aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
blob: 8f863afe45bd8bfd40de9fdc6eb649e193d98abd (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
/*
 * Copyright (c) Contributors, http://opensimulator.org/
 * See CONTRIBUTORS.TXT for a full list of copyright holders.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *     * Redistributions of source code must retain the above copyright
 *       notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above copyright
 *       notice, this list of conditions and the following disclaimer in the
 *       documentation and/or other materials provided with the distribution.
 *     * Neither the name of the OpenSimulator Project nor the
 *       names of its contributors may be used to endorse or promote products
 *       derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

using System;
using System.Collections;
using OpenSim.Region.ScriptEngine.Interfaces;

using key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;


namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
{
    /// <summary>
    /// To permit region owners to enable the extended scripting functionality
    /// of OSSL, without allowing malicious scripts to access potentially
    /// troublesome functions, each OSSL function is assigned a threat level,
    /// and access to the functions is granted or denied based on a default
    /// threshold set in OpenSim.ini (which can be overridden for individual
    /// functions on a case-by-case basis)
    /// </summary>
    public enum ThreatLevel
    {
        NoAccess = -1,

        /// <summary>
        /// Function is no threat at all. It doesn't constitute a threat to
        /// either users or the system and has no known side effects.
        /// </summary>
        None = 0,

        /// <summary>
        /// Abuse of this command can cause a nuisance to the region operator,
        /// such as log message spew.
        /// </summary>
        Nuisance = 1,

        /// <summary>
        /// Extreme levels of abuse of this function can cause impaired
        /// functioning of the region, or very gullible users can be tricked
        /// into experiencing harmless effects.
        /// </summary>
        VeryLow = 2,

        /// <summary>
        /// Intentional abuse can cause crashes or malfunction under certain
        /// circumstances, which can be easily rectified; or certain users can
        /// be tricked into certain situations in an avoidable manner.
        /// </summary>
        Low = 3,

        /// <summary>
        /// Intentional abuse can cause denial of service and crashes with
        /// potential of data or state loss; or trusting users can be tricked
        /// into embarrassing or uncomfortable situations.
        /// </summary>
        Moderate = 4,

        /// <summary>
        /// Casual abuse can cause impaired functionality or temporary denial
        /// of service conditions. Intentional abuse can easily cause crashes
        /// with potential data loss, or can be used to trick experienced and
        /// cautious users into unwanted situations, or changes global data
        /// permanently and without undo ability.
        /// </summary>
        High = 5,

        /// <summary>
        /// Even normal use may, depending on the number of instances, or
        /// frequency of use, result in severe service impairment or crash
        /// with loss of data, or can be used to cause unwanted or harmful
        /// effects on users without giving the user a means to avoid it.
        /// </summary>
        VeryHigh = 6,

        /// <summary>
        /// Even casual use is a danger to region stability, or function allows
        /// console or OS command execution, or function allows taking money
        /// without consent, or allows deletion or modification of user data,
        /// or allows the compromise of sensitive data by design.
        /// </summary>
        Severe = 7
    };

    public interface IOSSL_Api
    {
        void CheckThreatLevel(ThreatLevel level, string function);

        //OpenSim functions
        string osSetDynamicTextureURL(string dynamicID, string contentType, string url, string extraParams, int timer);
        string osSetDynamicTextureURLBlend(string dynamicID, string contentType, string url, string extraParams,
                                           int timer, int alpha);
        string osSetDynamicTextureURLBlendFace(string dynamicID, string contentType, string url, string extraParams,
                                           bool blend, int disp, int timer, int alpha, int face);
        string osSetDynamicTextureData(string dynamicID, string contentType, string data, string extraParams, int timer);
        string osSetDynamicTextureDataFace(string dynamicID, string contentType, string data, string extraParams, int timer, int face);
        string osSetDynamicTextureDataBlend(string dynamicID, string contentType, string data, string extraParams,
                                            int timer, int alpha);
        string osSetDynamicTextureDataBlendFace(string dynamicID, string contentType, string data, string extraParams,
                                            bool blend, int disp, int timer, int alpha, int face);

