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using System;
using System.Collections.Generic;
using System.Text;
namespace OpenSim.Region.Physics.Manager
{
public class CollisionLocker
{
private bool locked = false;
private List<IntPtr> worldlock = new List<IntPtr>();
public CollisionLocker()
{
}
public void dlock(IntPtr world)
{
lock (worldlock)
{
worldlock.Add(world);
}
}
public void dunlock(IntPtr world)
{
lock (worldlock)
{
worldlock.Remove(world);
}
}
public bool lockquery()
{
return (worldlock.Count > 0);
}
public void drelease(IntPtr world)
{
lock (worldlock)
{
if (worldlock.Contains(world))
worldlock.Remove(world);
}
}
}
}
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