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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
/* Original code: Tedd Hansen */
using System.Collections.Generic;
namespace OpenSim.Region.ScriptEngine.Common
{
public interface LSL_BuiltIn_Commands_Interface
{
string State();
double llSin(double f);
double llCos(double f);
double llTan(double f);
double llAtan2(double x, double y);
double llSqrt(double f);
double llPow(double fbase, double fexponent);
int llAbs(int i);
double llFabs(double f);
double llFrand(double mag);
int llFloor(double f);
int llCeil(double f);
int llRound(double f);
double llVecMag(LSL_Types.Vector3 v);
LSL_Types.Vector3 llVecNorm(LSL_Types.Vector3 v);
double llVecDist(LSL_Types.Vector3 a, LSL_Types.Vector3 b);
LSL_Types.Vector3 llRot2Euler(LSL_Types.Quaternion r);
LSL_Types.Quaternion llEuler2Rot(LSL_Types.Vector3 v);
LSL_Types.Quaternion llAxes2Rot(LSL_Types.Vector3 fwd, LSL_Types.Vector3 left, LSL_Types.Vector3 up);
LSL_Types.Vector3 llRot2Fwd(LSL_Types.Quaternion r);
LSL_Types.Vector3 llRot2Left(LSL_Types.Quaternion r);
LSL_Types.Vector3 llRot2Up(LSL_Types.Quaternion r);
LSL_Types.Quaternion llRotBetween(LSL_Types.Vector3 start, LSL_Types.Vector3 end);
void llWhisper(int channelID, string text);
//void llSay(int channelID, string text);
void llSay(int channelID, string text);
void llShout(int channelID, string text);
int llListen(int channelID, string name, string ID, string msg);
void llListenControl(int number, int active);
void llListenRemove(int number);
void llSensor(string name, string id, int type, double range, double arc);
void llSensorRepeat(string name, string id, int type, double range, double arc, double rate);
void llSensorRemove();
string llDetectedName(int number);
string llDetectedKey(int number);
string llDetectedOwner(int number);
int llDetectedType(int number);
LSL_Types.Vector3 llDetectedPos(int number);
LSL_Types.Vector3 llDetectedVel(int number);
LSL_Types.Vector3 llDetectedGrab(int number);
LSL_Types.Quaternion llDetectedRot(int number);
int llDetectedGroup(int number);
int llDetectedLinkNumber(int number);
void llDie();
double llGround(LSL_Types.Vector3 offset);
double llCloud(LSL_Types.Vector3 offset);
LSL_Types.Vector3 llWind(LSL_Types.Vector3 offset);
void llSetStatus(int status, int value);
int llGetStatus(int status);
void llSetScale(LSL_Types.Vector3 scale);
LSL_Types.Vector3 llGetScale();
void llSetColor(LSL_Types.Vector3 color, int face);
double llGetAlpha(int face);
void llSetAlpha(double alpha, int face);
LSL_Types.Vector3 llGetColor(int face);
void llSetTexture(string texture, int face);
void llScaleTexture(double u, double v, int face);
void llOffsetTexture(double u, double v, int face);
void llRotateTexture(double rotation, int face);
string llGetTexture(int face);
void llSetPos(LSL_Types.Vector3 pos);
//wiki: vector llGetPos()
LSL_Types.Vector3 llGetPos();
//wiki: vector llGetLocalPos()
LSL_Types.Vector3 llGetLocalPos();
//wiki: llSetRot(rotation rot)
void llSetRot(LSL_Types.Quaternion rot);
//wiki: rotation llGetRot()
LSL_Types.Quaternion llGetRot();
//wiki: rotation llGetLocalRot()
LSL_Types.Quaternion llGetLocalRot();
//wiki: llSetForce(vector force, integer local)
void llSetForce(LSL_Types.Vector3 force, int local);
//wiki: vector llGetForce()
LSL_Types.Vector3 llGetForce();
//wiki: integer llTarget(vector position, double range)
int llTarget(LSL_Types.Vector3 position, double range);
//wiki: llTargetRemove(integer number)
void llTargetRemove(int number);
//wiki: integer llRotTarget(rotation rot, double error)
int llRotTarget(LSL_Types.Quaternion rot, double error);
//wiki: integer llRotTargetRemove(integer number)
void llRotTargetRemove(int number);
//wiki: llMoveToTarget(vector target, double tau)
void llMoveToTarget(LSL_Types.Vector3 target, double tau);
//wiki: llStopMoveToTarget()
