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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using libsecondlife;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Region.ScriptEngine.Common.ScriptEngineBase;
namespace OpenSim.Region.ScriptEngine.Common
{
public class ScriptServerInterfaces
{
public interface RemoteEvents
{
void touch_start(uint localID, LLVector3 offsetPos, IClientAPI remoteClient);
void OnRezScript(uint localID, LLUUID itemID, string script);
void OnRemoveScript(uint localID, LLUUID itemID);
void state_exit(uint localID);
void touch(uint localID, LLUUID itemID);
void touch_end(uint localID, LLUUID itemID);
void collision_start(uint localID, ColliderArgs col);
void collision(uint localID, ColliderArgs col);
void collision_end(uint localID, ColliderArgs col);
void land_collision_start(uint localID, LLUUID itemID);
void land_collision(uint localID, ColliderArgs col);
void land_collision_end(uint localID, LLUUID itemID);
void timer(uint localID, LLUUID itemID);
void listen(uint localID, LLUUID itemID);
void on_rez(uint localID, LLUUID itemID);
void sensor(uint localID, LLUUID itemID);
void no_sensor(uint localID, LLUUID itemID);
void control(uint localID, LLUUID itemID, LLUUID agentID, uint held, uint change);
void money(uint LocalID, LLUUID agentID, int amount);
void email(uint localID, LLUUID itemID);
void at_target(uint localID, uint handle, LLVector3 targetpos, LLVector3 atpos);
void not_at_target(uint localID);
void at_rot_target(uint localID, LLUUID itemID);
void not_at_rot_target(uint localID, LLUUID itemID);
void run_time_permissions(uint localID, LLUUID itemID);
void changed(uint localID, LLUUID itemID);
void attach(uint localID, LLUUID itemID);
void dataserver(uint localID, LLUUID itemID);
void link_message(uint localID, LLUUID itemID);
void moving_start(uint localID, LLUUID itemID);
void moving_end(uint localID, LLUUID itemID);
void object_rez(uint localID, LLUUID itemID);
void remote_data(uint localID, LLUUID itemID);
void http_response(uint localID, LLUUID itemID);
}
public interface ServerRemotingObject
{
RemoteEvents Events();
}
public interface ScriptEngine
{
RemoteEvents EventManager();
void InitializeEngine(Scene Sceneworld, IConfigSource config, bool DontHookUp, ScriptManager newScriptManager);
ScriptManager GetScriptManager();
}
}
}
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