aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs
blob: 98228e4d3617950fd4e150122ef919be259ef215 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
/*
 * Copyright (c) Contributors, http://opensimulator.org/
 * See CONTRIBUTORS.TXT for a full list of copyright holders.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *     * Redistributions of source code must retain the above copyright
 *       notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above copyright
 *       notice, this list of conditions and the following disclaimer in the
 *       documentation and/or other materials provided with the distribution.
 *     * Neither the name of the OpenSimulator Project nor the
 *       names of its contributors may be used to endorse or promote products
 *       derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

using System.Collections.Generic;
using OpenMetaverse;
using OpenSim.Framework;

namespace OpenSim.Region.Framework.Interfaces
{
    public interface IAvatarFactoryModule
    {

        void SetAppearance(IScenePresence sp, Primitive.TextureEntry textureEntry, byte[] visualParams);

        /// <summary>
        /// Send the appearance of an avatar to others in the scene.
        /// </summary>
        /// <param name="agentId"></param>
        /// <returns></returns>
        bool SendAppearance(UUID agentId);

        /// <summary>
        /// Return the baked texture ids of the given agent.
        /// </summary>
        /// <param name="agentId"></param>
        /// <returns>An empty list if this agent has no baked textures (e.g. because it's a child agent)</returns>
        Dictionary<BakeType, Primitive.TextureEntryFace> GetBakedTextureFaces(UUID agentId);

        /// <summary>
        /// Save the baked textures for the given agent permanently in the asset database.
        /// </summary>
        /// <remarks>
        /// This is used to preserve apperance textures for NPCs
        /// </remarks>
        /// <param name="agentId"></param>
        /// <returns>true if a valid agent was found, false otherwise</returns>
        bool SaveBakedTextures(UUID agentId);

        bool ValidateBakedTextureCache(IScenePresence sp);
        void QueueAppearanceSend(UUID agentid);
        void QueueAppearanceSave(UUID agentid);
    }
}