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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Reflection;
using NUnit.Framework;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock;
namespace OpenSim.Region.Framework.Scenes.Tests
{
/// <summary>
/// Tests for undo/redo
/// </summary>
public class SceneObjectUndoRedoTests : OpenSimTestCase
{
[Test]
public void TestUndoRedoResizeSceneObject()
{
TestHelpers.InMethod();
// TestHelpers.EnableLogging();
Vector3 firstSize = new Vector3(2, 3, 4);
Vector3 secondSize = new Vector3(5, 6, 7);
Scene scene = new SceneHelpers().SetupScene();
SceneObjectGroup g1 = SceneHelpers.AddSceneObject(scene);
// TODO: It happens to be the case that we are not storing undo states for SOPs which are not yet in a SOG,
// which is the way that AddSceneObject() sets up the object (i.e. it creates the SOP first). However,
// this is somewhat by chance. Really, we shouldn't be storing undo states at all if the object is not
// in a scene.
Assert.That(g1.RootPart.UndoCount, Is.EqualTo(0));
g1.GroupResize(firstSize);
Assert.That(g1.RootPart.UndoCount, Is.EqualTo(1));
g1.GroupResize(secondSize);
Assert.That(g1.RootPart.UndoCount, Is.EqualTo(2));
g1.RootPart.Undo();
Assert.That(g1.RootPart.UndoCount, Is.EqualTo(1));
Assert.That(g1.GroupScale, Is.EqualTo(firstSize));
g1.RootPart.Redo();
Assert.That(g1.RootPart.UndoCount, Is.EqualTo(2));
Assert.That(g1.GroupScale, Is.EqualTo(secondSize));
}
[Test]
public void TestUndoLimit()
{
TestHelpers.InMethod();
Vector3 firstSize = new Vector3(2, 3, 4);
Vector3 secondSize = new Vector3(5, 6, 7);
Vector3 thirdSize = new Vector3(8, 9, 10);
Vector3 fourthSize = new Vector3(11, 12, 13);
Scene scene = new SceneHelpers().SetupScene();
scene.MaxUndoCount = 2;
SceneObjectGroup g1 = SceneHelpers.AddSceneObject(scene);
g1.GroupResize(firstSize);
g1.GroupResize(secondSize);
g1.GroupResize(thirdSize);
g1.GroupResize(fourthSize);
g1.RootPart.Undo();
g1.RootPart.Undo();
g1.RootPart.Undo();
Assert.That(g1.RootPart.UndoCount, Is.EqualTo(0));
Assert.That(g1.GroupScale, Is.EqualTo(secondSize));
}
[Test]
public void TestNoUndoOnObjectsNotInScene()
{
TestHelpers.InMethod();
Vector3 firstSize = new Vector3(2, 3, 4);
Vector3 secondSize = new Vector3(5, 6, 7);
Vector3 thirdSize = new Vector3(8, 9, 10);
Vector3 fourthSize = new Vector3(11, 12, 13);
Scene scene = new SceneHelpers().SetupScene();
SceneObjectGroup g1 = SceneHelpers.CreateSceneObject(1, TestHelpers.ParseTail(0x1));
g1.GroupResize(firstSize);
g1.GroupResize(secondSize);
Assert.That(g1.RootPart.UndoCount, Is.EqualTo(0));
g1.RootPart.Undo();
Assert.That(g1.GroupScale, Is.EqualTo(secondSize));
}
[Test]
public void TestUndoBeyondAvailable()
{
TestHelpers.InMethod();
Vector3 newSize = new Vector3(2, 3, 4);
Scene scene = new SceneHelpers().SetupScene();
SceneObjectGroup g1 = SceneHelpers.AddSceneObject(scene);
Vector3 originalSize = g1.GroupScale;
g1.RootPart.Undo();
Assert.That(g1.RootPart.UndoCount, Is.EqualTo(0));
Assert.That(g1.GroupScale, Is.EqualTo(originalSize));
g1.GroupResize(newSize);
Assert.That(g1.RootPart.UndoCount, Is.EqualTo(1));
Assert.That(g1.GroupScale, Is.EqualTo(newSize));
g1.RootPart.Undo();
g1.RootPart.Undo();
Assert.That(g1.RootPart.UndoCount, Is.EqualTo(0));
Assert.That(g1.GroupScale, Is.EqualTo(originalSize));
}
[Test]
public void TestRedoBeyondAvailable()
{
TestHelpers.InMethod();
Vector3 newSize = new Vector3(2, 3, 4);
Scene scene = new SceneHelpers().SetupScene();
SceneObjectGroup g1 = SceneHelpers.AddSceneObject(scene);
Vector3 originalSize = g1.GroupScale;
g1.RootPart.Redo();
Assert.That(g1.RootPart.UndoCount, Is.EqualTo(0));
Assert.That(g1.GroupScale, Is.EqualTo(originalSize));
g1.GroupResize(newSize);
g1.RootPart.Undo();
g1.RootPart.Redo();
g1.RootPart.Redo();
Assert.That(g1.RootPart.UndoCount, Is.EqualTo(1));
Assert.That(g1.GroupScale, Is.EqualTo(newSize));
}
}
}
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