aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Environment/Scenes/UndoState.cs
blob: f16bb34644e8590ec77c7deb2d35bd26f735d939 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
/*
 * Copyright (c) Contributors, http://opensimulator.org/
 * See CONTRIBUTORS.TXT for a full list of copyright holders.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *     * Redistributions of source code must retain the above copyright
 *       notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above copyright
 *       notice, this list of conditions and the following disclaimer in the
 *       documentation and/or other materials provided with the distribution.
 *     * Neither the name of the OpenSim Project nor the
 *       names of its contributors may be used to endorse or promote products
 *       derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

using libsecondlife;

namespace OpenSim.Region.Environment.Scenes
{
    public class UndoState
    {
        public LLVector3 Position = LLVector3.Zero;
        public LLQuaternion Rotation = LLQuaternion.Identity;
        public LLVector3 Scale = LLVector3.Zero;

        public UndoState(LLVector3 pos, LLQuaternion rot, LLVector3 scale)
        {
            Position = pos;
            Rotation = rot;
            Scale = scale;
        }

        public UndoState(SceneObjectPart part)
        {
            if (part != null)
            {
                if (part.ParentID == 0)
                {
                    Position = part.AbsolutePosition;
                    Rotation = part.RotationOffset;
                }
                else
                {
                    Position = part.GroupPosition;
                    Rotation = part.RotationOffset;
                    Scale = part.Shape.Scale;
                }
            }
        }

        public UndoState()
        {
        }

        public bool Compare(SceneObjectPart part)
        {
            if (part != null)
            {
                if (part.ParentID == 0)
                {
                    if (Position == part.AbsolutePosition && Rotation == part.RotationOffset)
                        return true;
                    else
                        return false;
                }
                else
                {
                    if (Position == part.GroupPosition && Rotation == part.RotationOffset && Scale == part.Shape.Scale)
                        return true;
                    else
                        return false;
                }
            }
            return false;
        }

        public void PlaybackState(SceneObjectPart part)
        {
            if (part != null)
            {
                part.m_undoing = true;

                if (part.ParentID == 0)
                {
                    part.ParentGroup.AbsolutePosition = Position;
                    part.UpdateRotation(Rotation);
                    part.ParentGroup.ScheduleGroupForTerseUpdate();
                }
                else
                {
                    part.OffsetPosition = Position;
                    part.UpdateRotation(Rotation);
                    part.Resize(Scale);
                    part.ScheduleTerseUpdate();
                }
                part.m_undoing = false;
            }
        }
    }
}