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path: root/OpenSim/Region/Examples/SimpleApp/ComplexObject.cs
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using System;
using System.Collections.Generic;
using System.Text;
using OpenSim.Region.Environment.Scenes;
using Axiom.Math;
using libsecondlife;
using OpenSim.Framework.Types;

namespace SimpleApp
{
    public class ComplexObject : SceneObjectGroup
    {
        private LLQuaternion m_rotationDirection;
        
        private class RotatingWheel : SceneObjectPart
        {
            private static LLQuaternion m_rotationDirection = new LLQuaternion(0.05f, 0, 0);

            public RotatingWheel(ulong regionHandle, SceneObjectGroup parent, LLUUID ownerID, uint localID, LLVector3 groupPosition, LLVector3 offsetPosition)
                : base(regionHandle, parent, ownerID, localID, BoxShape.Default, groupPosition, offsetPosition )
            {
            }

            public override void UpdateMovement()
            {
                UpdateRotation(RotationOffset * m_rotationDirection);
            }
        }

        public override void UpdateMovement()
        {
            UpdateGroupRotation(Rotation * m_rotationDirection);
            
            base.UpdateMovement();
        }

        public ComplexObject(Scene scene, ulong regionHandle, LLUUID ownerID, uint localID, LLVector3 pos )
            : base(scene, regionHandle, ownerID, localID, pos, BoxShape.Default )
        {
            m_rotationDirection = new LLQuaternion(0.05f, 0.1f, 0.15f);
            
            AddPart(new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new LLVector3(0, 0, 1f)));
            AddPart(new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new LLVector3(0, 0, -1f)));
        }
    }
}