        LSL_Float osGetTerrainHeight(int x, int y);
        LSL_Float osTerrainGetHeight(int x, int y); // Deprecated
        LSL_Integer osSetTerrainHeight(int x, int y, double val);
        LSL_Integer osTerrainSetHeight(int x, int y, double val); //Deprecated
        void osTerrainFlush();

        int osRegionRestart(double seconds);
        int osRegionRestart(double seconds, string msg);
        void osRegionNotice(string msg);
        bool osConsoleCommand(string Command);
        void osSetParcelMediaURL(string url);
        void osSetPrimFloatOnWater(int floatYN);
        void osSetParcelSIPAddress(string SIPAddress);

        // Avatar Info Commands
        LSL_List osGetAgents();
        string osGetAgentIP(string agent);

        // Teleport commands
        void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat);
        void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat);
        void osTeleportAgent(string agent, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat);
        void osTeleportOwner(string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat);
        void osTeleportOwner(int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat);
        void osTeleportOwner(LSL_Types.Vector3 position, LSL_Types.Vector3 lookat);

        // Animation commands
        void osAvatarPlayAnimation(string avatar, string animation);
        void osAvatarStopAnimation(string avatar, string animation);

        #region Attachment commands

        /// <summary>
        /// Attach the object containing this script to the avatar that owns it without asking for PERMISSION_ATTACH
        /// </summary>
        /// <param name='attachment'>The attachment point.  For example, ATTACH_CHEST</param>
        void osForceAttachToAvatar(int attachment);

        /// <summary>
        /// Attach an inventory item in the object containing this script to the avatar that owns it without asking for PERMISSION_ATTACH
        /// </summary>
        /// <remarks>
        /// Nothing happens if the owner is not in the region.
        /// </remarks>
        /// <param name='itemName'>Tha name of the item.  If this is not found then a warning is said to the owner</param>
        /// <param name='attachment'>The attachment point.  For example, ATTACH_CHEST</param>
        void osForceAttachToAvatarFromInventory(string itemName, int attachment);

        /// <summary>
        /// Attach an inventory item in the object containing this script to any avatar in the region without asking for PERMISSION_ATTACH
        /// </summary>
        /// <remarks>
        /// Nothing happens if the avatar is not in the region.
        /// </remarks>
        /// <param name='rawAvatarId'>The UUID of the avatar to which to attach.  Nothing happens if this is not a UUID</para>
        /// <param name='itemName'>The name of the item.  If this is not found then a warning is said to the owner</param>
        /// <param name='attachment'>The attachment point.  For example, ATTACH_CHEST</param>
        void osForceAttachToOtherAvatarFromInventory(string rawAvatarId, string itemName, int attachmentPoint);

        /// <summary>
        /// Detach the object containing this script from the avatar it is attached to without checking for PERMISSION_ATTACH
        /// </summary>
        /// <remarks>Nothing happens if the object is not attached.</remarks>
        void osForceDetachFromAvatar();

        /// <summary>
        /// Returns a strided list of the specified attachment points and the number of attachments on those points.
        /// </summary>
        /// <param name="avatar">avatar UUID</param>
        /// <param name="attachmentPoints">list of ATTACH_* constants</param>
        /// <returns></returns>
        LSL_List osGetNumberOfAttachments(LSL_Key avatar, LSL_List attachmentPoints);

        /// <summary>
        /// Sends a specified message to the specified avatar's attachments on
        ///     the specified attachment points.
        /// </summary>
        /// <remarks>
        /// Behaves as osMessageObject(), without the sending script needing to know the attachment keys in advance.
        /// </remarks>
        /// <param name="avatar">avatar UUID</param>
        /// <param name="message">message string</param>
        /// <param name="attachmentPoints">list of ATTACH_* constants, or -1 for all attachments. If -1 is specified and OS_ATTACH_MSG_INVERT_POINTS is present in flags, no action is taken.</param>
        /// <param name="flags">flags further constraining the attachments to deliver the message to.</param>
        void osMessageAttachments(LSL_Key avatar, string message, LSL_List attachmentPoints, int flags);

