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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using Nini.Config;
using OpenSim.Server.Base;
using OpenSim.Services.Interfaces;
using OpenSim.Framework;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Server.Handlers.Base;
namespace OpenSim.Server.Handlers.Simulation
{
public class SimulationServiceInConnector : ServiceConnector
{
private ISimulationService m_SimulationService;
private IAuthenticationService m_AuthenticationService;
public SimulationServiceInConnector(IConfigSource config, IHttpServer server, IScene scene) :
base(config, server, String.Empty)
{
IConfig serverConfig = config.Configs["SimulationService"];
if (serverConfig == null)
throw new Exception("No section 'SimulationService' in config file");
//string simService = serverConfig.GetString("LocalServiceModule",
// String.Empty);
//if (simService == String.Empty)
// throw new Exception("No SimulationService in config file");
//Object[] args = new Object[] { config };
m_SimulationService = scene.RequestModuleInterface<ISimulationService>();
//ServerUtils.LoadPlugin<ISimulationService>(simService, args);
if (m_SimulationService == null)
throw new Exception("No Local ISimulationService Module");
//System.Console.WriteLine("XXXXXXXXXXXXXXXXXXX m_AssetSetvice == null? " + ((m_AssetService == null) ? "yes" : "no"));
//server.AddStreamHandler(new AgentGetHandler(m_SimulationService, m_AuthenticationService));
//server.AddStreamHandler(new AgentPostHandler(m_SimulationService, m_AuthenticationService));
//server.AddStreamHandler(new AgentPutHandler(m_SimulationService, m_AuthenticationService));
//server.AddStreamHandler(new AgentDeleteHandler(m_SimulationService, m_AuthenticationService));
server.AddHTTPHandler("/agent/", new AgentHandler(m_SimulationService).Handler);
server.AddHTTPHandler("/object/", new ObjectHandler(m_SimulationService).Handler);
//server.AddStreamHandler(new ObjectPostHandler(m_SimulationService, authentication));
}
}
}
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