aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs
blob: ced50257c2fe9125493afe02ebdc312b857329dd (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*     * Redistributions of source code must retain the above copyright
*       notice, this list of conditions and the following disclaimer.
*     * Redistributions in binary form must reproduce the above copyright
*       notice, this list of conditions and the following disclaimer in the
*       documentation and/or other materials provided with the distribution.
*     * Neither the name of the OpenSim Project nor the
*       names of its contributors may be used to endorse or promote products
*       derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* 
*/
/* Original code: Tedd Hansen */
using System;
using libsecondlife;
using OpenSim.Framework;

namespace OpenSim.Region.ScriptEngine.DotNetEngine
{
    /// <summary>
    /// Prepares events so they can be directly executed upon a script by EventQueueManager, then queues it.
    /// </summary>
    [Serializable]
    internal class EventManager
    {

        //
        // Class is instanced in "ScriptEngine" and Uses "EventQueueManager" that is also instanced in "ScriptEngine".
        // This class needs a bit of explaining:
        //
        // This class it the link between an event inside OpenSim and the corresponding event in a user script being executed.
        //
        // For example when an user touches an object then the "myScriptEngine.World.EventManager.OnObjectGrab" event is fired inside OpenSim.
        // We hook up to this event and queue a touch_start in EventQueueManager with the proper LSL parameters. It will then be delivered to the script by EventQueueManager.
        // You can check debug C# dump of an LSL script if you need to verify what exact parameters are needed.
        //


        private ScriptEngine myScriptEngine;
        //public IScriptHost TEMP_OBJECT_ID;
        public EventManager(ScriptEngine _ScriptEngine)
        {
            myScriptEngine = _ScriptEngine;
            // TODO: HOOK EVENTS UP TO SERVER!
            //myScriptEngine.m_logger.Verbose("ScriptEngine", "EventManager Start");
            // TODO: ADD SERVER HOOK TO LOAD A SCRIPT THROUGH myScriptEngine.ScriptManager

            // Hook up a test event to our test form
            myScriptEngine.Log.Verbose("ScriptEngine", "Hooking up to server events");
            myScriptEngine.World.EventManager.OnObjectGrab += touch_start;
            myScriptEngine.World.EventManager.OnRezScript += OnRezScript;
            myScriptEngine.World.EventManager.OnRemoveScript += OnRemoveScript;
        }

        public void touch_start(uint localID, LLVector3 offsetPos, IClientAPI remoteClient)
        {
            // Add to queue for all scripts in ObjectID object
            //myScriptEngine.m_logger.Verbose("ScriptEngine", "EventManager Event: touch_start");
            //Console.WriteLine("touch_start localID: " + localID);
            myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "touch_start", new object[] {(int) 1});
        }

        public void OnRezScript(uint localID, LLUUID itemID, string script)
        {
            //myScriptEngine.myScriptManager.StartScript(
            //    Path.Combine("ScriptEngines", "Default.lsl"), 
            //    new OpenSim.Region.Environment.Scenes.Scripting.NullScriptHost()
            //);
            Console.WriteLine("OnRezScript localID: " + localID + " LLUID: " + itemID.ToString() + " Size: " +
                              script.Length);
            myScriptEngine.m_ScriptManager.StartScript(localID, itemID, script);
        }

        public void OnRemoveScript(uint localID, LLUUID itemID)
        {
            //myScriptEngine.myScriptManager.StartScript(
            //    Path.Combine("ScriptEngines", "Default.lsl"), 
            //    new OpenSim.Region.Environment.Scenes.Scripting.NullScriptHost()
            //);
            Console.WriteLine("OnRemoveScript localID: " + localID + " LLUID: " + itemID.ToString());
            myScriptEngine.m_ScriptManager.StopScript(
                localID,
                itemID
                );
        }

        // TODO: Replace placeholders below
        //  These needs to be hooked up to OpenSim during init of this class
        //   then queued in EventQueueManager.
        // When queued in EventQueueManager they need to be LSL compatible (name and params)

        //public void state_entry() { } // 
        public void state_exit()
        {
        }

        //public void touch_start() { }
        public void touch()
        {
        }

        public void touch_end()
        {
        }

        public void collision_start()
        {
        }

        public void collision()
        {
        }

        public void collision_end()
        {
        }

        public void land_collision_start()
        {
        }

        public void land_collision()
        {
        }

        public void land_collision_end()
        {
        }

        public void timer()
        {
        }

        public void listen()
        {
        }

        public void on_rez()
        {
        }

        public void sensor()
        {
        }

        public void no_sensor()
        {
        }

        public void control()
        {
        }

        public void money()
        {
        }

        public void email()
        {
        }

        public void at_target()
        {
        }

        public void not_at_target()
        {
        }

        public void at_rot_target()
        {
        }

        public void not_at_rot_target()
        {
        }

        public void run_time_permissions()
        {
        }

        public void changed()
        {
        }

        public void attach()
        {
        }

        public void dataserver()
        {
        }

        public void link_message()
        {
        }

        public void moving_start()
        {
        }

        public void moving_end()
        {
        }

        public void object_rez()
        {
        }

        public void remote_data()
        {
        }

        public void http_response()
        {
        }
    }
}