        #endregion

        //texture draw functions
        string osMovePen(string drawList, int x, int y);
        string osDrawLine(string drawList, int startX, int startY, int endX, int endY);
        string osDrawLine(string drawList, int endX, int endY);
        string osDrawText(string drawList, string text);
        string osDrawEllipse(string drawList, int width, int height);
        string osDrawFilledEllipse(string drawList, int width, int height);
        string osDrawRectangle(string drawList, int width, int height);
        string osDrawFilledRectangle(string drawList, int width, int height);
        string osDrawPolygon(string drawList, LSL_List x, LSL_List y);
        string osDrawFilledPolygon(string drawList, LSL_List x, LSL_List y);
        string osDrawResetTransform(string drawList);
        string osDrawRotationTransform(string drawList, LSL_Float x);
        string osDrawScaleTransform(string drawList, LSL_Float x, LSL_Float y);
        string osDrawTranslationTransform(string drawList, LSL_Float x, LSL_Float y);
        string osSetFontName(string drawList, string fontName);
        string osSetFontSize(string drawList, int fontSize);
        string osSetPenSize(string drawList, int penSize);
        string osSetPenColor(string drawList, string color);
        string osSetPenColour(string drawList, string colour); // Deprecated
        string osSetPenCap(string drawList, string direction, string type);
        string osDrawImage(string drawList, int width, int height, string imageUrl);
        vector osGetDrawStringSize(string contentType, string text, string fontName, int fontSize);
        void osSetStateEvents(int events);

        double osList2Double(LSL_Types.list src, int index);

        void osSetRegionWaterHeight(double height);
        void osSetRegionSunSettings(bool useEstateSun, bool sunFixed, double sunHour);
        void osSetEstateSunSettings(bool sunFixed, double sunHour);
        double osGetCurrentSunHour();
        double osGetSunParam(string param);
        double osSunGetParam(string param); // Deprecated
        void osSetSunParam(string param, double value);
        void osSunSetParam(string param, double value); // Deprecated

        // Wind Module Functions
        string osWindActiveModelPluginName();
        void osSetWindParam(string plugin, string param, LSL_Float value);
        LSL_Float osGetWindParam(string plugin, string param);

        // Parcel commands
        void osParcelJoin(vector pos1, vector pos2);
        void osParcelSubdivide(vector pos1, vector pos2);
        void osSetParcelDetails(vector pos, LSL_List rules);
        void osParcelSetDetails(vector pos, LSL_List rules); // Deprecated

        string osGetScriptEngineName();
        string osGetSimulatorVersion();
        LSL_Integer osCheckODE();
        string osGetPhysicsEngineType();
        string osGetPhysicsEngineName();
        Object osParseJSONNew(string JSON);
        Hashtable osParseJSON(string JSON);

        void osMessageObject(key objectUUID,string message);

        void osMakeNotecard(string notecardName, LSL_Types.list contents);

        string osGetNotecardLine(string name, int line);
        string osGetNotecard(string name);
        int osGetNumberOfNotecardLines(string name);

        string osAvatarName2Key(string firstname, string lastname);
        string osKey2Name(string id);

        // Grid Info Functions
        string osGetGridNick();
        string osGetGridName();
        string osGetGridLoginURI();
        string osGetGridHomeURI();
        string osGetGridGatekeeperURI();
        string osGetGridCustom(string key);

        string osGetAvatarHomeURI(string uuid);

        LSL_String osFormatString(string str, LSL_List strings);
        LSL_List osMatchString(string src, string pattern, int start);
        LSL_String osReplaceString(string src, string pattern, string replace, int count, int start);

        // Information about data loaded into the region
        string osLoadedCreationDate();
        string osLoadedCreationTime();
        string osLoadedCreationID();

        LSL_List osGetLinkPrimitiveParams(int linknumber, LSL_List rules);

        /// <summary>
        /// Identical to llCreateLink() but does not require permission from the owner.
        /// </summary>
        /// <param name='target'></param>
        /// <param name='parent'></param>
        void osForceCreateLink(string target, int parent);

