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path: root/OpenSim/Region/Physics/Meshing/Meshmerizer.cs
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/*
 * Copyright (c) Contributors, http://opensimulator.org/
 * See CONTRIBUTORS.TXT for a full list of copyright holders.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *     * Redistributions of source code must retain the above copyright
 *       notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above copyright
 *       notice, this list of conditions and the following disclaimer in the
 *       documentation and/or other materials provided with the distribution.
 *     * Neither the name of the OpenSimulator Project nor the
 *       names of its contributors may be used to endorse or promote products
 *       derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */
//#define SPAM

using System;
using System.Collections.Generic;
using OpenSim.Framework;
using OpenSim.Region.Physics.Manager;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
using System.Drawing;
using System.Drawing.Imaging;
using System.IO.Compression;
using PrimMesher;
using log4net;
using Nini.Config;
using System.Reflection;
using System.IO;
using ComponentAce.Compression.Libs.zlib;

namespace OpenSim.Region.Physics.Meshing
{
    public class MeshmerizerPlugin : IMeshingPlugin
    {
        public MeshmerizerPlugin()
        {
        }

        public string GetName()
        {
            return "Meshmerizer";
        }

        public IMesher GetMesher(IConfigSource config)
        {
            return new Meshmerizer(config);
        }
    }

    public class Meshmerizer : IMesher
    {
        private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);

        // Setting baseDir to a path will enable the dumping of raw files
        // raw files can be imported by blender so a visual inspection of the results can be done
#if SPAM
        const string baseDir = "rawFiles";
#else
        private const string baseDir = null; //"rawFiles";
#endif

        private bool cacheSculptMaps = true;
        private string decodedSculptMapPath = null;
        private bool useMeshiesPhysicsMesh = false;

        private float minSizeForComplexMesh = 0.2f; // prims with all dimensions smaller than this will have a bounding box mesh

        private Dictionary<ulong, Mesh> m_uniqueMeshes = new Dictionary<ulong, Mesh>();

        public Meshmerizer(IConfigSource config)
        {
            IConfig start_config = config.Configs["Startup"];
            IConfig mesh_config = config.Configs["Mesh"];

            decodedSculptMapPath = start_config.GetString("DecodedSculptMapPath","j2kDecodeCache");
            cacheSculptMaps = start_config.GetBoolean("CacheSculptMaps", cacheSculptMaps);
            if(mesh_config != null)
                useMeshiesPhysicsMesh = mesh_config.GetBoolean("UseMeshiesPhysicsMesh", useMeshiesPhysicsMesh);

            try
            {
                if (!Directory.Exists(decodedSculptMapPath))
                    Directory.CreateDirectory(decodedSculptMapPath);
            }
            catch (Exception e)
            {
                m_log.WarnFormat("[SCULPT]: Unable to create {0} directory: ", decodedSculptMapPath, e.Message);
            }
        }

        /// <summary>
        /// creates a simple box mesh of the specified size. This mesh is of very low vertex count and may
        /// be useful as a backup proxy when level of detail is not needed or when more complex meshes fail
        /// for some reason
        /// </summary>
        /// <param name="minX"></param>
        /// <param name="maxX"></param>
        /// <param name="minY"></param>
        /// <param name="maxY"></param>
        /// <param name="minZ"></param>
        /// <param name="maxZ"></param>
        /// <returns></returns>
        private static Mesh CreateSimpleBoxMesh(float minX, float maxX, float minY, float maxY, float minZ, float maxZ)
        {
            Mesh box = new Mesh();
            List<Vertex> vertices = new List<Vertex>();
            // bottom

            vertices.Add(new Vertex(minX, maxY, minZ));
            vertices.Add(new Vertex(maxX, maxY, minZ));
            vertices.Add(new Vertex(maxX, minY, minZ));
            vertices.Add(new Vertex(minX, minY, minZ));

            box.Add(new Triangle(vertices[0], vertices[1], vertices[2]));
            box.Add(new Triangle(vertices[0], vertices[2], vertices[3]));

            // top

            vertices.Add(new Vertex(maxX, maxY, maxZ));
            vertices.Add(new Vertex(minX, maxY, maxZ));
            vertices.Add(new Vertex(minX, minY, maxZ));
            vertices.Add(new Vertex(maxX, minY, maxZ));

            box.Add(new Triangle(vertices[4], vertices[5], vertices[6]));
            box.Add(new Triangle(vertices[4], vertices[6], vertices[7]));

