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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using log4net;
using Nini.Config;
using OpenSim.Server.Base;
using OpenSim.Services.Interfaces;
using OpenSim.Framework;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Server.Handlers.Base;
namespace OpenSim.Server.Handlers.Login
{
public class LLLoginServiceInConnector : ServiceConnector
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private ILoginService m_LoginService;
public LLLoginServiceInConnector(IConfigSource config, IHttpServer server, IScene scene) :
base(config, server, String.Empty)
{
string loginService = ReadLocalServiceFromConfig(config);
ISimulationService simService = scene.RequestModuleInterface<ISimulationService>();
Object[] args = new Object[] { config, simService };
m_LoginService = ServerUtils.LoadPlugin<ILoginService>(loginService, args);
InitializeHandlers(server);
}
public LLLoginServiceInConnector(IConfigSource config, IHttpServer server) :
base(config, server, String.Empty)
{
string loginService = ReadLocalServiceFromConfig(config);
Object[] args = new Object[] { config };
m_LoginService = ServerUtils.LoadPlugin<ILoginService>(loginService, args);
InitializeHandlers(server);
}
private string ReadLocalServiceFromConfig(IConfigSource config)
{
IConfig serverConfig = config.Configs["LoginService"];
if (serverConfig == null)
throw new Exception(String.Format("No section LoginService in config file"));
string loginService = serverConfig.GetString("LocalServiceModule", String.Empty);
if (loginService == string.Empty)
throw new Exception(String.Format("No LocalServiceModule for LoginService in config file"));
return loginService;
}
private void InitializeHandlers(IHttpServer server)
{
LLLoginHandlers loginHandlers = new LLLoginHandlers(m_LoginService);
server.AddXmlRPCHandler("Login_to_simulator", loginHandlers.HandleXMLRPCLogin, false);
server.SetDefaultLLSDHandler(loginHandlers.HandleLLSDLogin);
}
}
}
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