aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Environment/Scenes/SceneObject.cs
blob: 9e8135ff3c0f7868fea2b1e914c86fa086b18826 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*     * Redistributions of source code must retain the above copyright
*       notice, this list of conditions and the following disclaimer.
*     * Redistributions in binary form must reproduce the above copyright
*       notice, this list of conditions and the following disclaimer in the
*       documentation and/or other materials provided with the distribution.
*     * Neither the name of the OpenSim Project nor the
*       names of its contributors may be used to endorse or promote products
*       derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* 
*/
using System.Collections.Generic;
using System.Text;
using libsecondlife;
using libsecondlife.Packets;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using OpenSim.Physics.Manager;

namespace OpenSim.Region.Environment.Scenes
{
    public class SceneObject : EntityBase
    {
        private Encoding enc = Encoding.ASCII;
        private Dictionary<LLUUID, Primitive> ChildPrimitives = new Dictionary<LLUUID, Primitive>(); //list of all primitive id's that are part of this group
        public Primitive rootPrimitive;
        private new Scene m_world;
        protected ulong m_regionHandle;

        private bool physicsEnabled = false;
        private PhysicsScene m_PhysScene;
        private PhysicsActor m_PhysActor;

        private EventManager m_eventManager;

        public bool isSelected = false;

        public PhysicsScene PhysScene
        {
            get
            {
                return m_PhysScene;
            }
        }

        public PhysicsActor PhysActor
        {
            get
            {
                return m_PhysActor;
            }
        }

        public LLUUID rootUUID
        {
            get
            {
                this.m_uuid = this.rootPrimitive.m_uuid;
                return this.m_uuid;
            }
        }

        public uint rootLocalID
        {
            get
            {
                this.m_localId = this.rootPrimitive.LocalId;
                return this.LocalId;
            }
        }

        public int primCount
        {
            get
            {
                return this.ChildPrimitives.Count;
            }
        }

        public Dictionary<LLUUID, Primitive> Children
        {
            get
            {
                return this.ChildPrimitives;
            }
        }

        /// <summary>
        /// 
        /// </summary>
        public SceneObject(Scene world, EventManager eventManager, LLUUID ownerID, uint localID, LLVector3 pos, PrimitiveBaseShape shape)
        {
            m_regionHandle = world.RegionInfo.RegionHandle;
            m_world = world;
            m_eventManager = eventManager;

            this.Pos = pos;
            this.CreateRootFromShape(ownerID, localID, shape, pos);

            registerEvents();

        }

        /// <summary>
        /// 
        /// </summary>
        /// <remarks>Need a null constructor for duplication</remarks>
        public SceneObject()
        {

        }

        public void registerEvents()
        {
            m_eventManager.OnBackup += new EventManager.OnBackupDelegate(ProcessBackup);
            m_eventManager.OnParcelPrimCountUpdate += new EventManager.OnParcelPrimCountUpdateDelegate(ProcessParcelPrimCountUpdate);
        }

        public void unregisterEvents()
        {
            m_eventManager.OnBackup -= new EventManager.OnBackupDelegate(ProcessBackup);
            m_eventManager.OnParcelPrimCountUpdate -= new EventManager.OnParcelPrimCountUpdateDelegate(ProcessParcelPrimCountUpdate);
        }

        /// <summary>
        /// Processes backup
        /// </summary>
        /// <param name="datastore"></param>
        public void ProcessBackup(OpenSim.Region.Interfaces.IRegionDataStore datastore)
        {
            datastore.StoreObject(this);
        }

        /// <summary>
        /// Sends my primitive info to the land manager for it to keep tally of all of the prims!
        /// </summary>
        private void ProcessParcelPrimCountUpdate()
        {

            m_eventManager.TriggerParcelPrimCountAdd(this);         
        }

        /// <summary>
        /// 
        /// </summary>
        /// <param name="addPacket"></param>
        /// <param name="agentID"></param>
        /// <param name="localID"></param>
        public void CreateRootFromShape(LLUUID agentID, uint localID, PrimitiveBaseShape shape, LLVector3 pos)
        {

            this.rootPrimitive = new Primitive(this.m_regionHandle, this.m_world, agentID, localID, true, this, this, shape, pos);
            this.m_children.Add(rootPrimitive);

            this.ChildPrimitives.Add(this.rootUUID, this.rootPrimitive);
        }

        /// <summary>
        /// 
        /// </summary>
        /// <param name="data"></param>
        public void CreateFromBytes(byte[] data)
        {

