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using System;
using System.Collections.Generic;
using System.Text;
using OpenSim.UserServer;
using OpenSim.Framework.Console;
namespace OpenSim
{
public class RegionServer
{
[STAThread]
public static void Main(string[] args)
{
Console.WriteLine("OpenSim " + VersionInfo.Version + "\n");
Console.WriteLine("Starting...\n");
bool sandBoxMode = false;
bool startLoginServer = false;
string physicsEngine = "basicphysics";
bool allowFlying = false;
bool userAccounts = false;
for (int i = 0; i < args.Length; i++)
{
if (args[i] == "-sandbox")
{
sandBoxMode = true;
}
if (args[i] == "-loginserver")
{
startLoginServer = true;
}
if (args[i] == "-accounts")
{
userAccounts = true;
}
if (args[i] == "-realphysx")
{
physicsEngine = "RealPhysX";
}
if (args[i] == "-ode")
{
physicsEngine = "OpenDynamicsEngine";
allowFlying = true;
}
}
OpenSimMain sim = new OpenSimMain( sandBoxMode, startLoginServer, physicsEngine );
// OpenSimRoot.Instance.Application = sim;
sim.m_sandbox = sandBoxMode;
sim.user_accounts = userAccounts;
OpenSim.world.Avatar.PhysicsEngineFlying = allowFlying;
sim.StartUp();
while (true)
{
OpenSim.Framework.Console.MainConsole.Instance.MainConsolePrompt();
}
}
}
}
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