1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
|
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using Nini.Config;
using log4net;
using OpenSim.Framework;
using OpenSim.Data;
using OpenSim.Services.Base;
using OpenSim.Services.Interfaces;
using OpenMetaverse;
namespace OpenSim.Services.AuthenticationService
{
/// <summary>
/// Simple authentication service implementation dealing only with users.
/// It uses the user DB directly to access user information.
/// It takes two config vars:
/// - Authenticate = {true|false} : to do or not to do authentication
/// - Authority = string like "osgrid.org" : this identity authority
/// that will be called back for identity verification
/// </summary>
public class HGAuthenticationService : ServiceBase, IAuthenticationService
{
private static readonly ILog m_log
= LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
protected IUserDataPlugin m_Database;
protected string m_AuthorityURL;
protected bool m_PerformAuthentication;
protected Dictionary<UUID, List<string>> m_UserKeys = new Dictionary<UUID, List<string>>();
public HGAuthenticationService(IConfigSource config) : base(config)
{
string dllName = String.Empty;
string connString = String.Empty;
//
// Try reading the [DatabaseService] section first, if it exists
//
IConfig dbConfig = config.Configs["DatabaseService"];
if (dbConfig != null)
{
dllName = dbConfig.GetString("StorageProvider", String.Empty);
connString = dbConfig.GetString("ConnectionString", String.Empty);
}
//
// Try reading the more specific [InventoryService] section, if it exists
//
IConfig authConfig = config.Configs["AuthenticationService"];
if (authConfig != null)
{
dllName = authConfig.GetString("StorageProvider", dllName);
connString = authConfig.GetString("ConnectionString", connString);
m_PerformAuthentication = authConfig.GetBoolean("Authenticate", true);
m_AuthorityURL = "http://" + authConfig.GetString("Authority", "localhost");
}
//
// We tried, but this doesn't exist. We can't proceed.
//
if (dllName.Equals(String.Empty))
throw new Exception("No InventoryService configuration");
m_Database = LoadPlugin<IUserDataPlugin>(dllName);
if (m_Database == null)
throw new Exception("Could not find a storage interface in the given module");
m_Database.Initialise(connString);
}
/// <summary>
/// This implementation only authenticates users.
/// </summary>
/// <param name="principalID"></param>
/// <param name="password"></param>
/// <returns></returns>
public bool Authenticate(UUID principalID, string password)
{
if (!m_PerformAuthentication)
return true;
UserProfileData profile = m_Database.GetUserByUUID(principalID);
bool passwordSuccess = false;
m_log.InfoFormat("[AUTH]: Authenticating {0} {1} ({2})", profile.FirstName, profile.SurName, profile.ID);
// we do this to get our hash in a form that the server password code can consume
// when the web-login-form submits the password in the clear (supposed to be over SSL!)
if (!password.StartsWith("$1$"))
password = "$1$" + Util.Md5Hash(password);
password = password.Remove(0, 3); //remove $1$
string s = Util.Md5Hash(password + ":" + profile.PasswordSalt);
// Testing...
//m_log.Info("[LOGIN]: SubHash:" + s + " userprofile:" + profile.passwordHash);
//m_log.Info("[LOGIN]: userprofile:" + profile.passwordHash + " SubCT:" + password);
passwordSuccess = (profile.PasswordHash.Equals(s.ToString(), StringComparison.InvariantCultureIgnoreCase)
|| profile.PasswordHash.Equals(password, StringComparison.InvariantCulture));
return passwordSuccess;
}
/// <summary>
/// This generates authorization keys in the form
/// http://authority/uuid
/// after verifying that the caller is, indeed, authorized to request a key
/// </summary>
/// <param name="userID">The principal ID requesting the new key</param>
/// <param name="authToken">The original authorization token for that principal, obtained during login</param>
/// <returns></returns>
public string GetKey(UUID principalID, string authToken)
{
UserProfileData profile = m_Database.GetUserByUUID(principalID);
string newKey = string.Empty;
if (profile != null)
{
m_log.DebugFormat("[AUTH]: stored auth token is {0}. Given token is {1}", profile.WebLoginKey.ToString(), authToken);
// I'm overloading webloginkey for this, so that no changes are needed in the DB
// The uses of webloginkey are fairly mutually exclusive
if (profile.WebLoginKey.ToString().Equals(authToken))
{
newKey = UUID.Random().ToString();
List<string> keys;
lock (m_UserKeys)
{
if (m_UserKeys.ContainsKey(principalID))
{
keys = m_UserKeys[principalID];
}
else
{
keys = new List<string>();
m_UserKeys.Add(principalID, keys);
}
keys.Add(newKey);
}
m_log.InfoFormat("[AUTH]: Successfully generated new auth key for {0}", principalID);
}
else
m_log.Warn("[AUTH]: Unauthorized key generation request. Denying new key.");
}
else
m_log.Warn("[AUTH]: Principal not found.");
return m_AuthorityURL + newKey;
}
/// <summary>
/// This verifies the uuid portion of the key given out by GenerateKey
/// </summary>
/// <param name="userID"></param>
/// <param name="key"></param>
/// <returns></returns>
public bool VerifyKey(UUID userID, string key)
{
lock (m_UserKeys)
{
if (m_UserKeys.ContainsKey(userID))
{
List<string> keys = m_UserKeys[userID];
if (keys.Contains(key))
{
// Keys are one-time only, so remove it
keys.Remove(key);
return true;
}
return false;
}
else
return false;
}
}
public UUID AllocateUserSession(UUID userID)
{
// Not implemented yet
return UUID.Zero;
}
public bool VerifyUserSession(UUID userID, UUID sessionID)
{
UserProfileData userProfile = m_Database.GetUserByUUID(userID);
if (userProfile != null && userProfile.CurrentAgent != null)
{
m_log.DebugFormat("[AUTH]: Verifying session {0} for {1}; current session {2}", sessionID, userID, userProfile.CurrentAgent.SessionID);
if (userProfile.CurrentAgent.SessionID == sessionID)
{
return true;
}
}
return false;
}
public void DestroyUserSession(UUID userID)
{
// Not implemented yet
}
}
}
|