1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
|
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System.Collections.Generic;
using Nini.Config;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.Examples.SimpleModule
{
/// <summary>
/// Example region module.
/// </summary>
/// <remarks>
/// This is an old and unmaintained region module which uses the old style module interface. It is not loaded into
/// OpenSim by default. If you want to try enabling it, look in the bin folder of this project.
/// Please see the README.txt in this project on the filesystem for some more information.
/// Nonetheless, it may contain some useful example code so has been left here for now.
///
/// You can see bare bones examples of the more modern region module system in OpenSim/Region/OptionalModules/Example
/// </remarks>
public class RegionModule : IRegionModule
{
#region IRegionModule Members
private Scene m_scene;
public void Initialise(Scene scene, IConfigSource source)
{
m_scene = scene;
}
public void PostInitialise()
{
// RegionInfo regionInfo = m_scene.RegionInfo;
// Vector3 pos = new Vector3(110, 129, 27);
//AddCpuCounter(regionInfo, pos);
// AddComplexObjects(regionInfo, pos);
AddAvatars();
// AddFileSystemObjects();
}
// private void AddFileSystemObjects()
// {
// DirectoryInfo dirInfo = new DirectoryInfo(".");
// float x = 0;
// float z = 0;
// foreach (FileInfo fileInfo in dirInfo.GetFiles())
// {
// Vector3 filePos = new Vector3(100 + x, 129, 27 + z);
// x = x + 2;
// if (x > 50)
// {
// x = 0;
// z = z + 2;
// }
// FileSystemObject fileObject = new FileSystemObject(m_scene, fileInfo, filePos);
// m_scene.AddNewSceneObject(fileObject, true);
// }
// }
private void AddAvatars()
{
for (int i = 0; i < 1; i++)
{
MyNpcCharacter m_character = new MyNpcCharacter(m_scene);
m_scene.AddNewClient(m_character, PresenceType.Npc);
m_scene.AgentCrossing(m_character.AgentId, Vector3.Zero, false);
}
m_scene.ForEachScenePresence(delegate(ScenePresence sp)
{
if (!sp.IsChildAgent)
sp.AbsolutePosition =
new Vector3((float)Util.RandomClass.Next(100, 200), (float)Util.RandomClass.Next(30, 200), 2);
});
}
// private void AddComplexObjects(RegionInfo regionInfo, Vector3 pos)
// {
// int objs = 3;
// for (int i = 0; i < (objs*objs*objs); i++)
// {
// Vector3 posOffset = new Vector3((i % objs) * 4, ((i % (objs*objs)) / (objs)) * 4, (i / (objs*objs)) * 4);
// ComplexObject complexObject =
// new ComplexObject(m_scene, regionInfo.RegionHandle, UUID.Zero, pos + posOffset);
// m_scene.AddNewSceneObject(complexObject, true);
// }
// }
// private void AddCpuCounter(RegionInfo regionInfo, Vector3 pos)
// {
// SceneObjectGroup sceneObject =
// new CpuCounterObject(m_scene, regionInfo.RegionHandle, UUID.Zero, pos + new Vector3(1f, 1f, 1f));
// m_scene.AddNewSceneObject(sceneObject, true);
// }
public void Close()
{
m_scene = null;
}
public string Name
{
get { return GetType().AssemblyQualifiedName; }
}
public bool IsSharedModule
{
get { return false; }
}
#endregion
}
}
|