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using System;
using System.Collections.Generic;
using System.Text;
using OpenSim.Region.Environment.Scenes;
using libsecondlife;
using OpenSim.Framework.Types;
using System.Timers;
namespace SimpleApp
{
public class MySceneObject : SceneObject
{
LLVector3 delta = new LLVector3(0.1f, 0.1f, 0.1f);
public MySceneObject(Scene world, LLUUID ownerID, uint localID, LLVector3 pos, PrimitiveBaseShape shape)
: base(world, ownerID, localID, pos, shape )
{
Timer timer = new Timer();
timer.Enabled = true;
timer.Interval = 100;
timer.Elapsed += new ElapsedEventHandler(this.Heartbeat);
}
public void Heartbeat(object sender, EventArgs e)
{
if (rootPrimitive.Scale.X > 1)
{
delta = new LLVector3(-0.1f, -0.1f, -0.1f);
}
if (rootPrimitive.Scale.X < 0.2f)
{
delta = new LLVector3(0.1f, 0.1f, 0.1f);
}
rootPrimitive.ResizeGoup(rootPrimitive.Scale + delta);
update();
}
}
}
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