            // sides

            box.Add(new Triangle(vertices[5], vertices[0], vertices[3]));
            box.Add(new Triangle(vertices[5], vertices[3], vertices[6]));

            box.Add(new Triangle(vertices[1], vertices[0], vertices[5]));
            box.Add(new Triangle(vertices[1], vertices[5], vertices[4]));

            box.Add(new Triangle(vertices[7], vertices[1], vertices[4]));
            box.Add(new Triangle(vertices[7], vertices[2], vertices[1]));

            box.Add(new Triangle(vertices[3], vertices[2], vertices[7]));
            box.Add(new Triangle(vertices[3], vertices[7], vertices[6]));

            return box;
        }

        /// <summary>
        /// Creates a simple bounding box mesh for a complex input mesh
        /// </summary>
        /// <param name="meshIn"></param>
        /// <returns></returns>
        private static Mesh CreateBoundingBoxMesh(Mesh meshIn)
        {
            float minX = float.MaxValue;
            float maxX = float.MinValue;
            float minY = float.MaxValue;
            float maxY = float.MinValue;
            float minZ = float.MaxValue;
            float maxZ = float.MinValue;

            foreach (Vector3 v in meshIn.getVertexList())
            {
                if (v != null)
                {
                    if (v.X < minX) minX = v.X;
                    if (v.Y < minY) minY = v.Y;
                    if (v.Z < minZ) minZ = v.Z;

                    if (v.X > maxX) maxX = v.X;
                    if (v.Y > maxY) maxY = v.Y;
                    if (v.Z > maxZ) maxZ = v.Z;
                }
            }

            return CreateSimpleBoxMesh(minX, maxX, minY, maxY, minZ, maxZ);
        }

        private void ReportPrimError(string message, string primName, PrimMesh primMesh)
        {
            m_log.Error(message);
            m_log.Error("\nPrim Name: " + primName);
            m_log.Error("****** PrimMesh Parameters ******\n" + primMesh.ParamsToDisplayString());
        }

        private ulong GetMeshKey(PrimitiveBaseShape pbs, Vector3 size, float lod)
        {
            ulong hash = 5381;

            hash = djb2(hash, pbs.PathCurve);
            hash = djb2(hash, (byte)((byte)pbs.HollowShape | (byte)pbs.ProfileShape));
            hash = djb2(hash, pbs.PathBegin);
            hash = djb2(hash, pbs.PathEnd);
            hash = djb2(hash, pbs.PathScaleX);
            hash = djb2(hash, pbs.PathScaleY);
            hash = djb2(hash, pbs.PathShearX);
            hash = djb2(hash, pbs.PathShearY);
            hash = djb2(hash, (byte)pbs.PathTwist);
            hash = djb2(hash, (byte)pbs.PathTwistBegin);
            hash = djb2(hash, (byte)pbs.PathRadiusOffset);
            hash = djb2(hash, (byte)pbs.PathTaperX);
            hash = djb2(hash, (byte)pbs.PathTaperY);
            hash = djb2(hash, pbs.PathRevolutions);
            hash = djb2(hash, (byte)pbs.PathSkew);
            hash = djb2(hash, pbs.ProfileBegin);
            hash = djb2(hash, pbs.ProfileEnd);
            hash = djb2(hash, pbs.ProfileHollow);

            // TODO: Separate scale out from the primitive shape data (after
            // scaling is supported at the physics engine level)
            byte[] scaleBytes = size.GetBytes();
            for (int i = 0; i < scaleBytes.Length; i++)
                hash = djb2(hash, scaleBytes[i]);

            // Include LOD in hash, accounting for endianness
            byte[] lodBytes = new byte[4];
            Buffer.BlockCopy(BitConverter.GetBytes(lod), 0, lodBytes, 0, 4);
            if (!BitConverter.IsLittleEndian)
            {
                Array.Reverse(lodBytes, 0, 4);
            }
            for (int i = 0; i < lodBytes.Length; i++)
                hash = djb2(hash, lodBytes[i]);

            // include sculpt UUID
            if (pbs.SculptEntry)
            {
                scaleBytes = pbs.SculptTexture.GetBytes();
                for (int i = 0; i < scaleBytes.Length; i++)
                    hash = djb2(hash, scaleBytes[i]);
            }

            return hash;
        }

        private ulong djb2(ulong hash, byte c)
        {
            return ((hash << 5) + hash) + (ulong)c;
        }

        private ulong djb2(ulong hash, ushort c)
        {
            hash = ((hash << 5) + hash) + (ulong)((byte)c);
            return ((hash << 5) + hash) + (ulong)(c >> 8);
        }