void llStopMoveToTarget();
//wiki: llApplyImpulse(vector force, integer local)
void llApplyImpulse(LSL_Types.Vector3 force, int local);
//wiki: llapplyRotationalImpulse(vector force, integer local)
void llApplyRotationalImpulse(LSL_Types.Vector3 force, int local);
//wiki: llSetTorque(vector torque, integer local)
void llSetTorque(LSL_Types.Vector3 torque, int local);
//wiki: vector llGetTorque()
LSL_Types.Vector3 llGetTorque();
//wiki: llSeForceAndTorque(vector force, vector torque, integer local)
void llSetForceAndTorque(LSL_Types.Vector3 force, LSL_Types.Vector3 torque, int local);
//wiki: vector llGetVel()
LSL_Types.Vector3 llGetVel();
//wiki: vector llGetAccel()
LSL_Types.Vector3 llGetAccel();
//wiki: vector llGetOmega()
LSL_Types.Vector3 llGetOmega();
//wiki: double llGetTimeOfDay()
double llGetTimeOfDay();
//wiki: double llGetWallclock()
double llGetWallclock();
//wiki: double llGetTime()
double llGetTime();
//wiki: llResetTime()
void llResetTime();
//wiki: double llGetAndResetTime()
double llGetAndResetTime();
//wiki (deprecated) llSound(string sound, double volume, integer queue, integer loop)
void llSound();
//wiki: llPlaySound(string sound, double volume)
void llPlaySound(string sound, double volume);
//wiki: llLoopSound(string sound, double volume)
void llLoopSound(string sound, double volume);
//wiki: llLoopSoundMaster(string sound, double volume)
void llLoopSoundMaster(string sound, double volume);
//wiki: llLoopSoundSlave(string sound, double volume)
void llLoopSoundSlave(string sound, double volume);
//wiki llPlaySoundSlave(string sound, double volume)
void llPlaySoundSlave(string sound, double volume);
//wiki: llTriggerSound(string sound, double volume)
void llTriggerSound(string sound, double volume);
//wiki: llStopSound()
void llStopSound();
//wiki: llPreloadSound(string sound)
void llPreloadSound(string sound);
//wiki: string llGetSubString(string src, integer start, integer end)
string llGetSubString(string src, int start, int end);
//wiki: string llDeleteSubString(string src, integer start, integer end)
string llDeleteSubString(string src, int start, int end);
//wiki string llInsertString(string dst, integer position, string src)
string llInsertString(string dst, int position, string src);
//wiki: string llToUpper(string source)
string llToUpper(string source);
//wiki: string llToLower(string source)
string llToLower(string source);
//wiki: integer llGiveMoney(key destination, integer amount)
int llGiveMoney(string destination, int amount);
//wiki: (deprecated)
void llMakeExplosion();
//wiki: (deprecated)
void llMakeFountain();
//wiki: (deprecated)
void llMakeSmoke();
//wiki: (deprecated)
void llMakeFire();
//wiki: llRezObject(string inventory, vector pos, vector rel, rotation rot, integer param)
void llRezObject(string inventory, LSL_Types.Vector3 pos, LSL_Types.Quaternion rot, int param);
//wiki: llLookAt(vector target, double strength, double damping)
void llLookAt(LSL_Types.Vector3 target, double strength, double damping);
//wiki: llStopLookAt()
void llStopLookAt();
//wiki: llSetTimerEvent(double sec)
void llSetTimerEvent(double sec);
//wiki: llSleep(double sec)
void llSleep(double sec);
//wiki: double llGetMass()
double llGetMass();
//wiki: llCollisionFilter(string name, key id, integer accept)
void llCollisionFilter(string name, string id, int accept);
//wiki: llTakeControls(integer controls, integer accept, integer pass_on)
void llTakeControls(int controls, int accept, int pass_on);
//wiki: llReleaseControls()
void llReleaseControls();
//wiki: llAttachToAvatar(integer attachment)
void llAttachToAvatar(int attachment);
//wiki: llDetachFromAvatar()
void llDetachFromAvatar();
//wiki: (deprecated) llTakeCamera()
void llTakeCamera();
//wiki: (deprecated) llReleaseCamera()
void llReleaseCamera();
//wiki: key llGetOwner()
