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using System;
using System.Collections.Generic;
using System.Text;
namespace OpenSim.Region.Environment.Scenes
{
/// <summary>
/// A class for triggering remote scene events.
/// </summary>
public class EventManager
{
public delegate void OnFrameDelegate();
public event OnFrameDelegate OnFrame;
public delegate void OnNewPresenceDelegate(ScenePresence presence);
public event OnNewPresenceDelegate OnNewPresence;
public delegate void OnNewPrimitiveDelegate(PrimitiveOld prim);
public event OnNewPrimitiveDelegate OnNewPrimitive;
public delegate void OnRemovePresenceDelegate(libsecondlife.LLUUID uuid);
public event OnRemovePresenceDelegate OnRemovePresence;
public void TriggerOnFrame()
{
if (OnFrame != null)
{
OnFrame();
}
}
public void TriggerOnNewPrimitive(PrimitiveOld prim)
{
if (OnNewPrimitive != null)
OnNewPrimitive(prim);
}
public void TriggerOnNewPresence(ScenePresence presence)
{
if (OnNewPresence != null)
OnNewPresence(presence);
}
public void TriggerOnRemovePresence(libsecondlife.LLUUID uuid)
{
if (OnRemovePresence != null)
{
OnRemovePresence(uuid);
}
}
}
}
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