticationService :
            AuthenticationServiceBase, IAuthenticationService
    {
//        private static readonly ILog m_log =
//                LogManager.GetLogger(
//                MethodBase.GetCurrentMethod().DeclaringType);
 
        public PasswordAuthenticationService(IConfigSource config) :
                base(config)
        {
        }

        public string Authenticate(UUID principalID, string password, int lifetime)
        {
            AuthenticationData data = m_Database.Get(principalID);
            
            if (!data.Data.ContainsKey("passwordHash") ||
                !data.Data.ContainsKey("passwordSalt"))
            {
                return String.Empty;
            }

            string hashed = Util.Md5Hash(password + ":" +
                    data.Data["passwordSalt"].ToString());

            if (data.Data["passwordHash"].ToString() == hashed)
            {
                return GetToken(principalID, lifetime);
            }

            return String.Empty;
        }
    }
}