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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using System.Timers;
using log4net;
using Nini.Config;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Modules.World.Serialiser;
using OpenSim.Region.Environment.Modules.World.Terrain;
using OpenSim.Region.Environment.Scenes;
using PumaCode.SvnDotNet.AprSharp;
using PumaCode.SvnDotNet.SubversionSharp;
using Slash=System.IO.Path;
namespace OpenSim.Region.Modules.SvnSerialiser
{
public class SvnBackupModule : IRegionModule
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private readonly List<Scene> m_scenes = new List<Scene>();
private readonly Timer m_timer = new Timer();
private bool m_enabled = false;
private bool m_installBackupOnLoad = false;
private IRegionSerialiser m_serialiser;
private bool m_svnAutoSave = false;
private SvnClient m_svnClient;
private string m_svndir = "SVNmodule\\repo";
private string m_svnpass = "password";
private TimeSpan m_svnperiod = new TimeSpan(0, 0, 15, 0, 0);
private string m_svnurl = "svn://insert.your.svn/here/";
private string m_svnuser = "username";
#region SvnModule Core
/// <summary>
/// Exports a specified scene to the SVN repo directory, then commits.
/// </summary>
/// <param name="scene">The scene to export</param>
public void SaveRegion(Scene scene)
{
List<string> svnfilenames = CreateAndAddExport(scene);
m_svnClient.Commit3(svnfilenames, true, false);
m_log.Info("[SVNBACKUP]: Region backup successful (" + scene.RegionInfo.RegionName + ").");
}
/// <summary>
/// Saves all registered scenes to the SVN repo, then commits.
/// </summary>
public void SaveAllRegions()
{
List<string> svnfilenames = new List<string>();
List<string> regions = new List<string>();
foreach (Scene scene in m_scenes)
{
svnfilenames.AddRange(CreateAndAddExport(scene));
regions.Add("'" + scene.RegionInfo.RegionName + "' ");
}
m_svnClient.Commit3(svnfilenames, true, false);
m_log.Info("[SVNBACKUP]: Server backup successful (" + String.Concat(regions.ToArray()) + ").");
}
private List<string> CreateAndAddExport(Scene scene)
{
m_log.Info("[SVNBACKUP]: Saving a region to SVN with name " + scene.RegionInfo.RegionName);
List<string> filenames = m_serialiser.SerialiseRegion(scene, m_svndir + Slash.DirectorySeparatorChar + scene.RegionInfo.RegionID + "\\");
try
{
m_svnClient.Add3(m_svndir + Slash.DirectorySeparatorChar + scene.RegionInfo.RegionID, true, false, false);
}
catch (SvnException)
{
}
List<string> svnfilenames = new List<string>();
foreach (string filename in filenames)
svnfilenames.Add(m_svndir + Slash.DirectorySeparatorChar + scene.RegionInfo.RegionID + Slash.DirectorySeparatorChar + filename);
svnfilenames.Add(m_svndir + Slash.DirectorySeparatorChar + scene.RegionInfo.RegionID);
return svnfilenames;
}
public void LoadRegion(Scene scene)
{
scene.LoadPrimsFromXml2(m_svndir + Slash.DirectorySeparatorChar + scene.RegionInfo.RegionID +
Slash.DirectorySeparatorChar + "objects.xml");
scene.RequestModuleInterface<ITerrainModule>().LoadFromFile(m_svndir + Slash.DirectorySeparatorChar + scene.RegionInfo.RegionID +
Slash.DirectorySeparatorChar + "heightmap.r32");
m_log.Info("[SVNBACKUP]: Region load successful (" + scene.RegionInfo.RegionName + ").");
}
private void CheckoutSvn()
{
m_svnClient.Checkout2(m_svnurl, m_svndir, Svn.Revision.Head, Svn.Revision.Head, true, false);
}
private void CheckoutSvn(SvnRevision revision)
{
m_svnClient.Checkout2(m_svnurl, m_svndir, revision, revision, true, false);
}
private void CheckoutSvnPartial(string subdir)
{
if (!Directory.Exists(m_svndir + Slash.DirectorySeparatorChar + subdir))
Directory.CreateDirectory(m_svndir + Slash.DirectorySeparatorChar + subdir);
m_svnClient.Checkout2(m_svnurl + "/" + subdir, m_svndir, Svn.Revision.Head, Svn.Revision.Head, true, false);
}
private void CheckoutSvnPartial(string subdir, SvnRevision revision)
{
if (!Directory.Exists(m_svndir + Slash.DirectorySeparatorChar + subdir))
Directory.CreateDirectory(m_svndir + Slash.DirectorySeparatorChar + subdir);
m_svnClient.Checkout2(m_svnurl + "/" + subdir, m_svndir, revision, revision, true, false);
}
#endregion
#region SvnDotNet Callbacks
private SvnError SimpleAuth(out SvnAuthCredSimple svnCredentials, IntPtr baton,
AprString realm, AprString username, bool maySave, AprPool pool)
{
svnCredentials = SvnAuthCredSimple.Alloc(pool);
svnCredentials.Username = new AprString(m_svnuser, pool);
