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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Reflection;
using Nini.Config;
using log4net;
using OpenSim.Framework;
using OpenSim.Data;
using OpenSim.Services.Interfaces;
using OpenMetaverse;
namespace OpenSim.Services.AssetService
{
public class AssetService : AssetServiceBase, IAssetService
{
private static readonly ILog m_log =
LogManager.GetLogger(
MethodBase.GetCurrentMethod().DeclaringType);
public AssetService(IConfigSource config) : base(config)
{
if (m_AssetLoader != null)
{
IConfig assetConfig = config.Configs["AssetService"];
if (assetConfig == null)
throw new Exception("No AssetService configuration");
string loaderArgs = assetConfig.GetString("AssetLoaderArgs",
String.Empty);
m_log.InfoFormat("[ASSET]: Loading default asset set from {0}", loaderArgs);
m_AssetLoader.ForEachDefaultXmlAsset(loaderArgs,
delegate(AssetBase a)
{
Store(a);
});
}
}
public AssetBase Get(string id)
{
UUID assetID;
if (!UUID.TryParse(id, out assetID))
return null;
return m_Database.FetchAsset(assetID);
}
public AssetMetadata GetMetadata(string id)
{
UUID assetID;
if (!UUID.TryParse(id, out assetID))
return null;
AssetBase asset = m_Database.FetchAsset(assetID);
return asset.Metadata;
}
public byte[] GetData(string id)
{
UUID assetID;
if (!UUID.TryParse(id, out assetID))
return null;
AssetBase asset = m_Database.FetchAsset(assetID);
return asset.Data;
}
public bool Get(string id, Object sender, AssetRetrieved handler)
{
UUID assetID;
if (!UUID.TryParse(id, out assetID))
return false;
AssetBase asset = m_Database.FetchAsset(assetID);
handler(id, sender, asset);
return true;
}
public string Store(AssetBase asset)
{
m_Database.CreateAsset(asset);
return asset.ID;
}
public bool UpdateContent(string id, byte[] data)
{
return false;
}
public bool Delete(string id)
{
return false;
}
}
}
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