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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using OpenMetaverse;
namespace OpenSim.Region.Physics.Manager
{
public enum Vehicle : int
{
/// <summary>
/// Turns off Vehicle Support
/// </summary>
TYPE_NONE = 0,
/// <summary>
/// No Angular motor, High Left right friction, No Hover, Linear Deflection 1, no angular deflection
/// no vertical attractor, No banking, Identity rotation frame
/// </summary>
TYPE_SLED = 1,
/// <summary>
/// Needs Motors to be driven by timer or control events High left/right friction, No angular friction
/// Linear Motor wins in a second, decays in 60 seconds. Angular motor wins in a second, decays in 8/10ths of a second
/// linear deflection 2 seconds
/// Vertical Attractor locked UP
/// </summary>
TYPE_CAR = 2,
TYPE_BOAT = 3,
TYPE_AIRPLANE = 4,
TYPE_BALLOON = 5,
LINEAR_FRICTION_TIMESCALE = 16,
/// <summary>
/// vector of timescales for exponential decay of angular velocity about three axis
/// </summary>
ANGULAR_FRICTION_TIMESCALE = 17,
/// <summary>
/// linear velocity vehicle will try for
/// </summary>
LINEAR_MOTOR_DIRECTION = 18,
/// <summary>
/// Offset from center of mass where linear motor forces are added
/// </summary>
LINEAR_MOTOR_OFFSET = 20,
/// <summary>
/// angular velocity that vehicle will try for
/// </summary>
ANGULAR_MOTOR_DIRECTION = 19,
HOVER_HEIGHT = 24,
HOVER_EFFICIENCY = 25,
HOVER_TIMESCALE = 26,
BUOYANCY = 27,
LINEAR_DEFLECTION_EFFICIENCY = 28,
LINEAR_DEFLECTION_TIMESCALE = 29,
LINEAR_MOTOR_TIMESCALE = 30,
LINEAR_MOTOR_DECAY_TIMESCALE = 31,
/// <summary>
/// slide between 0 and 1
/// </summary>
ANGULAR_DEFLECTION_EFFICIENCY = 32,
ANGULAR_DEFLECTION_TIMESCALE = 33,
ANGULAR_MOTOR_TIMESCALE = 34,
ANGULAR_MOTOR_DECAY_TIMESCALE = 35,
VERTICAL_ATTRACTION_EFFICIENCY = 36,
VERTICAL_ATTRACTION_TIMESCALE = 37,
BANKING_EFFICIENCY = 38,
BANKING_MIX = 39,
BANKING_TIMESCALE = 40,
REFERENCE_FRAME = 44,
BLOCK_EXIT = 45,
ROLL_FRAME = 46
}
[Flags]
public enum VehicleFlag
{
NO_DEFLECTION_UP = 1,
LIMIT_ROLL_ONLY = 2,
HOVER_WATER_ONLY = 4,
HOVER_TERRAIN_ONLY = 8,
HOVER_GLOBAL_HEIGHT = 16,
HOVER_UP_ONLY = 32,
LIMIT_MOTOR_UP = 64,
MOUSELOOK_STEER = 128,
MOUSELOOK_BANK = 256,
CAMERA_DECOUPLED = 512,
NO_X = 1024,
NO_Y = 2048,
NO_Z = 4096,
LOCK_HOVER_HEIGHT = 8192,
NO_DEFLECTION = 16392,
LOCK_ROTATION = 32784
}
public struct VehicleData
{
public Vehicle m_type;
public VehicleFlag m_flags;
// Linear properties
public Vector3 m_linearMotorDirection;
public Vector3 m_linearFrictionTimescale;
public float m_linearMotorDecayTimescale;
public float m_linearMotorTimescale;
public Vector3 m_linearMotorOffset;
//Angular properties
public Vector3 m_angularMotorDirection;
public float m_angularMotorTimescale;
public float m_angularMotorDecayTimescale;
public Vector3 m_angularFrictionTimescale;
//Deflection properties
public float m_angularDeflectionEfficiency;
public float m_angularDeflectionTimescale;
public float m_linearDeflectionEfficiency;
public float m_linearDeflectionTimescale;
//Banking properties
public float m_bankingEfficiency;
public float m_bankingMix;
public float m_bankingTimescale;
//Hover and Buoyancy properties
public float m_VhoverHeight;
public float m_VhoverEfficiency;
public float m_VhoverTimescale;
public float m_VehicleBuoyancy;
//Attractor properties
public float m_verticalAttractionEfficiency;
public float m_verticalAttractionTimescale;
// Axis
public Quaternion m_referenceFrame;
}
}
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