1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
|
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Reflection;
using log4net;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Region.ScriptEngine.Common;
using OpenSim.Region.ScriptEngine.Common.ScriptEngineBase;
namespace OpenSim.Region.ScriptEngine.DotNetEngine
{
public class ScriptManager : Common.ScriptEngineBase.ScriptManager
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public ScriptManager(Common.ScriptEngineBase.ScriptEngine scriptEngine)
: base(scriptEngine)
{
base.m_scriptEngine = scriptEngine;
}
private Compiler.LSL.Compiler LSLCompiler;
public override void Initialize()
{
// Create our compiler
LSLCompiler = new Compiler.LSL.Compiler(m_scriptEngine);
}
// KEEP TRACK OF SCRIPTS <int id, whatever script>
//internal Dictionary<uint, Dictionary<UUID, LSL_BaseClass>> Scripts = new Dictionary<uint, Dictionary<UUID, LSL_BaseClass>>();
// LOAD SCRIPT
// UNLOAD SCRIPT
// PROVIDE SCRIPT WITH ITS INTERFACE TO OpenSim
public override void _StartScript(uint localID, UUID itemID, string Script, int startParam, bool postOnRez)
{
m_log.DebugFormat(
"[{0}]: ScriptManager StartScript: localID: {1}, itemID: {2}",
m_scriptEngine.ScriptEngineName, localID, itemID);
//IScriptHost root = host.GetRoot();
// We will initialize and start the script.
// It will be up to the script itself to hook up the correct events.
string CompiledScriptFile = String.Empty;
SceneObjectPart m_host = World.GetSceneObjectPart(localID);
if (null == m_host)
{
m_log.ErrorFormat(
"[{0}]: Could not find scene object part corresponding to localID {1} to start script",
m_scriptEngine.ScriptEngineName, localID);
return;
}
// Xantor 20080525: I need assetID here to see if we already compiled this one previously
UUID assetID = UUID.Zero;
TaskInventoryItem taskInventoryItem = new TaskInventoryItem();
if (m_host.TaskInventory.TryGetValue(itemID, out taskInventoryItem))
assetID = taskInventoryItem.AssetID;
try
{
// Xantor 20080525 see if we already compiled this script this session, stop incessant recompiling on
// scriptreset, spawning of objects with embedded scripts etc.
if (scriptList.TryGetValue(assetID, out CompiledScriptFile))
{
m_log.InfoFormat("[SCRIPT]: Found existing compile of assetID {0}: {1}", assetID, CompiledScriptFile);
}
else
{
// Compile (We assume LSL)
CompiledScriptFile = LSLCompiler.PerformScriptCompile(Script);
// Xantor 20080525 Save compiled scriptfile for later use
m_log.InfoFormat("[SCRIPT]: Compiled assetID {0}: {1}", assetID, CompiledScriptFile);
scriptList.Add(assetID, CompiledScriptFile);
}
//#if DEBUG
//long before;
//before = GC.GetTotalMemory(true); // This force a garbage collect that freezes some windows plateforms
//#endif
IScript CompiledScript;
CompiledScript = m_scriptEngine.m_AppDomainManager.LoadScript(CompiledScriptFile);
//#if DEBUG
//m_scriptEngine.Log.DebugFormat("[" + m_scriptEngine.ScriptEngineName + "]: Script " + itemID + " occupies {0} bytes", GC.GetTotalMemory(true) - before);
//#endif
CompiledScript.Source = Script;
CompiledScript.StartParam = startParam;
// Add it to our script memstruct
m_scriptEngine.m_ScriptManager.SetScript(localID, itemID, CompiledScript);
// We need to give (untrusted) assembly a private instance of BuiltIns
// this private copy will contain Read-Only FullitemID so that it can bring that on to the server whenever needed.
BuilIn_Commands LSLB = new BuilIn_Commands(m_scriptEngine, m_host, localID, itemID);
// Start the script - giving it BuiltIns
CompiledScript.Start(LSLB);
// Fire the first start-event
int eventFlags = m_scriptEngine.m_ScriptManager.GetStateEventFlags(localID, itemID);
m_host.SetScriptEvents(itemID, eventFlags);
m_scriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "state_entry", EventQueueManager.llDetectNull, new object[] { });
if (postOnRez)
{
m_scriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "on_rez", EventQueueManager.llDetectNull, new object[] { new LSL_Types.LSLInteger(startParam) });
}
}
catch (Exception e) // LEGIT: User Scripting
{
//m_scriptEngine.Log.Error("[ScriptEngine]: Error compiling script: " + e.ToString());
try
{
// DISPLAY ERROR INWORLD
string text = "Error compiling script:\r\n" + e.Message.ToString();
if (text.Length > 1500)
text = text.Substring(0, 1499); // 0-1499 is 1500 characters
World.SimChat(Utils.StringToBytes(text), ChatTypeEnum.DebugChannel, 2147483647,
m_host.AbsolutePosition, m_host.Name, m_host.UUID, false);
}
catch (Exception e2) // LEGIT: User Scripting
{
m_scriptEngine.Log.Error("[" + m_scriptEngine.ScriptEngineName + "]: Error displaying error in-world: " + e2.ToString());
m_scriptEngine.Log.Error("[" + m_scriptEngine.ScriptEngineName + "]: " +
"Errormessage: Error compiling script:\r\n" + e.Message.ToString());
}
}
}
public override void _StopScript(uint localID, UUID itemID)
{
// Stop script
#if DEBUG
m_scriptEngine.Log.Debug("[" + m_scriptEngine.ScriptEngineName + "]: Stop script localID: " + localID + " LLUID: " + itemID.ToString());
#endif
// Stop long command on script
m_scriptEngine.m_ASYNCLSLCommandManager.RemoveScript(localID, itemID);
IScript LSLBC = GetScript(localID, itemID);
if (LSLBC == null)
return;
// TEMP: First serialize it
//GetSerializedScript(localID, itemID);
try
{
// Get AppDomain
AppDomain ad = LSLBC.Exec.GetAppDomain();
// Tell script not to accept new requests
m_scriptEngine.m_ScriptManager.GetScript(localID, itemID).Exec.StopScript();
// Remove from internal structure
m_scriptEngine.m_ScriptManager.RemoveScript(localID, itemID);
// Tell AppDomain that we have stopped script
m_scriptEngine.m_AppDomainManager.StopScript(ad);
}
catch (Exception e) // LEGIT: User Scripting
{
m_scriptEngine.Log.Error("[" + m_scriptEngine.ScriptEngineName + "]: Exception stopping script localID: " + localID + " LLUID: " + itemID.ToString() +
": " + e.ToString());
}
}
}
}
|