        /// <summary>
        /// Identical to llBreakLink() but does not require permission from the owner.
        /// </summary>
        /// <param name='linknum'></param>
        void osForceBreakLink(int linknum);

        /// <summary>
        /// Identical to llBreakAllLinks() but does not require permission from the owner.
        /// </summary>
        void osForceBreakAllLinks();

        /// <summary>
        /// Similar to llDie but given an object UUID
        /// </summary>
        /// <param name="objectUUID"></param>

        void osDie(LSL_Key objectUUID);

        /// <summary>
        /// Check if the given key is an npc
        /// </summary>
        /// <param name="npc"></param>
        /// <returns>TRUE if the key belongs to an npc in the scene.  FALSE otherwise.</returns>
        LSL_Integer osIsNpc(LSL_Key npc);

        key         osNpcCreate(string user, string name, vector position, string notecard);
        key         osNpcCreate(string user, string name, vector position, string notecard, int options);
        LSL_Key     osNpcSaveAppearance(key npc, string notecard);
        void        osNpcLoadAppearance(key npc, string notecard);
        vector      osNpcGetPos(key npc);
        void        osNpcMoveTo(key npc, vector position);
        void        osNpcMoveToTarget(key npc, vector target, int options);

        /// <summary>
        /// Get the owner of the NPC
        /// </summary>
        /// <param name="npc"></param>
        /// <returns>
        /// The owner of the NPC for an owned NPC.  The NPC's agent id for an unowned NPC.  UUID.Zero if the key is not an npc.
        /// </returns>
        LSL_Key     osNpcGetOwner(key npc);

        rotation    osNpcGetRot(key npc);
        void        osNpcSetRot(LSL_Key npc, rotation rot);
        void        osNpcStopMoveToTarget(LSL_Key npc);
        void        osNpcSetProfileAbout(LSL_Key npc, string about);
        void        osNpcSetProfileImage(LSL_Key npc, string image);
        void        osNpcSay(key npc, string message);
        void        osNpcSay(key npc, int channel, string message);
        void        osNpcShout(key npc, int channel, string message);
        void        osNpcSit(key npc, key target, int options);
        void        osNpcStand(LSL_Key npc);
        void        osNpcRemove(key npc);
        void        osNpcPlayAnimation(LSL_Key npc, string animation);
        void        osNpcStopAnimation(LSL_Key npc, string animation);
        void        osNpcTouch(LSL_Key npcLSL_Key, LSL_Key object_key, LSL_Integer link_num);
        void        osNpcWhisper(key npc, int channel, string message);

        LSL_Key     osOwnerSaveAppearance(string notecard);
        LSL_Key     osAgentSaveAppearance(key agentId, string notecard);

        key osGetGender(LSL_Key rawAvatarId);
        key osGetMapTexture();
        key osGetRegionMapTexture(string regionName);
        LSL_List osGetRegionStats();
        vector osGetRegionSize();

        int osGetSimulatorMemory();
        void osKickAvatar(string FirstName,string SurName,string alert);
        void osSetSpeed(string UUID, LSL_Float SpeedModifier);
        LSL_Float osGetHealth(string avatar);
        void osCauseHealing(string avatar, double healing);
        void osSetHealth(string avatar, double health);
        void osSetHealRate(string avatar, double health);
        LSL_Float osGetHealRate(string avatar);
        void osCauseDamage(string avatar, double damage);
        void osForceOtherSit(string avatar);
        void osForceOtherSit(string avatar, string target);
        LSL_List osGetPrimitiveParams(LSL_Key prim, LSL_List rules);
        void osSetPrimitiveParams(LSL_Key prim, LSL_List rules);
        void osSetProjectionParams(bool projection, LSL_Key texture, double fov, double focus, double amb);
        void osSetProjectionParams(LSL_Key prim, bool projection, LSL_Key texture, double fov, double focus, double amb);

        LSL_List osGetAvatarList();
        LSL_List osGetNPCList();

