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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Text;
using Axiom.Math;
using OpenSim.Framework.Console;
using OpenSim.Region.Environment.LandManagement;
using OpenSim.Region.Environment.Scenes;
using Key = libsecondlife.LLUUID;
using Rotation = libsecondlife.LLQuaternion;
using Vector = libsecondlife.LLVector3;
using LSLList = System.Collections.Generic.List<string>;
namespace OpenSim.Region.ExtensionsScriptModule
{
/// <summary>
/// A class inteded to act as an API for LSL-styled interpreted languages
/// </summary>
/// <remarks>Avoid at all costs. This should ONLY be used for LSL.</remarks>
internal class ScriptInterpretedAPI
{
protected Key m_object;
protected Scene m_scene;
/// <summary>
/// The scene in which this script is acting
/// </summary>
public Scene Scene
{
get { return m_scene; }
}
/// <summary>
/// The id of the object our script is supposed to be acting in
/// </summary>
public Key ObjectID
{
get { return m_object; }
}
/// <summary>
/// The object our script is supposed to be in
/// </summary>
public SceneObjectGroup Task
{
get { return Scene.Objects[ObjectID]; }
}
/// <summary>
/// Creates a new ScriptInterpretedAPI for a specified object
/// </summary>
/// <param name="world">The scene the object is located in</param>
/// <param name="member">The specific member being 'occupied' by the script</param>
public ScriptInterpretedAPI(Scene world, Key member)
{
m_scene = world;
m_object = member;
}
/// <summary>
/// Returns the absolute number of a integer value.
/// </summary>
/// <param name="val">Input</param>
/// <returns>Absolute number of input</returns>
public int osAbs(int val)
{
return Math.Abs(val);
}
public float osAcos(float val)
{
return (float) Math.Acos(val);
}
[Obsolete("Unimplemented")]
public void osAddToLandPassList(Key avatar, float hours)
{
Vector myPosition = Task.AbsolutePosition;
Land myParcel = Scene.LandManager.getLandObject(myPosition.X, myPosition.Y);
if (myParcel == null)
{
//Dont do anything!
}
MainLog.Instance.Warn("script",
"Unimplemented function called by script: osAddToLandPassList(Key avatar, float hours)");
return;
}
[Obsolete("Unimplemented")]
public void osAdjustSoundVolume(float volume)
{
MainLog.Instance.Warn("script", "Unimplemented function called by script: osAdjustSoundVolume(float volume)");
return;
}
[Obsolete("Unimplemented")]
public void osAllowInventoryDrop(int add)
{
return;
}
[Obsolete("Unimplemented")]
public float osAngleBetween(Rotation a, Rotation b)
{
Quaternion axA = new Quaternion(a.W, a.X, a.Y, a.Z);
Quaternion axB = new Quaternion(b.W, b.X, b.Y, b.Z);
return 0;
}
[Obsolete("Unimplemented")]
public void osApplyImpulse(Vector force, int local)
{
return;
}
[Obsolete("Unimplemented")]
public void osApplyRotationalImpulse(Vector force, int local)
{
return;
}
public float osAsin(float val)
{
return (float) Math.Asin(val);
}
public float osAtan2(float x, float y)
{
return (float) Math.Atan2(x, y);
}
[Obsolete("Unimplemented")]
public void osAttachToAvatar(Key avatar, int attachmentPoint)
{
return;
}
[Obsolete("Unimplemented")]
public Key osAvatarOnSitTarget()
{
//TODO: Follow this as Children is chanced to be of type entity to support ScenePresences
/*
foreach (KeyValuePair<Key, EntityBase> Child in Task.Children)
{
if (Child.Value is ScenePresence)
{
return Child.Value.uuid;
}
}
*/
return Key.Zero;
}
public Rotation osAxes2Rot(Vector fwd, Vector left, Vector up)
{
Quaternion axQ = new Quaternion();
Vector3 axFwd = new Vector3(fwd.X, fwd.Y, fwd.Z);
Vector3 axLeft = new Vector3(left.X, left.Y, left.Z);
Vector3 axUp = new Vector3(up.X, up.Y, up.Z);
axQ.FromAxes(axFwd, axLeft, axUp);
return new Rotation(axQ.x, axQ.y, axQ.z, axQ.w);
}
public Rotation osAxisAngle2Rot(Vector axis, float angle)
{
Quaternion axQ = Quaternion.FromAngleAxis(angle, new Vector3(axis.X, axis.Y, axis.Z));
return new Rotation(axQ.x, axQ.y, axQ.z, axQ.w);
}
public string osBase64ToString(string str)
{
Encoding enc = Encoding.UTF8;
return enc.GetString(Convert.FromBase64String(str));
}
[Obsolete("Unimplemented")]
public void osBreakAllLinks()
{
return;
}
[Obsolete("Unimplemented")]
public void osBreakLink()
{
return;
}
public LSLList osCSV2List(string src)
{
LSLList retVal = new LSLList();
retVal.AddRange(src.Split(','));
return retVal;
}
public int osCeil(float val)
{
return (int) Math.Ceiling(val);
}
[Obsolete("Unimplemented")]
public void osCloseRemoteDataChannel(Key channel)
{
return;
}
[Obsolete("Unimplemented")]
public float osCloud(Vector offset)
{
return 0.0f;
}
[Obsolete("Unimplemented")]
public void osCollisionFilter(string name, Key id, int accept)
{
return;
}
[Obsolete("Unimplemented")]
public void osCollisionSprite(string impact_sprite)
{
return;
}
public float osCos(float theta)
{
return (float) Math.Cos(theta);
}
public void osCreateLink(Key target, int parent)
{
if (Scene.Entities[target] is SceneObjectGroup)
Task.LinkToGroup((SceneObjectGroup) Scene.Entities[target]);
return;
}
[Obsolete("Partially Unimplemented")]
public LSLList osDeleteSubList(LSLList src, int start, int end)
{
if (start < 0 || end < 0)
{
throw new Exception("Unsupported at this time.");
}
src.RemoveRange(start, start - end + 1);
return src;
}
[Obsolete("Partially Unimplemented")]
public string osDeleteSubString(string src, int start, int end)
{
if (start < 0 || end < 0)
{
throw new Exception("Unsupported at this time.");
}
return src.Remove(start, start - end + 1);
}
[Obsolete("Unimplemented")]
public void osDetachFromAvatar(Key avatar)
{
return;
}
}
}
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