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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using NUnit.Framework;
using NUnit.Framework.SyntaxHelpers;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Tests.Common.Mock;
using OpenSim.Tests.Common.Setup;
namespace OpenSim.Region.Environment.Scenes.Tests
{
/// <summary>
/// Scene presence tests
/// </summary>
[TestFixture]
public class ScenePresenceTests
{
/// <summary>
/// Test adding a root agent to a scene. Doesn't yet actually complete crossing the agent into the scene.
/// </summary>
[Test]
public void TestAddRootAgent()
{
Scene scene = SceneSetupHelpers.SetupScene();
UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001");
string firstName = "testfirstname";
AgentCircuitData agent = new AgentCircuitData();
agent.AgentID = agentId;
agent.firstname = firstName;
agent.lastname = "testlastname";
agent.SessionID = UUID.Zero;
agent.SecureSessionID = UUID.Zero;
agent.circuitcode = 123;
agent.BaseFolder = UUID.Zero;
agent.InventoryFolder = UUID.Zero;
agent.startpos = Vector3.Zero;
agent.CapsPath = "http://wibble.com";
scene.NewUserConnection(agent);
scene.AddNewClient(new TestClient(agent, scene));
ScenePresence presence = scene.GetScenePresence(agentId);
Assert.That(presence, Is.Not.Null, "presence is null");
Assert.That(presence.Firstname, Is.EqualTo(firstName), "First name not same");
}
/// <summary>
/// Test removing an uncrossed root agent from a scene.
/// </summary>
[Test]
public void TestRemoveRootAgent()
{
Scene scene = SceneSetupHelpers.SetupScene();
UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001");
SceneSetupHelpers.AddRootAgent(scene, agentId);
scene.RemoveClient(agentId);
ScenePresence presence = scene.GetScenePresence(agentId);
Assert.That(presence, Is.Null, "presence is not null");
}
}
}
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