        /// <summary>
        /// Add a submesh to an existing list of coords and faces.
        /// </summary>
        /// <param name="subMeshData"></param>
        /// <param name="size">Size of entire object</param>
        /// <param name="coords"></param>
        /// <param name="faces"></param>
        private void AddSubMesh(OSDMap subMeshData, Vector3 size, List<Coord> coords, List<Face> faces)
        {
    //                                    Console.WriteLine("subMeshMap for {0} - {1}", primName, Util.GetFormattedXml((OSD)subMeshMap));
    
            // As per http://wiki.secondlife.com/wiki/Mesh/Mesh_Asset_Format, some Mesh Level
            // of Detail Blocks (maps) contain just a NoGeometry key to signal there is no
            // geometry for this submesh.
            if (subMeshData.ContainsKey("NoGeometry") && ((OSDBoolean)subMeshData["NoGeometry"]))
                return;
    
            OpenMetaverse.Vector3 posMax = ((OSDMap)subMeshData["PositionDomain"])["Max"].AsVector3();
            OpenMetaverse.Vector3 posMin = ((OSDMap)subMeshData["PositionDomain"])["Min"].AsVector3();
            ushort faceIndexOffset = (ushort)coords.Count;

            byte[] posBytes = subMeshData["Position"].AsBinary();
            for (int i = 0; i < posBytes.Length; i += 6)
            {
                ushort uX = Utils.BytesToUInt16(posBytes, i);
                ushort uY = Utils.BytesToUInt16(posBytes, i + 2);
                ushort uZ = Utils.BytesToUInt16(posBytes, i + 4);
    
                Coord c = new Coord(
                Utils.UInt16ToFloat(uX, posMin.X, posMax.X) * size.X,
                Utils.UInt16ToFloat(uY, posMin.Y, posMax.Y) * size.Y,
                Utils.UInt16ToFloat(uZ, posMin.Z, posMax.Z) * size.Z);
    
                coords.Add(c);
            }
    
            byte[] triangleBytes = subMeshData["TriangleList"].AsBinary();
            for (int i = 0; i < triangleBytes.Length; i += 6)
            {
                ushort v1 = (ushort)(Utils.BytesToUInt16(triangleBytes, i) + faceIndexOffset);
                ushort v2 = (ushort)(Utils.BytesToUInt16(triangleBytes, i + 2) + faceIndexOffset);
                ushort v3 = (ushort)(Utils.BytesToUInt16(triangleBytes, i + 4) + faceIndexOffset);
                Face f = new Face(v1, v2, v3);
                faces.Add(f);
            }
        }

        private Mesh CreateMeshFromPrimMesher(string primName, PrimitiveBaseShape primShape, Vector3 size, float lod)
        {
            PrimMesh primMesh;
            PrimMesher.SculptMesh sculptMesh;

            List<Coord> coords = new List<Coord>();
            List<Face> faces = new List<Face>();

            Image idata = null;
            string decodedSculptFileName = "";

            if (primShape.SculptEntry)
            {
                if (((OpenMetaverse.SculptType)primShape.SculptType) == SculptType.Mesh)
                {
                    if (!useMeshiesPhysicsMesh)
                        return null;

                    m_log.Debug("[MESH]: experimental mesh proxy generation");

                    OSD meshOsd = null;

                    if (primShape.SculptData.Length <= 0)
                    {
                        m_log.Error("[MESH]: asset data is zero length");
                        return null;
                    }

                    long start = 0;
                    using (MemoryStream data = new MemoryStream(primShape.SculptData))
                    {
                        try
                        {
                            OSD osd = OSDParser.DeserializeLLSDBinary(data);
                            if (osd is OSDMap)
                                meshOsd = (OSDMap)osd;
                            else
                            {
                                m_log.Warn("[Mesh}: unable to cast mesh asset to OSDMap");
                                return null;
                            }
                        }
                        catch (Exception e)
                        {
                            m_log.Error("[MESH]: Exception deserializing mesh asset header:" + e.ToString());
                        }

                        start = data.Position;
                    }

                    if (meshOsd is OSDMap)
                    {
                        OSDMap physicsParms = null;
                        OSDMap map = (OSDMap)meshOsd;
                        if (map.ContainsKey("physics_shape"))
                            physicsParms = (OSDMap)map["physics_shape"]; // old asset format
                        else if (map.ContainsKey("physics_mesh"))
                            physicsParms = (OSDMap)map["physics_mesh"]; // new asset format

