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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using OpenMetaverse;
namespace OpenSim.Services.AuthenticationService
{
// Generic Authentication service used for identifying
// and authenticating principals.
// Principals may be clients acting on users' behalf,
// or any other components that need
// verifiable identification.
//
public class AuthenticationService
{
public byte[] GetPublicKey()
{
return new byte[0];
}
public string AuthenticatePassword(UUID principalID, string password)
{
return String.Empty;
}
public byte[] AuthenticatePasswordEncrypted(byte[] cyphertext, byte[] key)
{
return new byte[0];
}
public string AuthenticateWebkey(UUID principalID, string webkey)
{
return String.Empty;
}
public byte[] AuthenticateWebkeyEncrypted(byte[] cyphertext, byte[] key)
{
return new byte[0];
}
public bool Verify(UUID principalID, string token)
{
return false;
}
public bool VerifyEncrypted(byte[] cyphertext, byte[] key)
{
return false;
}
public bool Release(UUID principalID, string token)
{
return false;
}
public bool ReleaseEncrypted(byte[] cyphertext, byte[] key)
{
return false;
}
}
}
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