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path: root/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/YieldProlog/Variable.cs
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/*
 * Copyright (C) 2007-2008, Jeff Thompson
 *
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *
 *     * Redistributions of source code must retain the above copyright
 *       notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above copyright
 *       notice, this list of conditions and the following disclaimer in the
 *       documentation and/or other materials provided with the distribution.
 *     * Neither the name of the copyright holder nor the names of its contributors
 *       may be used to endorse or promote products derived from this software
 *       without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

using System;
using System.Collections;
using System.Collections.Generic;

namespace OpenSim.Region.ScriptEngine.Shared.YieldProlog
{
    public interface IUnifiable
    {
        IEnumerable<bool> unify(object arg);
        void addUniqueVariables(List<Variable> variableSet);
        object makeCopy(Variable.CopyStore copyStore);
        bool termEqual(object term);
        bool ground();
    }

    public class Variable : IUnifiable
    {
        // Use _isBound separate from _value so that it can be bound to any value,
        //   including null.
        private bool _isBound = false;
        private object _value;

        public object getValue()
        {
            if (!_isBound)
                return this;

            object result = _value;
            while (result is Variable)
            {
                if (!((Variable)result)._isBound)
                    return result;

                // Keep following the Variable chain.
                result = ((Variable)result)._value;
            }

            return result;
        }

        public IEnumerable<bool> unify(object arg)
        {
            if (!_isBound)
            {
                _value = YP.getValue(arg);
                if (_value == this)
                    // We are unifying this unbound variable with itself, so leave it unbound.
                    yield return false;
                else
                {
                    _isBound = true;
                    try
                    {
                        yield return false;
                    }
                    finally
                    {
                        // Remove the binding.
                        _isBound = false;
                    }
                }
            }
            else
            {
// disable warning: don't see how we can code this differently short
// of rewriting the whole thing
#pragma warning disable 0168
                foreach (bool l1 in YP.unify(this, arg))
                    yield return false;
#pragma warning restore 0168
            }
        }

        public override string ToString()
        {
            object value = getValue();
            if (value == this)
                return "Variable";
            else
                return getValue().ToString();
        }

        /// <summary>
        /// If bound, call YP.addUniqueVariables on the value.  Otherwise, if this unbound
        /// variable is not already in variableSet, add it.
        /// </summary>
        /// <param name="variableSet"></param>
        public void addUniqueVariables(List<Variable> variableSet)
        {
            if (_isBound)
                YP.addUniqueVariables(getValue(), variableSet);
            else
            {
                if (variableSet.IndexOf(this) < 0)
                    variableSet.Add(this);
            }
        }

        /// <summary>
        /// If bound, return YP.makeCopy for the value, else return copyStore.getCopy(this).
        /// However, if copyStore is null, just return this.
        /// </summary>
        /// <param name="copyStore"></param>
        /// <returns></returns>
        public object makeCopy(Variable.CopyStore copyStore)
        {
            if (_isBound)
                return YP.makeCopy(getValue(), copyStore);
            else
                return copyStore == null ? this : copyStore.getCopy(this);
        }

        public bool termEqual(object term)
        {
            if (_isBound)
                return YP.termEqual(getValue(), term);
            else
                return this == YP.getValue(term);
        }

        public bool ground()
        {
            if (_isBound)
                // This is usually called by YP.ground which already did getValue, so this
                //   should never be reached, but check anyway.
                return YP.ground(getValue());
            else
                return false;
        }

        /// <summary>
        /// A CopyStore is used by makeCopy to track which Variable objects have
        /// been copied.
        /// </summary>
        public class CopyStore
        {
            private List<Variable> _inVariableSet = new List<Variable>();
            private List<Variable> _outVariableSet = new List<Variable>();

            /// <summary>
            /// If inVariable has already been copied, return its copy. Otherwise,
            /// return a fresh Variable associated with inVariable.
            /// </summary>
            /// <param name="inVariable"></param>
            /// <returns></returns>
            public Variable getCopy(Variable inVariable)
            {
                int index = _inVariableSet.IndexOf(inVariable);
                if (index >= 0)
                    return _outVariableSet[index];
                else
                {
                    Variable outVariable = new Variable();
                    _inVariableSet.Add(inVariable);
                    _outVariableSet.Add(outVariable);
                    return outVariable;
                }
            }

            /// <summary>
            /// Return the number of unique variables that have been copied.
            /// </summary>
            /// <returns></returns>
            public int getNUniqueVariables()
            {
                return _inVariableSet.Count;
            }
        }
    }
}