                        if (physicsParms == null)
                        {
                            m_log.Warn("[MESH]: no recognized physics mesh found in mesh asset");
                            return null;
                        }

                        int physOffset = physicsParms["offset"].AsInteger() + (int)start;
                        int physSize = physicsParms["size"].AsInteger();

                        if (physOffset < 0 || physSize == 0)
                            return null; // no mesh data in asset

                        OSD decodedMeshOsd = new OSD();
                        byte[] meshBytes = new byte[physSize];
                        System.Buffer.BlockCopy(primShape.SculptData, physOffset, meshBytes, 0, physSize);
//                        byte[] decompressed = new byte[physSize * 5];
                        try
                        {
                            using (MemoryStream inMs = new MemoryStream(meshBytes))
                            {
                                using (MemoryStream outMs = new MemoryStream())
                                {
                                    using (ZOutputStream zOut = new ZOutputStream(outMs))
                                    {
                                        byte[] readBuffer = new byte[2048];
                                        int readLen = 0;
                                        while ((readLen = inMs.Read(readBuffer, 0, readBuffer.Length)) > 0)
                                        {
                                            zOut.Write(readBuffer, 0, readLen);
                                        }
                                        zOut.Flush();
                                        outMs.Seek(0, SeekOrigin.Begin);

                                        byte[] decompressedBuf = outMs.GetBuffer();

                                        decodedMeshOsd = OSDParser.DeserializeLLSDBinary(decompressedBuf);
                                    }
                                }
                            }
                        }
                        catch (Exception e)
                        {
                            m_log.Error("[MESH]: exception decoding physical mesh: " + e.ToString());
                            return null;
                        }

                        OSDArray decodedMeshOsdArray = null;

                        // physics_shape is an array of OSDMaps, one for each submesh
                        if (decodedMeshOsd is OSDArray)
                        {
//                            Console.WriteLine("decodedMeshOsd for {0} - {1}", primName, Util.GetFormattedXml(decodedMeshOsd));

                            decodedMeshOsdArray = (OSDArray)decodedMeshOsd;
                            foreach (OSD subMeshOsd in decodedMeshOsdArray)
                            {
                                if (subMeshOsd is OSDMap)
                                    AddSubMesh(subMeshOsd as OSDMap, size, coords, faces);
                            }
                        }
                    }
                }
                else
                {
                    if (cacheSculptMaps && primShape.SculptTexture != UUID.Zero)
                    {
                        decodedSculptFileName = System.IO.Path.Combine(decodedSculptMapPath, "smap_" + primShape.SculptTexture.ToString());
                        try
                        {
                            if (File.Exists(decodedSculptFileName))
                            {
                                idata = Image.FromFile(decodedSculptFileName);
                            }
                        }
                        catch (Exception e)
                        {
                            m_log.Error("[SCULPT]: unable to load cached sculpt map " + decodedSculptFileName + " " + e.Message);

                        }
                        //if (idata != null)
                        //    m_log.Debug("[SCULPT]: loaded cached map asset for map ID: " + primShape.SculptTexture.ToString());
                    }

                    if (idata == null)
                    {
                        if (primShape.SculptData == null || primShape.SculptData.Length == 0)
                            return null;

                        try
                        {
                            OpenMetaverse.Imaging.ManagedImage unusedData;
                            OpenMetaverse.Imaging.OpenJPEG.DecodeToImage(primShape.SculptData, out unusedData, out idata);
                            unusedData = null;

                            //idata = CSJ2K.J2kImage.FromBytes(primShape.SculptData);

                            if (cacheSculptMaps && idata != null)
                            {
                                try { idata.Save(decodedSculptFileName, ImageFormat.MemoryBmp); }
                                catch (Exception e) { m_log.Error("[SCULPT]: unable to cache sculpt map " + decodedSculptFileName + " " + e.Message); }
                            }
                        }
                        catch (DllNotFoundException)
                        {
                            m_log.Error("[PHYSICS]: OpenJpeg is not installed correctly on this system. Physics Proxy generation failed.  Often times this is because of an old version of GLIBC.  You must have version 2.4 or above!");
                            return null;
                        }
                        catch (IndexOutOfRangeException)
                        {
                            m_log.Error("[PHYSICS]: OpenJpeg was unable to decode this. Physics Proxy generation failed");
                            return null;
                        }
                        catch (Exception ex)
                        {
                            m_log.Error("[PHYSICS]: Unable to generate a Sculpty physics proxy. Sculpty texture decode failed: " + ex.Message);
                            return null;
                        }
                    }

