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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{8D47DF28-AAC4-47AB-9A6D-9A104A115817}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>OpenSim.Region.ScriptEngine.DotNetEngine</RootNamespace>
<AssemblyName>OpenSim.Region.ScriptEngine.DotNetEngine</AssemblyName>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
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<OutputPath>bin\Release\</OutputPath>
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<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Common.cs" />
<Compile Include="EventManager.cs" />
<Compile Include="EventQueueManager.cs" />
<Compile Include="ScriptEngine.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="ScriptEngineInterface.cs" />
<Compile Include="ScriptManager.cs" />
<Compile Include="TempWorldInterface.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\DotNetEngine.Compiler.LSL\OpenSim.ScriptEngine.DotNetEngine.Compiler.LSL.csproj">
<Project>{E56CB0C4-DBE8-4169-AC21-B6A2E8235A82}</Project>
<Name>OpenSim.ScriptEngine.DotNetEngine.Compiler.LSL</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>
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