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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Threading;
using libsecondlife;
using Axiom.Math;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Modules;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Framework;
namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
{
/// <summary>
/// Handles LSL commands that takes long time and returns an event, for example timers, HTTP requests, etc.
/// </summary>
public class AsyncLSLCommandManager : iScriptEngineFunctionModule
{
private static Thread cmdHandlerThread;
private static int cmdHandlerThreadCycleSleepms;
private ScriptEngine m_ScriptEngine;
public Dictionary<uint, Dictionary<LLUUID, LSL_Types.list>> SenseEvents =
new Dictionary<uint, Dictionary<LLUUID, LSL_Types.list>>();
private Object SenseLock = new Object();
public AsyncLSLCommandManager(ScriptEngine _ScriptEngine)
{
m_ScriptEngine = _ScriptEngine;
ReadConfig();
StartThread();
}
private void StartThread()
{
if (cmdHandlerThread == null)
{
// Start the thread that will be doing the work
cmdHandlerThread = new Thread(CmdHandlerThreadLoop);
cmdHandlerThread.Name = "AsyncLSLCmdHandlerThread";
cmdHandlerThread.Priority = ThreadPriority.BelowNormal;
cmdHandlerThread.IsBackground = true;
cmdHandlerThread.Start();
OpenSim.Framework.ThreadTracker.Add(cmdHandlerThread);
}
}
public void ReadConfig()
{
cmdHandlerThreadCycleSleepms = m_ScriptEngine.ScriptConfigSource.GetInt("AsyncLLCommandLoopms", 100);
}
~AsyncLSLCommandManager()
{
// Shut down thread
try
{
if (cmdHandlerThread != null)
{
if (cmdHandlerThread.IsAlive == true)
{
cmdHandlerThread.Abort();
//cmdHandlerThread.Join();
}
}
}
catch
{
}
}
private static void CmdHandlerThreadLoop()
{
while (true)
{
try
{
while (true)
{
Thread.Sleep(cmdHandlerThreadCycleSleepms);
//lock (ScriptEngine.ScriptEngines)
//{
foreach (ScriptEngine se in new ArrayList(ScriptEngine.ScriptEngines))
{
se.m_ASYNCLSLCommandManager.DoOneCmdHandlerPass();
}
//}
// Sleep before next cycle
//Thread.Sleep(cmdHandlerThreadCycleSleepms);
}
}
catch
{
}
}
}
internal void DoOneCmdHandlerPass()
{
// Check timers
CheckTimerEvents();
// Check HttpRequests
CheckHttpRequests();
// Check XMLRPCRequests
CheckXMLRPCRequests();
// Check Listeners
CheckListeners();
// Check Sensors
CheckSenseRepeaterEvents();
}
/// <summary>
/// Remove a specific script (and all its pending commands)
/// </summary>
/// <param name="localID"></param>
/// <param name="itemID"></param>
public void RemoveScript(uint localID, LLUUID itemID)
{
// Remove a specific script
// Remove from: Timers
UnSetTimerEvents(localID, itemID);
// Remove from: HttpRequest
IHttpRequests iHttpReq =
m_ScriptEngine.World.RequestModuleInterface<IHttpRequests>();
iHttpReq.StopHttpRequest(localID, itemID);
IWorldComm comms = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
comms.DeleteListener(itemID);
IXMLRPC xmlrpc = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>();
xmlrpc.DeleteChannels(itemID);
xmlrpc.CancelSRDRequests(itemID);
// Remove Sensors
UnSetSenseRepeaterEvents(localID, itemID);
}
#region TIMER
//
// TIMER
//
private class TimerClass
{
public uint localID;
public LLUUID itemID;
//public double interval;
public long interval;
//public DateTime next;
public long next;
}
private List<TimerClass> Timers = new List<TimerClass>();
private object TimerListLock = new object();
public void SetTimerEvent(uint m_localID, LLUUID m_itemID, double sec)
{
Console.WriteLine("SetTimerEvent");
// Always remove first, in case this is a re-set
UnSetTimerEvents(m_localID, m_itemID);
if (sec == 0) // Disabling timer
return;
// Add to timer
TimerClass ts = new TimerClass();
ts.localID = m_localID;
ts.itemID = m_itemID;
ts.interval = Convert.ToInt64(sec * 10000000); // How many 100 nanoseconds (ticks) should we wait
// 2193386136332921 ticks
// 219338613 seconds
//ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
ts.next = DateTime.Now.Ticks + ts.interval;
lock (TimerListLock)
{
Timers.Add(ts);
}
}
public void UnSetTimerEvents(uint m_localID, LLUUID m_itemID)
{
// Remove from timer
lock (TimerListLock)
{
foreach (TimerClass ts in new ArrayList(Timers))
{
if (ts.localID == m_localID && ts.itemID == m_itemID)
Timers.Remove(ts);
}
}
// Old method: Create new list
//List<TimerClass> NewTimers = new List<TimerClass>();
//foreach (TimerClass ts in Timers)
//{
// if (ts.localID != m_localID && ts.itemID != m_itemID)
// {
// NewTimers.Add(ts);
// }
//}
//Timers.Clear();
//Timers = NewTimers;
//}
}
public void CheckTimerEvents()
{
// Nothing to do here?
