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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Text;
using log4net;
using Nini.Config;
using NUnit.Framework;
using OpenMetaverse;
using OpenMetaverse.Assets;
using OpenMetaverse.StructuredData;
using OpenSim.Framework;
using OpenSim.Region.CoreModules.Avatar.Attachments;
using OpenSim.Region.CoreModules.Framework.InventoryAccess;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.ScriptEngine.Shared;
using OpenSim.Region.ScriptEngine.Shared.Api;
using OpenSim.Region.ScriptEngine.Shared.Instance;
using OpenSim.Services.Interfaces;
using OpenSim.Tests.Common;
namespace OpenSim.Region.ScriptEngine.Shared.Tests
{
/// <summary>
/// Tests for OSSL attachment functions
/// </summary>
/// <remarks>
/// TODO: Add tests for all functions
/// </remarks>
[TestFixture]
public class OSSL_ApiAttachmentTests : OpenSimTestCase
{
protected Scene m_scene;
protected XEngine.XEngine m_engine;
[SetUp]
public override void SetUp()
{
base.SetUp();
IConfigSource initConfigSource = new IniConfigSource();
IConfig xengineConfig = initConfigSource.AddConfig("XEngine");
xengineConfig.Set("Enabled", "true");
xengineConfig.Set("AllowOSFunctions", "true");
xengineConfig.Set("OSFunctionThreatLevel", "Severe");
IConfig modulesConfig = initConfigSource.AddConfig("Modules");
modulesConfig.Set("InventoryAccessModule", "BasicInventoryAccessModule");
m_scene = new SceneHelpers().SetupScene();
SceneHelpers.SetupSceneModules(
m_scene, initConfigSource, new AttachmentsModule(), new BasicInventoryAccessModule());
m_engine = new XEngine.XEngine();
m_engine.Initialise(initConfigSource);
m_engine.AddRegion(m_scene);
}
[Test]
public void TestOsForceAttachToAvatarFromInventory()
{
TestHelpers.InMethod();
// TestHelpers.EnableLogging();
string taskInvObjItemName = "sphere";
UUID taskInvObjItemId = UUID.Parse("00000000-0000-0000-0000-100000000000");
AttachmentPoint attachPoint = AttachmentPoint.Chin;
UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(m_scene, 0x1);
ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, ua1.PrincipalID);
SceneObjectGroup inWorldObj = SceneHelpers.AddSceneObject(m_scene, "inWorldObj", ua1.PrincipalID);
TaskInventoryItem scriptItem = TaskInventoryHelpers.AddScript(m_scene.AssetService, inWorldObj.RootPart);
new LSL_Api().Initialize(m_engine, inWorldObj.RootPart, scriptItem, null, null);
OSSL_Api osslApi = new OSSL_Api();
osslApi.Initialize(m_engine, inWorldObj.RootPart, scriptItem, null, null);
// SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, ua1.PrincipalID);
// Create an object embedded inside the first
TaskInventoryHelpers.AddSceneObject(m_scene.AssetService, inWorldObj.RootPart, taskInvObjItemName, taskInvObjItemId, ua1.PrincipalID);
osslApi.osForceAttachToAvatarFromInventory(taskInvObjItemName, (int)attachPoint);
// Check scene presence status
Assert.That(sp.HasAttachments(), Is.True);
List<SceneObjectGroup> attachments = sp.GetAttachments();
Assert.That(attachments.Count, Is.EqualTo(1));
SceneObjectGroup attSo = attachments[0];
Assert.That(attSo.Name, Is.EqualTo(taskInvObjItemName));
Assert.That(attSo.AttachmentPoint, Is.EqualTo((uint)attachPoint));
Assert.That(attSo.IsAttachment);
Assert.That(attSo.UsesPhysics, Is.False);
Assert.That(attSo.IsTemporary, Is.False);
// Check appearance status
List<AvatarAttachment> attachmentsInAppearance = sp.Appearance.GetAttachments();
Assert.That(attachmentsInAppearance.Count, Is.EqualTo(1));
Assert.That(sp.Appearance.GetAttachpoint(attachmentsInAppearance[0].ItemID), Is.EqualTo((uint)attachPoint));
}
/// <summary>
/// Make sure we can't force attach anything other than objects.