svnCredentials.Password = new AprString(m_svnpass, pool);
svnCredentials.MaySave = false;
return SvnError.NoError;
}
private SvnError GetCommitLogCallback(out AprString logMessage, out SvnPath tmpFile, AprArray commitItems, IntPtr baton, AprPool pool)
{
if (!commitItems.IsNull)
{
foreach (SvnClientCommitItem2 item in commitItems)
{
m_log.Debug("[SVNBACKUP]: ... " + Path.GetFileName(item.Path.ToString()) + " (" + item.Kind.ToString() + ") r" + item.Revision.ToString());
}
}
string msg = "Region Backup (" + System.Environment.MachineName + " at " + DateTime.UtcNow + " UTC)";
m_log.Debug("[SVNBACKUP]: Saved with message: " + msg);
logMessage = new AprString(msg, pool);
tmpFile = new SvnPath(pool);
return (SvnError.NoError);
}
#endregion
#region IRegionModule Members
public void Initialise(Scene scene, IConfigSource source)
{
try
{
if (!source.Configs["SVN"].GetBoolean("Enabled", false))
return;
m_enabled = true;
m_svndir = source.Configs["SVN"].GetString("Directory", m_svndir);
m_svnurl = source.Configs["SVN"].GetString("URL", m_svnurl);
m_svnuser = source.Configs["SVN"].GetString("Username", m_svnuser);
m_svnpass = source.Configs["SVN"].GetString("Password", m_svnpass);
m_installBackupOnLoad = source.Configs["SVN"].GetBoolean("ImportOnStartup", m_installBackupOnLoad);
m_svnAutoSave = source.Configs["SVN"].GetBoolean("Autosave", m_svnAutoSave);
m_svnperiod = new TimeSpan(0, source.Configs["SVN"].GetInt("AutosavePeriod", (int) m_svnperiod.TotalMinutes), 0);
}
catch (Exception)
{
}
lock (m_scenes)
{
m_scenes.Add(scene);
}
scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole;
}
public void PostInitialise()
{
if (m_enabled == false)
return;
if (m_svnAutoSave)
{
m_timer.Interval = m_svnperiod.TotalMilliseconds;
m_timer.Elapsed += m_timer_Elapsed;
m_timer.AutoReset = true;
m_timer.Start();
}
m_log.Info("[SVNBACKUP]: Connecting to SVN server " + m_svnurl + " ...");
SetupSvnProvider();
m_log.Info("[SVNBACKUP]: Creating repository in " + m_svndir + ".");
CreateSvnDirectory();
CheckoutSvn();
SetupSerialiser();
if (m_installBackupOnLoad)
{
m_log.Info("[SVNBACKUP]: Importing latest SVN revision to scenes...");
foreach (Scene scene in m_scenes)
{
LoadRegion(scene);
}
}
}
public void Close()
{
}
public string Name
{
get { return "SvnBackupModule"; }
}
public bool IsSharedModule
{
get { return true; }
}
#endregion
private void EventManager_OnPluginConsole(string[] args)
{
if (args[0] == "svn" && args[1] == "save")
{
SaveAllRegions();
}
if (args.Length == 2)
{
if (args[0] == "svn" && args[1] == "load")
{
LoadAllScenes();
}
}
if (args.Length == 3)
{
if (args[0] == "svn" && args[1] == "load")
{
LoadAllScenes(Int32.Parse(args[2]));
}
}
if (args.Length == 3)
{
if (args[0] == "svn" && args[1] == "load-region")
{
LoadScene(args[2]);
}
}
if (args.Length == 4)
{
if (args[0] == "svn" && args[1] == "load-region")
{
LoadScene(args[2], Int32.Parse(args[3]));
}
}
}
public void LoadScene(string name)
{
CheckoutSvn();
foreach (Scene scene in m_scenes)
{
if (scene.RegionInfo.RegionName.ToLower().Equals(name.ToLower()))
{
LoadRegion(scene);
return;
}
}
m_log.Warn("[SVNBACKUP]: No region loaded - unable to find matching name.");
}
public void LoadScene(string name, int revision)
{
CheckoutSvn(new SvnRevision(revision));
foreach (Scene scene in m_scenes)
{
if (scene.RegionInfo.RegionName.ToLower().Equals(name.ToLower()))
{
LoadRegion(scene);
return;
}
}
m_log.Warn("[SVNBACKUP]: No region loaded - unable to find matching name.");
}
public void LoadAllScenes()
{
CheckoutSvn();
foreach (Scene scene in m_scenes)
{
LoadRegion(scene);
}
}
public void LoadAllScenes(int revision)
{
CheckoutSvn(new SvnRevision(revision));
foreach (Scene scene in m_scenes)
{
LoadRegion(scene);
}
}
private void m_timer_Elapsed(object sender, ElapsedEventArgs e)
{
SaveAllRegions();
}
private void SetupSerialiser()
{
if (m_scenes.Count > 0)
m_serialiser = m_scenes[0].RequestModuleInterface<IRegionSerialiser>();
}
private void SetupSvnProvider()
{
m_svnClient = new SvnClient();
m_svnClient.AddUsernameProvider();
m_svnClient.AddPromptProvider(new SvnAuthProviderObject.SimplePrompt(SimpleAuth), IntPtr.Zero, 2);
m_svnClient.OpenAuth();
m_svnClient.Context.LogMsgFunc2 = new SvnDelegate(new SvnClient.GetCommitLog2(GetCommitLogCallback));
}
private void CreateSvnDirectory()
{
if (!Directory.Exists(m_svndir))
Directory.CreateDirectory(m_svndir);
}
}
}
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