string llGetOwner();
//wiki: llInstantMessage(key user, string message)
void llInstantMessage(string user, string message);
//wiki: llEmail(string address, string subject, string message)
void llEmail(string address, string subject, string message);
//wiki: llGetNextEmail(string address, string subject)
void llGetNextEmail(string address, string subject);
//wiki: key llGetKey()
string llGetKey();
//wiki: llSetBuoyancy(double buoyancy)
void llSetBuoyancy(double buoyancy);
//wiki: llSetHoverHeight(double height, integer water, double tau)
void llSetHoverHeight(double height, int water, double tau);
//wiki: llStopHover
void llStopHover();
//wiki: llMinEventDelay(double delay)
void llMinEventDelay(double delay);
//wiki: (deprecated) llSoundPreload()
void llSoundPreload();
//wiki: llRotLookAt(rotation target, double strength, double damping)
void llRotLookAt(LSL_Types.Quaternion target, double strength, double damping);
//wiki: integer llStringLength(string str)
int llStringLength(string str);
//wiki: llStartAnimation(string anim)
void llStartAnimation(string anim);
//wiki: llStopAnimation(string anim)
void llStopAnimation(string anim);
//wiki: (deprecated) llPointAt
void llPointAt();
//wiki: (deprecated) llStopPointAt
void llStopPointAt();
//wiki: llTargetOmega(vector axis, double spinrate, double gain)
void llTargetOmega(LSL_Types.Vector3 axis, double spinrate, double gain);
//wiki: integer llGetStartParameter()
int llGetStartParameter();
//wiki: llGodLikeRezObject(key inventory, vector pos)
void llGodLikeRezObject(string inventory, LSL_Types.Vector3 pos);
//wiki: llRequestPermissions(key agent, integer perm)
void llRequestPermissions(string agent, int perm);
//wiki: key llGetPermissionsKey()
string llGetPermissionsKey();
//wiki: integer llGetPermissions()
int llGetPermissions();
//wiki integer llGetLinkNumber()
int llGetLinkNumber();
//wiki: llSetLinkColor(integer linknumber, vector color, integer face)
void llSetLinkColor(int linknumber, LSL_Types.Vector3 color, int face);
//wiki: llCreateLink(key target, integer parent)
void llCreateLink(string target, int parent);
//wiki: llBreakLink(integer linknum)
void llBreakLink(int linknum);
//wiki: llBreakAllLinks()
void llBreakAllLinks();
//wiki: key llGetLinkKey(integer linknum)
string llGetLinkKey(int linknum);
//wiki: llGetLinkName(integer linknum)
string llGetLinkName(int linknum);
//wiki: integer llGetInventoryNumber(integer type)
int llGetInventoryNumber(int type);
//wiki: string llGetInventoryName(integer type, integer number)
string llGetInventoryName(int type, int number);
//wiki: llSetScriptState(string name, integer run)
void llSetScriptState(string name, int run);
//wiki: double llGetEnergy()
double llGetEnergy();
//wiki: llGiveInventory(key destination, string inventory)
void llGiveInventory(string destination, string inventory);
//wiki: llRemoveInventory(string item)
void llRemoveInventory(string item);
//wiki: llSetText(string text, vector color, double alpha)
void llSetText(string text, LSL_Types.Vector3 color, double alpha);
//wiki: double llWater(vector offset)
double llWater(LSL_Types.Vector3 offset);
//wiki: llPassTouches(integer pass)
void llPassTouches(int pass);
//wiki: key llRequestAgentData(key id, integer data)
string llRequestAgentData(string id, int data);
//wiki: key llRequestInventoryData(string name)
string llRequestInventoryData(string name);
//wiki: llSetDamage(double damage)
void llSetDamage(double damage);
//wiki: llTeleportAgentHome(key agent)
void llTeleportAgentHome(string agent);
//wiki: llModifyLand(integer action, integer brush)
void llModifyLand(int action, int brush);
//wiki: llCollisionSound(string impact_sound, double impact_volume)
void llCollisionSound(string impact_sound, double impact_volume);
//wiki: llCollisionSprite(string impact_sprite)
void llCollisionSprite(string impact_sprite);
