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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using libsecondlife;
using System;
using OpenSim.Framework;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.LandManagement;
namespace OpenSim.Region.Environment.Scenes
{
/// <summary>
/// A class for triggering remote scene events.
/// </summary>
public class EventManager
{
public delegate void OnFrameDelegate();
public event OnFrameDelegate OnFrame;
public delegate void ClientMovement(ScenePresence client);
public event ClientMovement OnClientMovement;
public delegate void OnBackupDelegate(IRegionDataStore datastore);
public event OnBackupDelegate OnBackup;
public delegate void OnNewClientDelegate(IClientAPI client);
public event OnNewClientDelegate OnNewClient;
public delegate void OnNewPresenceDelegate(ScenePresence presence);
public event OnNewPresenceDelegate OnNewPresence;
public delegate void OnRemovePresenceDelegate(LLUUID agentId);
public event OnRemovePresenceDelegate OnRemovePresence;
public delegate void OnParcelPrimCountUpdateDelegate();
public event OnParcelPrimCountUpdateDelegate OnParcelPrimCountUpdate;
public delegate void OnParcelPrimCountAddDelegate(SceneObjectGroup obj);
public event OnParcelPrimCountAddDelegate OnParcelPrimCountAdd;
public delegate void OnPluginConsoleDelegate(string[] args);
public event OnPluginConsoleDelegate OnPluginConsole;
public delegate void OnShutdownDelegate();
public event OnShutdownDelegate OnShutdown;
public delegate void ObjectGrabDelegate(uint localID, LLVector3 offsetPos, IClientAPI remoteClient);
public delegate void OnPermissionErrorDelegate(LLUUID user, string reason);
public event ObjectGrabDelegate OnObjectGrab;
public event OnPermissionErrorDelegate OnPermissionError;
public delegate void NewRezScript(uint localID, LLUUID itemID, string script);
public event NewRezScript OnRezScript;
public delegate void RemoveScript(uint localID, LLUUID itemID);
public event RemoveScript OnRemoveScript;
public delegate bool SceneGroupMoved(LLUUID groupID, LLVector3 delta);
public event SceneGroupMoved OnSceneGroupMove;
public delegate void SceneGroupGrabed(LLUUID groupID, LLVector3 offset, LLUUID userID);
public event SceneGroupGrabed OnSceneGroupGrab;
public delegate void LandObjectAdded(Land newParcel, LLUUID regionUUID);
public event LandObjectAdded OnLandObjectAdded;
public delegate void LandObjectRemoved(LLUUID globalID);
public event LandObjectRemoved OnLandObjectRemoved;
public delegate void AvatarEnteringNewParcel(ScenePresence avatar, int localLandID, LLUUID regionID);
public event AvatarEnteringNewParcel OnAvatarEnteringNewParcel;
public delegate void NewGridInstantMessage(GridInstantMessage message);
public event NewGridInstantMessage OnGridInstantMessageToIMModule;
public event NewGridInstantMessage OnGridInstantMessageToFriendsModule;
public event NewGridInstantMessage OnGridInstantMessageToGroupsModule;
public delegate void ScriptChangedEvent(uint localID, uint change);
public event ScriptChangedEvent OnScriptChangedEvent;
public class MoneyTransferArgs : System.EventArgs
{
public LLUUID sender;
public LLUUID reciever;
// Always false. The SL protocol sucks.
