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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using log4net;
using System;
using OpenSim.Region.ScriptEngine.Shared;
using OpenSim.Region.Environment.Scenes;
using libsecondlife;
using Nini.Config;
using OpenSim.Region.ScriptEngine.Interfaces;
using Amib.Threading;
namespace OpenSim.Region.ScriptEngine.Interfaces
{
public interface IScriptEngine
{
//
// An interface for a script API module to communicate with
// the engine it's running under
//
Scene World { get; }
IConfig Config { get; }
Object AsyncCommands { get; }
ILog Log { get; }
string ScriptEngineName { get; }
bool PostScriptEvent(LLUUID itemID, EventParams parms);
bool PostObjectEvent(uint localID, EventParams parms);
void ApiResetScript(LLUUID itemID);
void ResetScript(LLUUID itemID);
void SetScriptState(LLUUID itemID, bool state);
bool GetScriptState(LLUUID itemID);
void SetState(LLUUID itemID, string newState);
int GetStartParameter(LLUUID itemID);
IScriptWorkItem QueueEventHandler(object parms);
DetectParams GetDetectParams(LLUUID item, int number);
}
}
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