                    PrimMesher.SculptMesh.SculptType sculptType;
                    switch ((OpenMetaverse.SculptType)primShape.SculptType)
                    {
                        case OpenMetaverse.SculptType.Cylinder:
                            sculptType = PrimMesher.SculptMesh.SculptType.cylinder;
                            break;
                        case OpenMetaverse.SculptType.Plane:
                            sculptType = PrimMesher.SculptMesh.SculptType.plane;
                            break;
                        case OpenMetaverse.SculptType.Torus:
                            sculptType = PrimMesher.SculptMesh.SculptType.torus;
                            break;
                        case OpenMetaverse.SculptType.Sphere:
                            sculptType = PrimMesher.SculptMesh.SculptType.sphere;
                            break;
                        default:
                            sculptType = PrimMesher.SculptMesh.SculptType.plane;
                            break;
                    }

                    bool mirror = ((primShape.SculptType & 128) != 0);
                    bool invert = ((primShape.SculptType & 64) != 0);

                    sculptMesh = new PrimMesher.SculptMesh((Bitmap)idata, sculptType, (int)lod, false, mirror, invert);
                    
                    idata.Dispose();

                    sculptMesh.DumpRaw(baseDir, primName, "primMesh");

                    sculptMesh.Scale(size.X, size.Y, size.Z);

                    coords = sculptMesh.coords;
                    faces = sculptMesh.faces;
                }
            }
            else
            {
                float pathShearX = primShape.PathShearX < 128 ? (float)primShape.PathShearX * 0.01f : (float)(primShape.PathShearX - 256) * 0.01f;
                float pathShearY = primShape.PathShearY < 128 ? (float)primShape.PathShearY * 0.01f : (float)(primShape.PathShearY - 256) * 0.01f;
                float pathBegin = (float)primShape.PathBegin * 2.0e-5f;
                float pathEnd = 1.0f - (float)primShape.PathEnd * 2.0e-5f;
                float pathScaleX = (float)(primShape.PathScaleX - 100) * 0.01f;
                float pathScaleY = (float)(primShape.PathScaleY - 100) * 0.01f;

                float profileBegin = (float)primShape.ProfileBegin * 2.0e-5f;
                float profileEnd = 1.0f - (float)primShape.ProfileEnd * 2.0e-5f;
                float profileHollow = (float)primShape.ProfileHollow * 2.0e-5f;
                if (profileHollow > 0.95f)
                    profileHollow = 0.95f;

                int sides = 4;
                if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.EquilateralTriangle)
                    sides = 3;
                else if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.Circle)
                    sides = 24;
                else if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.HalfCircle)
                { // half circle, prim is a sphere
                    sides = 24;

                    profileBegin = 0.5f * profileBegin + 0.5f;
                    profileEnd = 0.5f * profileEnd + 0.5f;
                }

                int hollowSides = sides;
                if (primShape.HollowShape == HollowShape.Circle)
                    hollowSides = 24;
                else if (primShape.HollowShape == HollowShape.Square)
                    hollowSides = 4;
                else if (primShape.HollowShape == HollowShape.Triangle)
                    hollowSides = 3;

                primMesh = new PrimMesh(sides, profileBegin, profileEnd, profileHollow, hollowSides);

                if (primMesh.errorMessage != null)
                    if (primMesh.errorMessage.Length > 0)
                        m_log.Error("[ERROR] " + primMesh.errorMessage);

                primMesh.topShearX = pathShearX;
                primMesh.topShearY = pathShearY;
                primMesh.pathCutBegin = pathBegin;
                primMesh.pathCutEnd = pathEnd;

                if (primShape.PathCurve == (byte)Extrusion.Straight || primShape.PathCurve == (byte) Extrusion.Flexible)
                {
                    primMesh.twistBegin = primShape.PathTwistBegin * 18 / 10;
                    primMesh.twistEnd = primShape.PathTwist * 18 / 10;
                    primMesh.taperX = pathScaleX;
                    primMesh.taperY = pathScaleY;