//wiki: string llGetAnimation(key id)
string llGetAnimation(string id);
//wiki: llResetScript()
void llResetScript();
//wiki: llMessageLinked(integer linknum, integer num, string str, key id)
void llMessageLinked(int linknum, int num, string str, string id);
//wiki: llPushObject(key target, vector impulse, vector ang_impulse, integer local)
void llPushObject(string target, LSL_Types.Vector3 impulse, LSL_Types.Vector3 ang_impulse, int local);
//wiki: llPassCollisions(integer pass)
void llPassCollisions(int pass);
//wiki: string llGetScriptName()
string llGetScriptName();
//wiki: integer llGetNumberOfSides()
int llGetNumberOfSides();
//wiki: rotation llAxisAngle2Rot(vector axis, double angle)
LSL_Types.Quaternion llAxisAngle2Rot(LSL_Types.Vector3 axis, double angle);
//wiki: vector llRot2Axis(rotation rot)
LSL_Types.Vector3 llRot2Axis(LSL_Types.Quaternion rot);
void llRot2Angle();
//wiki: double llAcos(double val)
double llAcos(double val);
//wiki: double llAsin(double val)
double llAsin(double val);
//wiki: double llAngleBetween(rotation a, rotation b)
double llAngleBetween(LSL_Types.Quaternion a, LSL_Types.Quaternion b);
//wiki: string llGetInventoryKey(string name)
string llGetInventoryKey(string name);
//wiki: llAllowInventoryDrop(integer add)
void llAllowInventoryDrop(int add);
//wiki: vector llGetSunDirection()
LSL_Types.Vector3 llGetSunDirection();
//wiki: vector llGetTextureOffset(integer face)
LSL_Types.Vector3 llGetTextureOffset(int face);
//wiki: vector llGetTextureScale(integer side)
LSL_Types.Vector3 llGetTextureScale(int side);
//wiki: double llGetTextureRot(integer side)
double llGetTextureRot(int side);
//wiki: integer llSubStringIndex(string source, string pattern)
int llSubStringIndex(string source, string pattern);
//wiki: key llGetOwnerKey(key id)
string llGetOwnerKey(string id);
//wiki: vector llGetCenterOfMass()
LSL_Types.Vector3 llGetCenterOfMass();
//wiki: list llListSort(list src, integer stride, integer ascending)
List<string> llListSort(List<string> src, int stride, int ascending);
//integer llGetListLength(list src)
int llGetListLength(List<string> src);
//wiki: integer llList2Integer(list src, integer index)
int llList2Integer(List<string> src, int index);
//wiki: double llList2double(list src, integer index)
double llList2double(List<string> src, int index);
//wiki: string llList2String(list src, integer index)
string llList2String(List<string> src, int index);
//wiki: key llList2Key(list src, integer index)
string llList2Key(List<string> src, int index);
//wiki: vector llList2Vector(list src, integer index)
LSL_Types.Vector3 llList2Vector(List<string> src, int index);
//wiki rotation llList2Rot(list src, integer index)
LSL_Types.Quaternion llList2Rot(List<string> src, int index);
//wiki: list llList2List(list src, integer start, integer end)
List<string> llList2List(List<string> src, int start, int end);
//wiki: llDeleteSubList(list src, integer start, integer end)
List<string> llDeleteSubList(List<string> src, int start, int end);
//wiki: integer llGetListEntryType( list src, integer index )
int llGetListEntryType(List<string> src, int index);
//wiki: string llList2CSV( list src )
string llList2CSV(List<string> src);
//wiki: list llCSV2List( string src )
List<string> llCSV2List(string src);
//wiki: list llListRandomize( list src, integer stride )
List<string> llListRandomize(List<string> src, int stride);
//wiki: list llList2ListStrided( list src, integer start, integer end, integer stride )
List<string> llList2ListStrided(List<string> src, int start, int end, int stride);
//wiki: vector llGetRegionCorner( )
LSL_Types.Vector3 llGetRegionCorner();
//wiki: list llListInsertList( list dest, list src, integer start )
List<string> llListInsertList(List<string> dest, List<string> src, int start);
