aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Framework/Interfaces/ISimulationDataStore.cs
blob: d7c80f79cacbd5b6af74942468fe693a48591ca7 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
/*
 * Copyright (c) Contributors, http://opensimulator.org/
 * See CONTRIBUTORS.TXT for a full list of copyright holders.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *     * Redistributions of source code must retain the above copyright
 *       notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above copyright
 *       notice, this list of conditions and the following disclaimer in the
 *       documentation and/or other materials provided with the distribution.
 *     * Neither the name of the OpenSimulator Project nor the
 *       names of its contributors may be used to endorse or promote products
 *       derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

using System.Collections.Generic;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Framework.Scenes;

namespace OpenSim.Region.Framework.Interfaces
{
    public interface ISimulationDataStore
    {
        /// <summary>
        /// Initialises the data storage engine
        /// </summary>
        /// <param name="filename">The file to save the database to (may not be applicable).  Alternatively,
        /// a connection string for the database</param>
        void Initialise(string filename);

        /// <summary>
        /// Dispose the database
        /// </summary>
        void Dispose();
        
        /// <summary>
        /// Stores all object's details apart from inventory
        /// </summary>
        /// <param name="obj"></param>
        /// <param name="regionUUID"></param>
        void StoreObject(SceneObjectGroup obj, UUID regionUUID);

        /// <summary>
        /// Entirely removes the object, including inventory
        /// </summary>
        /// <param name="uuid"></param>
        /// <param name="regionUUID"></param>
        /// <returns></returns>
        void RemoveObject(UUID uuid, UUID regionUUID);

        /// <summary>
        /// Store a prim's inventory
        /// </summary>
        /// <returns></returns>
        void StorePrimInventory(UUID primID, ICollection<TaskInventoryItem> items);

        /// <summary>
        /// Load persisted objects from region storage.
        /// </summary>
        /// <param name="regionUUID">the Region UUID</param>
        /// <returns>List of loaded groups</returns>
        List<SceneObjectGroup> LoadObjects(UUID regionUUID);

        /// <summary>
        /// Store a terrain revision in region storage
        /// </summary>
        /// <param name="ter">HeightField data</param>
        /// <param name="regionID">region UUID</param>
        void StoreTerrain(double[,] terrain, UUID regionID);
        
        /// <summary>
        /// Load the latest terrain revision from region storage
        /// </summary>
        /// <param name="regionID">the region UUID</param>
        /// <returns>Heightfield data</returns>
        double[,] LoadTerrain(UUID regionID);

        void StoreLandObject(ILandObject Parcel);
        
        /// <summary>
        /// <list type="bullet">
        /// <item>delete from land where UUID=globalID</item>
        /// <item>delete from landaccesslist where LandUUID=globalID</item>
        /// </list>
        /// </summary>
        /// <param name="globalID"></param>
        void RemoveLandObject(UUID globalID);
        
        List<LandData> LoadLandObjects(UUID regionUUID);

        void StoreRegionSettings(RegionSettings rs);
        RegionSettings LoadRegionSettings(UUID regionUUID);
        RegionLightShareData LoadRegionWindlightSettings(UUID regionUUID);
        void StoreRegionWindlightSettings(RegionLightShareData wl);
        void RemoveRegionWindlightSettings(UUID regionID);
        UUID[] GetObjectIDs(UUID regionID);

        /// <summary>
        /// Load Environment settings from region storage
        /// </summary>
        /// <param name="regionUUID">the region UUID</param>
        /// <returns>LLSD string for viewer</returns>
        string LoadRegionEnvironmentSettings(UUID regionUUID);

        /// <summary>
        /// Store Environment settings into region storage
        /// </summary>
        /// <param name="regionUUID">the region UUID</param>
        /// <param name="settings">LLSD string from viewer</param>
        void StoreRegionEnvironmentSettings(UUID regionUUID, string settings);

        /// <summary>
        /// Delete Environment settings from region storage
        /// </summary>
        /// <param name="regionUUID">the region UUID</param>
        void RemoveRegionEnvironmentSettings(UUID regionUUID);

        void Shutdown();
    }
}