                    if (profileBegin < 0.0f || profileBegin >= profileEnd || profileEnd > 1.0f)
                    {
                        ReportPrimError("*** CORRUPT PRIM!! ***", primName, primMesh);
                        if (profileBegin < 0.0f) profileBegin = 0.0f;
                        if (profileEnd > 1.0f) profileEnd = 1.0f;
                    }
#if SPAM
                m_log.Debug("****** PrimMesh Parameters (Linear) ******\n" + primMesh.ParamsToDisplayString());
#endif
                    try
                    {
                        primMesh.ExtrudeLinear();
                    }
                    catch (Exception ex)
                    {
                        ReportPrimError("Extrusion failure: exception: " + ex.ToString(), primName, primMesh);
                        return null;
                    }
                }
                else
                {
                    primMesh.holeSizeX = (200 - primShape.PathScaleX) * 0.01f;
                    primMesh.holeSizeY = (200 - primShape.PathScaleY) * 0.01f;
                    primMesh.radius = 0.01f * primShape.PathRadiusOffset;
                    primMesh.revolutions = 1.0f + 0.015f * primShape.PathRevolutions;
                    primMesh.skew = 0.01f * primShape.PathSkew;
                    primMesh.twistBegin = primShape.PathTwistBegin * 36 / 10;
                    primMesh.twistEnd = primShape.PathTwist * 36 / 10;
                    primMesh.taperX = primShape.PathTaperX * 0.01f;
                    primMesh.taperY = primShape.PathTaperY * 0.01f;

                    if (profileBegin < 0.0f || profileBegin >= profileEnd || profileEnd > 1.0f)
                    {
                        ReportPrimError("*** CORRUPT PRIM!! ***", primName, primMesh);
                        if (profileBegin < 0.0f) profileBegin = 0.0f;
                        if (profileEnd > 1.0f) profileEnd = 1.0f;
                    }
#if SPAM
                m_log.Debug("****** PrimMesh Parameters (Circular) ******\n" + primMesh.ParamsToDisplayString());
#endif
                    try
                    {
                        primMesh.ExtrudeCircular();
                    }
                    catch (Exception ex)
                    {
                        ReportPrimError("Extrusion failure: exception: " + ex.ToString(), primName, primMesh);
                        return null;
                    }
                }

                primMesh.DumpRaw(baseDir, primName, "primMesh");

                primMesh.Scale(size.X, size.Y, size.Z);

                coords = primMesh.coords;
                faces = primMesh.faces;
            }

            // Remove the reference to any JPEG2000 sculpt data so it can be GCed
            primShape.SculptData = Utils.EmptyBytes;

            int numCoords = coords.Count;
            int numFaces = faces.Count;

            // Create the list of vertices
            List<Vertex> vertices = new List<Vertex>();
            for (int i = 0; i < numCoords; i++)
            {
                Coord c = coords[i];
                vertices.Add(new Vertex(c.X, c.Y, c.Z));
            }

            Mesh mesh = new Mesh();
            // Add the corresponding triangles to the mesh
            for (int i = 0; i < numFaces; i++)
            {
                Face f = faces[i];
                mesh.Add(new Triangle(vertices[f.v1], vertices[f.v2], vertices[f.v3]));
            }

            return mesh;
        }

        public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod)
        {
            return CreateMesh(primName, primShape, size, lod, false);
        }

        public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical)
        {
#if SPAM
            m_log.DebugFormat("[MESH]: Creating mesh for {0}", primName);
#endif

            Mesh mesh = null;
            ulong key = 0;

            // If this mesh has been created already, return it instead of creating another copy
            // For large regions with 100k+ prims and hundreds of copies of each, this can save a GB or more of memory

            key = GetMeshKey(primShape, size, lod);
            if (m_uniqueMeshes.TryGetValue(key, out mesh))
                return mesh;

            if (size.X < 0.01f) size.X = 0.01f;
            if (size.Y < 0.01f) size.Y = 0.01f;
            if (size.Z < 0.01f) size.Z = 0.01f;

            mesh = CreateMeshFromPrimMesher(primName, primShape, size, lod);

            if (mesh != null)
            {
                if ((!isPhysical) && size.X < minSizeForComplexMesh && size.Y < minSizeForComplexMesh && size.Z < minSizeForComplexMesh)
                {
#if SPAM
                m_log.Debug("Meshmerizer: prim " + primName + " has a size of " + size.ToString() + " which is below threshold of " + 
                            minSizeForComplexMesh.ToString() + " - creating simple bounding box");
#endif
                    mesh = CreateBoundingBoxMesh(mesh);
                    mesh.DumpRaw(baseDir, primName, "Z extruded");
                }

                // trim the vertex and triangle lists to free up memory
                mesh.TrimExcess();

                m_uniqueMeshes.Add(key, mesh);
            }

            return mesh;
        }
    }
}