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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.CoreModules.World.Land
{
public class RegionCombinerIndividualEventForwarder
{
private Scene m_rootScene;
private Scene m_virtScene;
public RegionCombinerIndividualEventForwarder(Scene rootScene, Scene virtScene)
{
m_rootScene = rootScene;
m_virtScene = virtScene;
}
public void ClientConnect(IClientAPI client)
{
m_virtScene.UnSubscribeToClientPrimEvents(client);
m_virtScene.UnSubscribeToClientPrimRezEvents(client);
m_virtScene.UnSubscribeToClientInventoryEvents(client);
m_virtScene.UnSubscribeToClientAttachmentEvents(client);
//m_virtScene.UnSubscribeToClientTeleportEvents(client);
m_virtScene.UnSubscribeToClientScriptEvents(client);
m_virtScene.UnSubscribeToClientGodEvents(client);
m_virtScene.UnSubscribeToClientNetworkEvents(client);
m_rootScene.SubscribeToClientPrimEvents(client);
client.OnAddPrim += LocalAddNewPrim;
client.OnRezObject += LocalRezObject;
m_rootScene.SubscribeToClientInventoryEvents(client);
m_rootScene.SubscribeToClientAttachmentEvents(client);
//m_rootScene.SubscribeToClientTeleportEvents(client);
m_rootScene.SubscribeToClientScriptEvents(client);
m_rootScene.SubscribeToClientGodEvents(client);
m_rootScene.SubscribeToClientNetworkEvents(client);
}
public void ClientClosed(UUID clientid, Scene scene)
{
}
/// <summary>
/// Fixes position based on the region the Rez event came in on
/// </summary>
/// <param name="remoteclient"></param>
/// <param name="itemid"></param>
/// <param name="rayend"></param>
/// <param name="raystart"></param>
/// <param name="raytargetid"></param>
/// <param name="bypassraycast"></param>
/// <param name="rayendisintersection"></param>
/// <param name="rezselected"></param>
/// <param name="removeitem"></param>
/// <param name="fromtaskid"></param>
private void LocalRezObject(IClientAPI remoteclient, UUID itemid, Vector3 rayend, Vector3 raystart,
UUID raytargetid, byte bypassraycast, bool rayendisintersection, bool rezselected, bool removeitem,
UUID fromtaskid)
{
int differenceX = (int)m_virtScene.RegionInfo.RegionLocX - (int)m_rootScene.RegionInfo.RegionLocX;
int differenceY = (int)m_virtScene.RegionInfo.RegionLocY - (int)m_rootScene.RegionInfo.RegionLocY;
rayend.X += differenceX * (int)Constants.RegionSize;
rayend.Y += differenceY * (int)Constants.RegionSize;
raystart.X += differenceX * (int)Constants.RegionSize;
raystart.Y += differenceY * (int)Constants.RegionSize;
m_rootScene.RezObject(remoteclient, itemid, rayend, raystart, raytargetid, bypassraycast,
rayendisintersection, rezselected, removeitem, fromtaskid);
}
/// <summary>
/// Fixes position based on the region the AddPrimShape event came in on
/// </summary>
/// <param name="ownerid"></param>
/// <param name="groupid"></param>
/// <param name="rayend"></param>
/// <param name="rot"></param>
/// <param name="shape"></param>
/// <param name="bypassraycast"></param>
/// <param name="raystart"></param>
/// <param name="raytargetid"></param>
/// <param name="rayendisintersection"></param>
private void LocalAddNewPrim(UUID ownerid, UUID groupid, Vector3 rayend, Quaternion rot,
PrimitiveBaseShape shape, byte bypassraycast, Vector3 raystart, UUID raytargetid,
byte rayendisintersection)
{
int differenceX = (int)m_virtScene.RegionInfo.RegionLocX - (int)m_rootScene.RegionInfo.RegionLocX;
int differenceY = (int)m_virtScene.RegionInfo.RegionLocY - (int)m_rootScene.RegionInfo.RegionLocY;
rayend.X += differenceX * (int)Constants.RegionSize;
rayend.Y += differenceY * (int)Constants.RegionSize;
raystart.X += differenceX * (int)Constants.RegionSize;
raystart.Y += differenceY * (int)Constants.RegionSize;
m_rootScene.AddNewPrim(ownerid, groupid, rayend, rot, shape, bypassraycast, raystart, raytargetid,
rayendisintersection);
}
}
}
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