if (Timers.Count == 0)
return;
lock (TimerListLock)
{
// Go through all timers
foreach (TimerClass ts in Timers)
{
// Time has passed?
if (ts.next < DateTime.Now.Ticks)
{
// Console.WriteLine("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next);
// Add it to queue
m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(ts.localID, ts.itemID, "timer", EventQueueManager.llDetectNull,
null);
// set next interval
//ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
ts.next = DateTime.Now.Ticks + ts.interval;
}
}
}
}
#endregion
#region SENSOR
//
// SenseRepeater and Sensors
//
private class SenseRepeatClass
{
public uint localID;
public LLUUID itemID;
public double interval;
public DateTime next;
public string name;
public LLUUID keyID;
public int type;
public double range;
public double arc;
public SceneObjectPart host;
}
private List<SenseRepeatClass> SenseRepeaters = new List<SenseRepeatClass>();
private object SenseRepeatListLock = new object();
public void SetSenseRepeatEvent(uint m_localID, LLUUID m_itemID,
string name, LLUUID keyID, int type, double range, double arc, double sec,SceneObjectPart host)
{
Console.WriteLine("SetSensorEvent");
// Always remove first, in case this is a re-set
UnSetSenseRepeaterEvents(m_localID, m_itemID);
if (sec == 0) // Disabling timer
return;
// Add to timer
SenseRepeatClass ts = new SenseRepeatClass();
ts.localID = m_localID;
ts.itemID = m_itemID;
ts.interval = sec;
ts.name = name;
ts.keyID = keyID;
ts.type = type;
ts.range = range;
ts.arc = arc;
ts.host = host;
ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
lock (SenseRepeatListLock)
{
SenseRepeaters.Add(ts);
}
}
public void UnSetSenseRepeaterEvents(uint m_localID, LLUUID m_itemID)
{
// Remove from timer
lock (SenseRepeatListLock)
{
List<SenseRepeatClass> NewSensors = new List<SenseRepeatClass>();
foreach (SenseRepeatClass ts in SenseRepeaters)
{
if (ts.localID != m_localID && ts.itemID != m_itemID)
{
NewSensors.Add(ts);
}
}
SenseRepeaters.Clear();
SenseRepeaters = NewSensors;
}
}
public void CheckSenseRepeaterEvents()
{
// Nothing to do here?
if (SenseRepeaters.Count == 0)
return;
lock (SenseRepeatListLock)
{
// Go through all timers
foreach (SenseRepeatClass ts in SenseRepeaters)
{
// Time has passed?
if (ts.next.ToUniversalTime() < DateTime.Now.ToUniversalTime())
{
SensorSweep(ts);
// set next interval
ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
}
}
} // lock
}
public void SenseOnce(uint m_localID, LLUUID m_itemID,
string name, LLUUID keyID, int type, double range, double arc, SceneObjectPart host)
{
// Add to timer
SenseRepeatClass ts = new SenseRepeatClass();
ts.localID = m_localID;
ts.itemID = m_itemID;
ts.interval = 0;
ts.name = name;
ts.keyID = keyID;
ts.type = type;
ts.range = range;
ts.arc = arc;
ts.host = host;
SensorSweep(ts);
}
public LSL_Types.list GetSensorList(uint m_localID, LLUUID m_itemID)
{
lock (SenseLock)
{
Dictionary<LLUUID, LSL_Types.list> Obj = null;
if (!SenseEvents.TryGetValue(m_localID, out Obj))
{
m_ScriptEngine.Log.Info("[AsyncLSL]: GetSensorList missing localID: " + m_localID);
return null;
}
lock (Obj)
{
// Get script
LSL_Types.list SenseList = null;
if (!Obj.TryGetValue(m_itemID, out SenseList))
{
m_ScriptEngine.Log.Info("[AsyncLSL]: GetSensorList missing itemID: " + m_itemID);
return null;
}
return SenseList;
}
}
}
private void SensorSweep(SenseRepeatClass ts)
{
//m_ScriptEngine.Log.Info("[AsyncLSL]:Enter SensorSweep");
SceneObjectPart SensePoint =ts.host;
if (SensePoint == null)
{
//m_ScriptEngine.Log.Info("[AsyncLSL]: Enter SensorSweep (SensePoint == null) for "+ts.itemID.ToString());
return;
}
//m_ScriptEngine.Log.Info("[AsyncLSL]: Enter SensorSweep Scan");
LLVector3 sensorPos = SensePoint.AbsolutePosition;
LLVector3 regionPos = new LLVector3(m_ScriptEngine.World.RegionInfo.RegionLocX * Constants.RegionSize, m_ScriptEngine.World.RegionInfo.RegionLocY * Constants.RegionSize, 0);
LLVector3 fromRegionPos = sensorPos + regionPos;
LLQuaternion q = SensePoint.RotationOffset;
LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W);
LSL_Types.Vector3 forward_dir = (new LSL_Types.Vector3(1, 0, 0) * r);
double mag_fwd = LSL_Types.Vector3.Mag(forward_dir);
// Here we should do some smart culling ...