//wiki: integer llListFindList( list src, list test )
int llListFindList(List<string> src, List<string> test);
//wiki: string llGetObjectName()
string llGetObjectName();
//wiki: llSetObjectName(string name)
void llSetObjectName(string name);
//wiki: string llGetDate()
string llGetDate();
//wiki: integer llEdgeOfWorld(vector pos, vector dir)
int llEdgeOfWorld(LSL_Types.Vector3 pos, LSL_Types.Vector3 dir);
//wiki: integer llGetAgentInfo(key id)
int llGetAgentInfo(string id);
//wiki: llAdjustSoundVolume(double volume)
void llAdjustSoundVolume(double volume);
//wiki: llSetSoundQueueing(integer queue)
void llSetSoundQueueing(int queue);
//wiki: llSetSoundRadius(double radius)
void llSetSoundRadius(double radius);
//wiki: string llKey2Name(key id)
string llKey2Name(string id);
//wiki: llSetTextureAnim(integer mode, integer face, integer sizex, integer sizey, double start, double length, double rate)
void llSetTextureAnim(int mode, int face, int sizex, int sizey, double start, double length, double rate);
//wiki: llTriggerSoundLimited(string sound, double volume, vector top_north_east, vector bottom_south_west)
void llTriggerSoundLimited(string sound, double volume, LSL_Types.Vector3 top_north_east,
LSL_Types.Vector3 bottom_south_west);
//wiki: llEjectFromLand(key pest)
void llEjectFromLand(string pest);
void llParseString2List();
//wiki: integer llOverMyLand(key id)
int llOverMyLand(string id);
//wiki: key llGetLandOwnerAt(vector pos)
string llGetLandOwnerAt(LSL_Types.Vector3 pos);
//wiki: key llGetNotecardLine(string name, integer line)
string llGetNotecardLine(string name, int line);
//wiki: vector llGetAgentSize(key id)
LSL_Types.Vector3 llGetAgentSize(string id);
//wiki: integer llSameGroup(key agent)
int llSameGroup(string agent);
//wiki: llUnSit(key id)
void llUnSit(string id);
//wiki: vector llGroundSlope(vector offset)
LSL_Types.Vector3 llGroundSlope(LSL_Types.Vector3 offset);
//wiki: vector llGroundNormal(vector offset)
LSL_Types.Vector3 llGroundNormal(LSL_Types.Vector3 offset);
//wiki: vector llGroundContour(vector offset)
LSL_Types.Vector3 llGroundContour(LSL_Types.Vector3 offset);
//wiki: integer llGetAttached()
int llGetAttached();
//wiki: integer llGetFreeMemory()
int llGetFreeMemory();
//wiki: string llGetRegionName()
string llGetRegionName();
//wiki: double llGetRegionTimeDilation()
double llGetRegionTimeDilation();
//wiki: double llGetRegionFPS()
double llGetRegionFPS();
//wiki: llParticleSystem(List<Object> rules
void llParticleSystem(List<object> rules);
//wiki: llGroundRepel(double height, integer water, double tau)
void llGroundRepel(double height, int water, double tau);
void llGiveInventoryList();
//wiki: llSetVehicleType(integer type)
void llSetVehicleType(int type);
//wiki: llSetVehicledoubleParam(integer param, double value)
void llSetVehicledoubleParam(int param, double value);
//wiki: llSetVehicleVectorParam(integer param, vector vec)
void llSetVehicleVectorParam(int param, LSL_Types.Vector3 vec);
//wiki: llSetVehicleRotationParam(integer param, rotation rot)
void llSetVehicleRotationParam(int param, LSL_Types.Quaternion rot);
//wiki: llSetVehicleFlags(integer flags)
void llSetVehicleFlags(int flags);
//wiki: llRemoveVehicleFlags(integer flags)
void llRemoveVehicleFlags(int flags);
//wiki: llSitTarget(vector offset, rotation rot)
void llSitTarget(LSL_Types.Vector3 offset, LSL_Types.Quaternion rot);
//wiki key llAvatarOnSitTarget()
string llAvatarOnSitTarget();
//wiki: llAddToLandPassList(key avatar, double hours)
void llAddToLandPassList(string avatar, double hours);
//wiki: llSetTouchText(string text)
void llSetTouchText(string text);
//wiki: llSetSitText(string text)
void llSetSitText(string text);
//wiki: llSetCameraEyeOffset(vector offset)
void llSetCameraEyeOffset(LSL_Types.Vector3 offset);
//wiki: llSeteCameraAtOffset(vector offset)