        }

        /// <summary>
        /// Makes a copy of this SceneObject (and child primitives)
        /// </summary>
        /// <returns>A complete copy of the object</returns>
        public new SceneObject Copy()
        {
            SceneObject dupe = new SceneObject();

            dupe.m_world = this.m_world;
            dupe.m_eventManager = this.m_eventManager;
            dupe.m_regionHandle = this.m_regionHandle;
            Primitive newRoot = this.rootPrimitive.Copy(dupe, dupe);
            dupe.rootPrimitive = newRoot;

            dupe.m_children.Add(dupe.rootPrimitive);
            dupe.rootPrimitive.Pos = this.Pos;
            dupe.Rotation = this.Rotation;
            dupe.LocalId = m_world.PrimIDAllocate();

            dupe.registerEvents();
            return dupe;
        }

        /// <summary>
        /// 
        /// </summary>
        public void DeleteAllChildren()
        {
            this.m_children.Clear();
            this.ChildPrimitives.Clear();
            this.rootPrimitive = null;
            unregisterEvents();
        }

        /// <summary>
        /// 
        /// </summary>
        /// <param name="primObject"></param>
        public void AddNewChildPrims(SceneObject primObject)
        {
            this.rootPrimitive.AddNewChildren(primObject);
        }

        public void AddChildToList(Primitive prim)
        {
            if (!this.ChildPrimitives.ContainsKey(prim.m_uuid))
            {
                this.ChildPrimitives.Add(prim.m_uuid, prim);
            }
        }
        /// <summary>
        /// 
        /// </summary>
        /// <param name="primID"></param>
        /// <returns></returns>
        public Primitive HasChildPrim(LLUUID primID)
        {
            if (this.ChildPrimitives.ContainsKey(primID))
            {
                return this.ChildPrimitives[primID];
            }

            return null;
        }

        /// <summary>
        /// 
        /// </summary>
        /// <param name="localID"></param>
        /// <returns></returns>
        public Primitive HasChildPrim(uint localID)
        {
            Primitive returnPrim = null;
            foreach (Primitive prim in this.ChildPrimitives.Values)
            {
                if (prim.LocalId == localID)
                {
                    returnPrim = prim;
                    break;
                }
            }
            return returnPrim;
        }

        public void SendAllChildPrimsToClient(IClientAPI client)
        {
            this.rootPrimitive.SendFullUpdateForAllChildren(client);
        }

        /// <summary>
        /// 
        /// </summary>
        public override void BackUp()
        {

        }

        /// <summary>
        /// 
        /// </summary>
        /// <param name="offset"></param>
        /// <param name="pos"></param>
        /// <param name="remoteClient"></param>
        public void GrapMovement(LLVector3 offset, LLVector3 pos, IClientAPI remoteClient)
        {
            this.rootPrimitive.Pos = pos;
            this.rootPrimitive.SendTerseUpdateForAllChildren(remoteClient);
        }

        /// <summary>
        /// 
        /// </summary>
        /// <param name="client"></param>
        public void GetProperites(IClientAPI client)
        {
            ObjectPropertiesPacket proper = new ObjectPropertiesPacket();
            proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1];
            proper.ObjectData[0] = new ObjectPropertiesPacket.ObjectDataBlock();
            proper.ObjectData[0].ItemID = LLUUID.Zero;
            proper.ObjectData[0].CreationDate = (ulong)this.rootPrimitive.CreationDate;
            proper.ObjectData[0].CreatorID = this.rootPrimitive.CreatorID;
            proper.ObjectData[0].FolderID = LLUUID.Zero;
            proper.ObjectData[0].FromTaskID = LLUUID.Zero;
            proper.ObjectData[0].GroupID = LLUUID.Zero;
            proper.ObjectData[0].InventorySerial = 0;
            proper.ObjectData[0].LastOwnerID = this.rootPrimitive.LastOwnerID;
            proper.ObjectData[0].ObjectID = this.rootUUID;
            proper.ObjectData[0].OwnerID = this.rootPrimitive.OwnerID;
            proper.ObjectData[0].TouchName = enc.GetBytes(this.rootPrimitive.TouchName + "\0");
            proper.ObjectData[0].TextureID = new byte[0];
            proper.ObjectData[0].SitName = enc.GetBytes(this.rootPrimitive.SitName + "\0");
            proper.ObjectData[0].Name = enc.GetBytes(this.rootPrimitive.Name + "\0");
            proper.ObjectData[0].Description = enc.GetBytes(this.rootPrimitive.Description + "\0");
            proper.ObjectData[0].OwnerMask = this.rootPrimitive.OwnerMask;
            proper.ObjectData[0].NextOwnerMask = this.rootPrimitive.NextOwnerMask;
            proper.ObjectData[0].GroupMask = this.rootPrimitive.GroupMask;
            proper.ObjectData[0].EveryoneMask = this.rootPrimitive.EveryoneMask;
            proper.ObjectData[0].BaseMask = this.rootPrimitive.BaseMask;

            client.OutPacket(proper);
        }

    }
}