// math seems quicker than strings so try that first
LSL_Types.list SensedObjects = new LSL_Types.list();
LSL_Types.Vector3 ZeroVector = new LSL_Types.Vector3(0, 0, 0);
foreach (EntityBase ent in m_ScriptEngine.World.Entities.Values)
{
LLVector3 toRegionPos = ent.AbsolutePosition + regionPos;
double dis = Math.Abs((double) Util.GetDistanceTo(toRegionPos, fromRegionPos));
if (dis <= ts.range)
{
// In Range, is it the right Type ?
int objtype = 0;
if (m_ScriptEngine.World.GetScenePresence(ent.UUID) != null) objtype |= 0x01; // actor
if (ent.Velocity.Equals(ZeroVector))
objtype |= 0x04; // passive non-moving
else
objtype |= 0x02; // active moving
if (ent is IScript) objtype |= 0x08; // Scripted. It COULD have one hidden ...
if ( ((ts.type & objtype) != 0 ) ||((ts.type & objtype) == ts.type ))
{
// docs claim AGENT|ACTIVE should find agent objects OR active objects
// so the bitwise AND with object type should be non-zero
// Right type too, what about the other params , key and name ?
bool keep = true;
if (ts.arc != Math.PI)
{
// not omni-directional. Can you see it ?
// vec forward_dir = llRot2Fwd(llGetRot())
// vec obj_dir = toRegionPos-fromRegionPos
// dot=dot(forward_dir,obj_dir)
// mag_fwd = mag(forward_dir)
// mag_obj = mag(obj_dir)
// ang = acos( dot /(mag_fwd*mag_obj))
double ang_obj = 0;
try
{
LLVector3 diff =toRegionPos - fromRegionPos;
LSL_Types.Vector3 obj_dir = new LSL_Types.Vector3(diff.X, diff.Y, diff.Z);
double dot = LSL_Types.Vector3.Dot(forward_dir, obj_dir);
double mag_obj = LSL_Types.Vector3.Mag(obj_dir);
ang_obj = Math.Acos(dot / (mag_fwd * mag_obj));
}
catch
{
}
if (ang_obj > ts.arc) keep = false;
}
if (keep && (ts.name.Length > 0) && (ts.name != ent.Name))
{
keep = false;
}
if (keep && (ts.keyID != null) && (ts.keyID != LLUUID.Zero) && (ts.keyID != ent.UUID))
{
keep = false;
}
if (keep==true) SensedObjects.Add(ent.UUID);
}
}
}
//m_ScriptEngine.Log.Info("[AsyncLSL]: Enter SensorSweep SenseLock");
lock (SenseLock)
{
// Create object if it doesn't exist
if (SenseEvents.ContainsKey(ts.localID) == false)
{
SenseEvents.Add(ts.localID, new Dictionary<LLUUID, LSL_Types.list>());
}
// clear if previous traces exist
Dictionary<LLUUID, LSL_Types.list> Obj;
SenseEvents.TryGetValue(ts.localID, out Obj);
if (Obj.ContainsKey(ts.itemID) == true)
Obj.Remove(ts.itemID);
// note list may be zero length
Obj.Add(ts.itemID, SensedObjects);
if (SensedObjects.Length == 0)
{
// send a "no_sensor"
// Add it to queue
m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(ts.localID, ts.itemID, "no_sensor", EventQueueManager.llDetectNull,
new object[] {});
}
else
{
m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(ts.localID, ts.itemID, "sensor", EventQueueManager.llDetectNull,
new object[] { SensedObjects.Length });
}
}
}
#endregion
#region HTTP REQUEST
public void CheckHttpRequests()
{
if (m_ScriptEngine.World == null)
return;
IHttpRequests iHttpReq =
m_ScriptEngine.World.RequestModuleInterface<IHttpRequests>();
HttpRequestClass httpInfo = null;
if (iHttpReq != null)
httpInfo = iHttpReq.GetNextCompletedRequest();
while (httpInfo != null)
{
//m_ScriptEngine.Log.Info("[AsyncLSL]:" + httpInfo.response_body + httpInfo.status);
// Deliver data to prim's remote_data handler
//
