1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
|
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.Examples.SimpleModule
{
public class ComplexObject : SceneObjectGroup
{
private readonly Quaternion m_rotationDirection;
protected override bool InSceneBackup
{
get
{
return false;
}
}
private class RotatingWheel : SceneObjectPart
{
private readonly Quaternion m_rotationDirection;
public RotatingWheel()
{
}
public RotatingWheel(
UUID ownerID, Vector3 groupPosition, Vector3 offsetPosition, Quaternion rotationDirection)
: base(ownerID, PrimitiveBaseShape.Default, groupPosition, Quaternion.Identity, offsetPosition)
{
m_rotationDirection = rotationDirection;
Flags |= PrimFlags.Touch;
}
public override void UpdateMovement()
{
UpdateRotation(RotationOffset * m_rotationDirection);
}
}
public override void UpdateMovement()
{
UpdateGroupRotationR(m_rootPart.RotationOffset * m_rotationDirection);
base.UpdateMovement();
}
public ComplexObject()
{
}
public ComplexObject(Scene scene, ulong regionHandle, UUID ownerID, uint localID, Vector3 pos)
: base(ownerID, pos, PrimitiveBaseShape.Default)
{
m_rotationDirection = new Quaternion(0.05f, 0.1f, 0.15f);
AddPart(
new RotatingWheel(ownerID, pos, new Vector3(0, 0, 0.75f),
new Quaternion(0.05f, 0, 0)));
AddPart(
new RotatingWheel(ownerID, pos, new Vector3(0, 0, -0.75f),
new Quaternion(-0.05f, 0, 0)));
AddPart(
new RotatingWheel(ownerID, pos, new Vector3(0, 0.75f, 0),
new Quaternion(0.5f, 0, 0.05f)));
AddPart(
new RotatingWheel(ownerID, pos, new Vector3(0, -0.75f, 0),
new Quaternion(-0.5f, 0, -0.05f)));
AddPart(
new RotatingWheel(ownerID, pos, new Vector3(0.75f, 0, 0),
new Quaternion(0, 0.5f, 0.05f)));
AddPart(
new RotatingWheel(ownerID, pos, new Vector3(-0.75f, 0, 0),
new Quaternion(0, -0.5f, -0.05f)));
RootPart.Flags |= PrimFlags.Touch;
}
public override void OnGrabPart(SceneObjectPart part, Vector3 offsetPos, IClientAPI remoteClient)
{
m_parts.Remove(part.UUID);
remoteClient.SendKillObject(m_regionHandle, part.LocalId);
remoteClient.AddMoney(1);
remoteClient.SendChatMessage("Poof!", 1, AbsolutePosition, "Party Party", UUID.Zero, (byte)ChatSourceType.Object, (byte)ChatAudibleLevel.Fully);
}
public override void OnGrabGroup(Vector3 offsetPos, IClientAPI remoteClient)
{
if (m_parts.Count == 1)
{
m_parts.Remove(m_rootPart.UUID);
m_scene.DeleteSceneObject(this, false);
remoteClient.SendKillObject(m_regionHandle, m_rootPart.LocalId);
remoteClient.AddMoney(50);
remoteClient.SendChatMessage("KABLAM!!!", 1, AbsolutePosition, "Groupie Groupie", UUID.Zero, (byte)ChatSourceType.Object, (byte)ChatAudibleLevel.Fully);
}
}
}
}
|