void llSetCameraAtOffset(LSL_Types.Vector3 offset);
void llDumpList2String();
//wiki: integer llScriptDanger(vector pos)
void llScriptDanger(LSL_Types.Vector3 pos);
//wiki: llDialog( key avatar, string message, list buttons, integer chat_channel )
void llDialog(string avatar, string message, List<string> buttons, int chat_channel);
//wiki: llVolumeDetect(integer detect)
void llVolumeDetect(int detect);
//wiki: llResetOtherScript(string name)
void llResetOtherScript(string name);
//wiki: integer llGetScriptState(string name)
int llGetScriptState(string name);
//wiki: (deprecated)
void llRemoteLoadScript();
//wiki: llSetRemoteScriptAccessPin(integer pin)
void llSetRemoteScriptAccessPin(int pin);
//wiki: llRemoteLoadScriptPin(key target, string name, integer pin, integer running, integer start_param)
void llRemoteLoadScriptPin(string target, string name, int pin, int running, int start_param);
//wiki: llOpenRemoteDataChannel()
void llOpenRemoteDataChannel();
//wiki: key llSendRemoteData(key channel, string dest, integer idata, string sdata)
string llSendRemoteData(string channel, string dest, int idata, string sdata);
//wiki: llRemoteDataReply(key channel, key message_id, string sdata, integer idata)
void llRemoteDataReply(string channel, string message_id, string sdata, int idata);
//wiki: llCloseRemoteDataChannel(key channel)
void llCloseRemoteDataChannel(string channel);
//wiki: string llMD5String(string src, integer nonce)
string llMD5String(string src, int nonce);
//wiki: llSetPrimitiveParams( list rules )
void llSetPrimitiveParams(List<string> rules);
//wiki: string llStringToBase64(string str)
string llStringToBase64(string str);
//wiki: string llBase64ToString(string str)
string llBase64ToString(string str);
//wiki: (deprecated)
void llXorBase64Strings();
//wiki: llRemoteDataSetRegion()
void llRemoteDataSetRegion();
//wiki: double llLog10(double val)
double llLog10(double val);
//wiki: double llLog(double val)
double llLog(double val);
//wiki: list llGetAnimationList( key id )
List<string> llGetAnimationList(string id);
//wiki: llSetParcelMusicURL(string url)
void llSetParcelMusicURL(string url);
//wiki: vector llGetRootPosition()
LSL_Types.Vector3 llGetRootPosition();
//wiki: rotation llGetRootRotation()
LSL_Types.Quaternion llGetRootRotation();
//wiki: string llGetObjectDesc()
string llGetObjectDesc();
//wiki: llSetObjectDesc(string desc)
void llSetObjectDesc(string desc);
//wiki: key llGetCreator()
string llGetCreator();
//wiki: string llGetTimestamp()
string llGetTimestamp();
//wiki: llSetLinkAlpha(integer linknumber, double alpha, integer face)
void llSetLinkAlpha(int linknumber, double alpha, int face);
//wiki: integer llGetNumberOfPrims()
int llGetNumberOfPrims();
//wiki: key llGetNumberOfNotecardLines(string name)
string llGetNumberOfNotecardLines(string name);
//wiki: list llGetBoundingBox( key object )
List<string> llGetBoundingBox(string obj);
//wiki: vector llGetGeometricCenter()
LSL_Types.Vector3 llGetGeometricCenter();
void llGetPrimitiveParams();
//wiki: string llIntegerToBase64(integer number)
string llIntegerToBase64(int number);
//wiki integer llBase64ToInteger(string str)
int llBase64ToInteger(string str);
//wiki: double llGetGMTclock()
double llGetGMTclock();
//wiki: string llGetSimulatorHostname()
string llGetSimulatorHostname();
//llSetLocalRot(rotation rot)
void llSetLocalRot(LSL_Types.Quaternion rot);
//wiki: list llParseStringKeepNulls( string src, list separators, list spacers )
List<string> llParseStringKeepNulls(string src, List<string> seperators, List<string> spacers);
//wiki: llRezAtRoot(string inventory, vector position, vector velocity, rotation rot, integer param)
void llRezAtRoot(string inventory, LSL_Types.Vector3 position, LSL_Types.Vector3 velocity,
LSL_Types.Quaternion rot, int param);
//wiki: integer llGetObjectPermMask(integer mask)