/// </summary>
[Test]
public void TestOsForceAttachToAvatarFromInventoryNotObject()
{
TestHelpers.InMethod();
// TestHelpers.EnableLogging();
string taskInvObjItemName = "sphere";
UUID taskInvObjItemId = UUID.Parse("00000000-0000-0000-0000-100000000000");
AttachmentPoint attachPoint = AttachmentPoint.Chin;
UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(m_scene, 0x1);
ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, ua1.PrincipalID);
SceneObjectGroup inWorldObj = SceneHelpers.AddSceneObject(m_scene, "inWorldObj", ua1.PrincipalID);
TaskInventoryItem scriptItem = TaskInventoryHelpers.AddScript(m_scene.AssetService, inWorldObj.RootPart);
new LSL_Api().Initialize(m_engine, inWorldObj.RootPart, scriptItem, null, null);
OSSL_Api osslApi = new OSSL_Api();
osslApi.Initialize(m_engine, inWorldObj.RootPart, scriptItem, null, null);
// Create an object embedded inside the first
TaskInventoryHelpers.AddNotecard(
m_scene.AssetService, inWorldObj.RootPart, taskInvObjItemName, taskInvObjItemId, TestHelpers.ParseTail(0x900), "Hello World!");
bool exceptionCaught = false;
try
{
osslApi.osForceAttachToAvatarFromInventory(taskInvObjItemName, (int)attachPoint);
}
catch (Exception)
{
exceptionCaught = true;
}
Assert.That(exceptionCaught, Is.True);
// Check scene presence status
Assert.That(sp.HasAttachments(), Is.False);
List<SceneObjectGroup> attachments = sp.GetAttachments();
Assert.That(attachments.Count, Is.EqualTo(0));
// Check appearance status
List<AvatarAttachment> attachmentsInAppearance = sp.Appearance.GetAttachments();
Assert.That(attachmentsInAppearance.Count, Is.EqualTo(0));
}
[Test]
public void TestOsForceAttachToOtherAvatarFromInventory()
{
TestHelpers.InMethod();
// TestHelpers.EnableLogging();
string taskInvObjItemName = "sphere";
UUID taskInvObjItemId = UUID.Parse("00000000-0000-0000-0000-100000000000");
AttachmentPoint attachPoint = AttachmentPoint.Chin;
UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(m_scene, "user", "one", 0x1, "pass");
UserAccount ua2 = UserAccountHelpers.CreateUserWithInventory(m_scene, "user", "two", 0x2, "pass");
ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, ua1);
SceneObjectGroup inWorldObj = SceneHelpers.AddSceneObject(m_scene, "inWorldObj", ua1.PrincipalID);
TaskInventoryItem scriptItem = TaskInventoryHelpers.AddScript(m_scene.AssetService, inWorldObj.RootPart);
new LSL_Api().Initialize(m_engine, inWorldObj.RootPart, scriptItem, null, null);
OSSL_Api osslApi = new OSSL_Api();
osslApi.Initialize(m_engine, inWorldObj.RootPart, scriptItem, null, null);
// Create an object embedded inside the first
TaskInventoryHelpers.AddSceneObject(
m_scene.AssetService, inWorldObj.RootPart, taskInvObjItemName, taskInvObjItemId, ua1.PrincipalID);
ScenePresence sp2 = SceneHelpers.AddScenePresence(m_scene, ua2);
osslApi.osForceAttachToOtherAvatarFromInventory(sp2.UUID.ToString(), taskInvObjItemName, (int)attachPoint);
// Check scene presence status
Assert.That(sp.HasAttachments(), Is.False);
List<SceneObjectGroup> attachments = sp.GetAttachments();
Assert.That(attachments.Count, Is.EqualTo(0));
Assert.That(sp2.HasAttachments(), Is.True);
List<SceneObjectGroup> attachments2 = sp2.GetAttachments();
Assert.That(attachments2.Count, Is.EqualTo(1));
SceneObjectGroup attSo = attachments2[0];
Assert.That(attSo.Name, Is.EqualTo(taskInvObjItemName));
Assert.That(attSo.OwnerID, Is.EqualTo(ua2.PrincipalID));
Assert.That(attSo.AttachmentPoint, Is.EqualTo((uint)attachPoint));
Assert.That(attSo.IsAttachment);
Assert.That(attSo.UsesPhysics, Is.False);
Assert.That(attSo.IsTemporary, Is.False);
// Check appearance status
List<AvatarAttachment> attachmentsInAppearance = sp.Appearance.GetAttachments();
Assert.That(attachmentsInAppearance.Count, Is.EqualTo(0));
List<AvatarAttachment> attachmentsInAppearance2 = sp2.Appearance.GetAttachments();
Assert.That(attachmentsInAppearance2.Count, Is.EqualTo(1));
Assert.That(sp2.Appearance.GetAttachpoint(attachmentsInAppearance2[0].ItemID), Is.EqualTo((uint)attachPoint));
}
}
}
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