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using System;
using System.Collections.Generic;
using System.Text;
using System.Threading;
using libsecondlife;
using OpenSim.Region.ScriptEngine.Common;
using OpenSim.Region.Environment.Modules;
using OpenSim.Region.Environment.Interfaces;
namespace OpenSim.Region.ScriptEngine.DotNetEngine
{
/// <summary>
/// Handles LSL commands that takes long time and returns an event, for example timers, HTTP requests, etc.
/// </summary>
class LSLLongCmdHandler
{
private Thread cmdHandlerThread;
private int cmdHandlerThreadCycleSleepms = 100;
private ScriptEngine m_ScriptEngine;
public LSLLongCmdHandler(ScriptEngine _ScriptEngine)
{
m_ScriptEngine = _ScriptEngine;
// Start the thread that will be doing the work
cmdHandlerThread = new Thread(CmdHandlerThreadLoop);
cmdHandlerThread.Name = "CmdHandlerThread";
cmdHandlerThread.Priority = ThreadPriority.BelowNormal;
cmdHandlerThread.IsBackground = true;
cmdHandlerThread.Start();
}
~LSLLongCmdHandler()
{
// Shut down thread
try
{
if (cmdHandlerThread != null)
{
if (cmdHandlerThread.IsAlive == true)
{
cmdHandlerThread.Abort();
cmdHandlerThread.Join();
}
}
}
catch { }
}
private void CmdHandlerThreadLoop()
{
while (true)
{
// Check timers
CheckTimerEvents();
Thread.Sleep(25);
// Check HttpRequests
CheckHttpRequests();
Thread.Sleep(25);
// Check XMLRPCRequests
CheckXMLRPCRequests();
Thread.Sleep(25);
// Check Listeners
CheckListeners();
Thread.Sleep(25);
// Sleep before next cycle
//Thread.Sleep(cmdHandlerThreadCycleSleepms);
}
}
/// <summary>
/// Remove a specific script (and all its pending commands)
/// </summary>
/// <param name="m_localID"></param>
/// <param name="m_itemID"></param>
public void RemoveScript(uint localID, LLUUID itemID)
{
// Remove a specific script
// Remove from: Timers
UnSetTimerEvents(localID, itemID);
// Remove from: HttpRequest
StopHttpRequest(localID, itemID);
}
#region TIMER
//
// TIMER
//
private class TimerClass
{
public uint localID;
public LLUUID itemID;
public double interval;
public DateTime next;
}
private List<TimerClass> Timers = new List<TimerClass>();
private object TimerListLock = new object();
public void SetTimerEvent(uint m_localID, LLUUID m_itemID, double sec)
{
Console.WriteLine("SetTimerEvent");
// Always remove first, in case this is a re-set
UnSetTimerEvents(m_localID, m_itemID);
if (sec == 0) // Disabling timer
return;
// Add to timer
TimerClass ts = new TimerClass();
ts.localID = m_localID;
ts.itemID = m_itemID;
ts.interval = sec;
ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
lock (TimerListLock)
{
Timers.Add(ts);
}
}
public void UnSetTimerEvents(uint m_localID, LLUUID m_itemID)
{
// Remove from timer
lock (TimerListLock)
{
List<TimerClass> NewTimers = new List<TimerClass>();
foreach (TimerClass ts in Timers)
{
if (ts.localID != m_localID && ts.itemID != m_itemID)
{
NewTimers.Add(ts);
}
}
Timers.Clear();
Timers = NewTimers;
}
}
public void CheckTimerEvents()
{
// Nothing to do here?
if (Timers.Count == 0)
return;
lock (TimerListLock)
{
// Go through all timers
foreach (TimerClass ts in Timers)
{
// Time has passed?
if (ts.next.ToUniversalTime() < DateTime.Now.ToUniversalTime())
{
// Add it to queue
m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(ts.localID, ts.itemID, "timer", new object[] { });
// set next interval
ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
}
}
} // lock
}
#endregion
#region HTTP REQUEST
//
// HTTP REAQUEST
//
private class HttpClass
{
public uint localID;
public LLUUID itemID;
public string url;
public List<string> parameters;
public string body;
public DateTime next;
public string response_request_id;
public int response_status;
public List<string> response_metadata;
public string response_body;
public void SendRequest()
{
// TODO: SEND REQUEST!!!
}
public void Stop()
{
// TODO: Cancel any ongoing request
}
public bool CheckResponse()
{
// TODO: Check if we got a response yet, return true if so -- false if not
return true;
// TODO: If we got a response, set the following then return true
//response_request_id
//response_status
//response_metadata
//response_body
}
}
private List<HttpClass> HttpRequests = new List<HttpClass>();
private object HttpListLock = new object();
public void StartHttpRequest(uint localID, LLUUID itemID, string url, List<string> parameters, string body)
{
Console.WriteLine("StartHttpRequest");
HttpClass htc = new HttpClass();
htc.localID = localID;
htc.itemID = itemID;
htc.url = url;
htc.parameters = parameters;
htc.body = body;
lock (HttpListLock)
{
//ADD REQUEST
HttpRequests.Add(htc);
}
}
public void StopHttpRequest(uint m_localID, LLUUID m_itemID)
{
// Remove from list
lock (HttpListLock)
{
List<HttpClass> NewHttpList = new List<HttpClass>();
foreach (HttpClass ts in HttpRequests)
{
if (ts.localID != m_localID && ts.itemID != m_itemID)
{
// Keeping this one
NewHttpList.Add(ts);
}
else
{
// Shutting this one down
ts.Stop();
}
}
HttpRequests.Clear();
HttpRequests = NewHttpList;
}
}
public void CheckHttpRequests()
{
// Nothing to do here?
if (HttpRequests.Count == 0)
return;
lock (HttpListLock)
{
foreach (HttpClass ts in HttpRequests)
{
if (ts.CheckResponse() == true)
{
// Add it to event queue
//key request_id, integer status, list metadata, string body
object[] resobj = new object[] { ts.response_request_id, ts.response_status, ts.response_metadata, ts.response_body };
m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(ts.localID, ts.itemID, "http_response", resobj);
// Now stop it
StopHttpRequest(ts.localID, ts.itemID);
}
}
} // lock
}
#endregion
public void CheckXMLRPCRequests()
{
IXMLRPC xmlrpc = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>();
while (xmlrpc.hasRequests())
{
RPCRequestInfo rInfo = xmlrpc.GetNextRequest();
System.Console.WriteLine("PICKED REQUEST");
//Deliver data to prim's remote_data handler
object[] resobj = new object[] {
2, rInfo.GetChannelKey().ToString(), rInfo.GetMessageID().ToString(), "", rInfo.GetIntValue(), rInfo.GetStrVal()
};
m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
rInfo.GetLocalID(), rInfo.GetItemID(), "remote_data", resobj
);
}
}
public void CheckListeners()
{
IWorldComm comms = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
while (comms.HasMessages())
{
ListenerInfo lInfo = comms.GetNextMessage();
System.Console.WriteLine("PICKED LISTENER");
//Deliver data to prim's listen handler
object[] resobj = new object[] {
lInfo.GetChannel(), lInfo.GetName(), lInfo.GetID().ToString(), lInfo.GetMessage()
};
m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
lInfo.GetLocalID(), lInfo.GetItemID(), "listen", resobj
);
}
}
}
}
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