int llGetObjectPermMask(int mask);
//wiki: llSetObjectPermMask(integer mask, integer value)
void llSetObjectPermMask(int mask, int value);
//wiki integer llGetInventoryPermMask(string item, integer mask)
void llGetInventoryPermMask(string item, int mask);
//wiki: llSetInventoryPermMask(string item, integer mask, integer value)
void llSetInventoryPermMask(string item, int mask, int value);
//wiki: key llGetInventoryCreator(string item)
string llGetInventoryCreator(string item);
//wiki: llOwnerSay(string msg)
void llOwnerSay(string msg);
//wiki: key llRequestSimulatorData(string simulator, integer data)
void llRequestSimulatorData(string simulator, int data);
//wiki: llForceMouselook(integer mouselook)
void llForceMouselook(int mouselook);
//wiki: double llGetObjectMass(key id)
double llGetObjectMass(string id);
void llListReplaceList();
//wiki: llLoadURL(key avatar_id, string message, string url)
void llLoadURL(string avatar_id, string message, string url);
//wiki: llParcelMediaCommandList( list commandList )
void llParcelMediaCommandList(List<string> commandList);
void llParcelMediaQuery();
//wiki integer llModPow(integer a, integer b, integer c)
int llModPow(int a, int b, int c);
//wiki: integer llGetInventoryType(string name)
int llGetInventoryType(string name);
//wiki: llSetPayPrice( integer price, list quick_pay_buttons )
void llSetPayPrice(int price, List<string> quick_pay_buttons);
//wiki: vector llGetCameraPos()
LSL_Types.Vector3 llGetCameraPos();
//wiki rotation llGetCameraRot()
LSL_Types.Quaternion llGetCameraRot();
//wiki: (deprecated)
void llSetPrimURL();
//wiki: (deprecated)
void llRefreshPrimURL();
//wiki: string llEscapeURL(string url)
string llEscapeURL(string url);
//wiki: string llUnescapeURL(string url)
string llUnescapeURL(string url);
//wiki: llMapDestination(string simname, vector pos, vector look_at)
void llMapDestination(string simname, LSL_Types.Vector3 pos, LSL_Types.Vector3 look_at);
//wiki: llAddToLandBanList(key avatar, double hours)
void llAddToLandBanList(string avatar, double hours);
//wiki: llRemoveFromLandPassList(key avatar)
void llRemoveFromLandPassList(string avatar);
//wiki: llRemoveFromLandBanList(key avatar)
void llRemoveFromLandBanList(string avatar);
//wiki: llSetCameraParams( list rules )
void llSetCameraParams(List<string> rules);
//wiki: llClearCameraParams()
void llClearCameraParams();
//wiki: double llListStatistics( integer operation, list src )
double llListStatistics(int operation, List<string> src);
//wiki: integer llGetUnixTime()
int llGetUnixTime();
//wiki: integer llGetParcelFlags(vector pos)
int llGetParcelFlags(LSL_Types.Vector3 pos);
//wiki: integer llGetRegionFlags()
int llGetRegionFlags();
//wiki: string llXorBase64StringsCorrect(string str1, string str2)
string llXorBase64StringsCorrect(string str1, string str2);
string llHTTPRequest(string url, List<string> parameters, string body);
//wiki: llResetLandBanList()
void llResetLandBanList();
//wiki: llResetLandPassList()
void llResetLandPassList();
//wiki integer llGetParcelPrimCount(vector pos, integer category, integer sim_wide)
int llGetParcelPrimCount(LSL_Types.Vector3 pos, int category, int sim_wide);
//wiki: list llGetParcelPrimOwners( vector pos )
List<string> llGetParcelPrimOwners(LSL_Types.Vector3 pos);
//wiki: integer llGetObjectPrimCount(key object_id)
int llGetObjectPrimCount(string object_id);
//wiki: integer llGetParcelMaxPrims( vector pos, integer sim_wide )
int llGetParcelMaxPrims(LSL_Types.Vector3 pos, int sim_wide);
//wiki list llGetParcelDetails(vector pos, list params)
List<string> llGetParcelDetails(LSL_Types.Vector3 pos, List<string> param);
//OpenSim functions
string osSetDynamicTextureURL(string dynamicID, string contentType, string url, string extraParams, int timer);
}
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