        LSL_String osUnixTimeToTimestamp(long time);

        LSL_String osGetInventoryDesc(string item);

        LSL_Integer osInviteToGroup(LSL_Key agentId);
        LSL_Integer osEjectFromGroup(LSL_Key agentId);

        void osSetTerrainTexture(int level, LSL_Key texture);
        void osSetTerrainTextureHeight(int corner, double low, double high);

        /// <summary>
        /// Checks if thing is a UUID.
        /// </summary>
        /// <param name="thing"></param>
        /// <returns>1 if thing is a valid UUID, 0 otherwise</returns>
        LSL_Integer osIsUUID(string thing);

        /// <summary>
        /// Wraps to Math.Min()
        /// </summary>
        /// <param name="a"></param>
        /// <param name="b"></param>
        /// <returns></returns>
        LSL_Float osMin(double a, double b);

        /// <summary>
        /// Wraps to Math.max()
        /// </summary>
        /// <param name="a"></param>
        /// <param name="b"></param>
        /// <returns></returns>
        LSL_Float osMax(double a, double b);

        /// <summary>
        /// Get the key of the object that rezzed this object.
        /// </summary>
        /// <returns>Rezzing object key or NULL_KEY if rezzed by agent or otherwise unknown.</returns>
        LSL_Key osGetRezzingObject();

        /// <summary>
        /// Sets the response type for an HTTP request/response
        /// </summary>
        /// <returns></returns>
        void osSetContentType(LSL_Key id, string type);

        /// <summary>
        /// Attempts to drop an attachment to the ground
        /// </summary>
        void osDropAttachment();

        /// <summary>
        /// Attempts to drop an attachment to the ground while bypassing the script permissions
        /// </summary>
        void osForceDropAttachment();

        /// <summary>
        /// Attempts to drop an attachment at the specified coordinates.
        /// </summary>
        /// <param name="pos"></param>
        /// <param name="rot"></param>
        void osDropAttachmentAt(vector pos, rotation rot);

        /// <summary>
        /// Attempts to drop an attachment at the specified coordinates while bypassing the script permissions
        /// </summary>
        /// <param name="pos"></param>
        /// <param name="rot"></param>
        void osForceDropAttachmentAt(vector pos, rotation rot);

        /// <summary>
        /// Identical to llListen except for a bitfield which indicates which
        /// string parameters should be parsed as regex patterns.
        /// </summary>
        /// <param name="channelID"></param>
        /// <param name="name"></param>
        /// <param name="ID"></param>
        /// <param name="msg"></param>
        /// <param name="regexBitfield">
        /// OS_LISTEN_REGEX_NAME
        /// OS_LISTEN_REGEX_MESSAGE
        /// </param>
        /// <returns></returns>
        LSL_Integer osListenRegex(int channelID, string name, string ID,
                string msg, int regexBitfield);

        /// <summary>
        /// Wraps to bool Regex.IsMatch(string input, string pattern)
        /// </summary>
        /// <param name="input">string to test for match</param>
        /// <param name="regex">string to use as pattern</param>
        /// <returns>boolean</returns>
        LSL_Integer osRegexIsMatch(string input, string pattern);

        LSL_String osRequestURL(LSL_List options);
        LSL_String osRequestSecureURL(LSL_List options);
        void osCollisionSound(string impact_sound, double impact_volume);

        void osVolumeDetect(int detect);

        LSL_List osGetInertiaData();
        void osClearInertia();
        void osSetInertiaAsBox(LSL_Float mass, vector boxSize, vector centerOfMass, rotation rot);
        void osSetInertiaAsSphere(LSL_Float mass,  LSL_Float radius, vector centerOfMass);
        void osSetInertiaAsCylinder(LSL_Float mass,  LSL_Float radius, LSL_Float lenght, vector centerOfMass,rotation lslrot);

        LSL_Integer osTeleportObject(LSL_Key objectUUID, vector targetPos, rotation targetrotation, LSL_Integer flags);
        LSL_Integer osGetLinkNumber(LSL_String name);
    }
}