// TODO: Returning null for metadata, since the lsl function
// only returns the byte for HTTP_BODY_TRUNCATED, which is not
// implemented here yet anyway. Should be fixed if/when maxsize
// is supported
if (m_ScriptEngine.m_ScriptManager.GetScript(httpInfo.localID, httpInfo.itemID) != null)
{
iHttpReq.RemoveCompletedRequest(httpInfo.reqID);
object[] resobj = new object[]
{
httpInfo.reqID.ToString(), httpInfo.status, null, httpInfo.response_body
};
m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
httpInfo.localID, httpInfo.itemID, "http_response", EventQueueManager.llDetectNull, resobj
);
//Thread.Sleep(2500);
}
httpInfo = iHttpReq.GetNextCompletedRequest();
}
}
#endregion
#region Check llRemoteData channels
public void CheckXMLRPCRequests()
{
if (m_ScriptEngine.World == null)
return;
IXMLRPC xmlrpc = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>();
if (xmlrpc != null)
{
RPCRequestInfo rInfo = xmlrpc.GetNextCompletedRequest();
while (rInfo != null)
{
if (m_ScriptEngine.m_ScriptManager.GetScript(rInfo.GetLocalID(), rInfo.GetItemID()) != null)
{
xmlrpc.RemoveCompletedRequest(rInfo.GetMessageID());
//Deliver data to prim's remote_data handler
object[] resobj = new object[]
{
2, rInfo.GetChannelKey().ToString(), rInfo.GetMessageID().ToString(), String.Empty,
rInfo.GetIntValue(),
rInfo.GetStrVal()
};
m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
rInfo.GetLocalID(), rInfo.GetItemID(), "remote_data", EventQueueManager.llDetectNull, resobj
);
}
rInfo = xmlrpc.GetNextCompletedRequest();
}
SendRemoteDataRequest srdInfo = xmlrpc.GetNextCompletedSRDRequest();
while (srdInfo != null)
{
if (m_ScriptEngine.m_ScriptManager.GetScript(srdInfo.m_localID, srdInfo.m_itemID) != null)
{
xmlrpc.RemoveCompletedSRDRequest(srdInfo.GetReqID());
//Deliver data to prim's remote_data handler
object[] resobj = new object[]
{
3, srdInfo.channel.ToString(), srdInfo.GetReqID().ToString(), String.Empty,
srdInfo.idata,
srdInfo.sdata
};
m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
srdInfo.m_localID, srdInfo.m_itemID, "remote_data", EventQueueManager.llDetectNull, resobj
);
}
srdInfo = xmlrpc.GetNextCompletedSRDRequest();
}
}
}
#endregion
#region Check llListeners
public void CheckListeners()
{
if (m_ScriptEngine.World == null)
return;
IWorldComm comms = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
if (comms != null)
{
while (comms.HasMessages())
{
if (m_ScriptEngine.m_ScriptManager.GetScript(
comms.PeekNextMessageLocalID(), comms.PeekNextMessageItemID()) != null)
{
ListenerInfo lInfo = comms.GetNextMessage();
//Deliver data to prim's listen handler
object[] resobj = new object[]
{
//lInfo.GetChannel(), lInfo.GetName(), lInfo.GetID().ToString(), lInfo.GetMessage()
lInfo.GetChannel(), lInfo.GetName(), lInfo.GetSourceItemID().ToString(), lInfo.GetMessage()
};
m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
lInfo.GetLocalID(), lInfo.GetItemID(), "listen", EventQueueManager.llDetectNull, resobj
);
}
}
}
}
#endregion
/// <summary>
/// If set to true then threads and stuff should try to make a graceful exit
/// </summary>
public bool PleaseShutdown
{
get { return _PleaseShutdown; }
set { _PleaseShutdown = value; }
}
private bool _PleaseShutdown = false;
}
}
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