public bool authenticated = false;
public int amount;
public int transactiontype;
public string description;
public MoneyTransferArgs(LLUUID asender, LLUUID areciever, int aamount, int atransactiontype, string adescription) {
sender = asender;
reciever = areciever;
amount = aamount;
transactiontype = atransactiontype;
description = adescription;
}
}
public delegate void MoneyTransferEvent(Object sender, MoneyTransferArgs e);
public event MoneyTransferEvent OnMoneyTransfer;
public void TriggerOnScriptChangedEvent(uint localID, uint change)
{
if (OnScriptChangedEvent != null)
OnScriptChangedEvent(localID,change);
}
public void TriggerOnClientMovement(ScenePresence avatar)
{
if (OnClientMovement != null)
OnClientMovement(avatar);
}
public void TriggerPermissionError(LLUUID user, string reason)
{
if (OnPermissionError != null)
OnPermissionError(user, reason);
}
public void TriggerOnPluginConsole(string[] args)
{
if (OnPluginConsole != null)
OnPluginConsole(args);
}
public void TriggerOnFrame()
{
if (OnFrame != null)
{
OnFrame();
}
}
public void TriggerOnNewClient(IClientAPI client)
{
if (OnNewClient != null)
OnNewClient(client);
}
public void TriggerOnNewPresence(ScenePresence presence)
{
if (OnNewPresence != null)
OnNewPresence(presence);
}
public void TriggerOnRemovePresence(LLUUID agentId)
{
if (OnRemovePresence != null)
{
OnRemovePresence(agentId);
}
}
public void TriggerOnBackup(IRegionDataStore dstore)
{
if (OnBackup != null)
{
OnBackup(dstore);
}
}
public void TriggerParcelPrimCountUpdate()
{
if (OnParcelPrimCountUpdate != null)
{
OnParcelPrimCountUpdate();
}
}
public void TriggerMoneyTransfer(Object sender, MoneyTransferArgs e)
{
if (OnMoneyTransfer != null)
{
OnMoneyTransfer(sender, e);
}
}
public void TriggerParcelPrimCountAdd(SceneObjectGroup obj)
{
if (OnParcelPrimCountAdd != null)
{
OnParcelPrimCountAdd(obj);
}
}
public void TriggerShutdown()
{
if (OnShutdown != null)
OnShutdown();
}
public void TriggerObjectGrab(uint localID, LLVector3 offsetPos, IClientAPI remoteClient)
{
if (OnObjectGrab != null)
{
OnObjectGrab(localID, offsetPos, remoteClient);
}
}
public void TriggerRezScript(uint localID, LLUUID itemID, string script)
{
if (OnRezScript != null)
{
OnRezScript(localID, itemID, script);
}
}
public void TriggerRemoveScript(uint localID, LLUUID itemID)
{
if (OnRemoveScript != null)
{
OnRemoveScript(localID, itemID);
}
}
public bool TriggerGroupMove(LLUUID groupID, LLVector3 delta)
{
if (OnSceneGroupMove != null)
{
return OnSceneGroupMove(groupID, delta);
}
return true;
}
public void TriggerGroupGrab(LLUUID groupID, LLVector3 offset, LLUUID userID)
{
if (OnSceneGroupGrab != null)
{
OnSceneGroupGrab(groupID, offset, userID);
}
}
public void TriggerLandObjectAdded(Land newParcel, LLUUID regionID)
{
if (OnLandObjectAdded != null)
{
OnLandObjectAdded(newParcel, regionID);
}
}
public void TriggerLandObjectRemoved(LLUUID globalID)
{
if (OnLandObjectRemoved != null)
{
OnLandObjectRemoved(globalID);
}
}
public void TriggerLandObjectUpdated(uint localParcelID, Land newParcel)
{
//triggerLandObjectRemoved(localParcelID);
TriggerLandObjectAdded(newParcel, newParcel.m_scene.RegionInfo.RegionID);
}
public void TriggerAvatarEnteringNewParcel(ScenePresence avatar, int localLandID, LLUUID regionID)
{
if (OnAvatarEnteringNewParcel != null)
{
OnAvatarEnteringNewParcel(avatar, localLandID, regionID);
}
}
///<summary>Used to pass instnat messages around between the Scene, the Friends Module and the Instant Messsage Module</summary>
///<param name="message">Object containing the Instant Message Data</param>
///<param name="whichModule">A bit vector containing the modules to send the message to</param>
public void TriggerGridInstantMessage(GridInstantMessage message, InstantMessageReceiver whichModule)
{
if ((whichModule & InstantMessageReceiver.IMModule) != 0)
{
if (OnGridInstantMessageToIMModule != null)
{
OnGridInstantMessageToIMModule(message);
}
}
if ((whichModule & InstantMessageReceiver.FriendsModule) != 0)
{
if (OnGridInstantMessageToFriendsModule != null)
{
OnGridInstantMessageToFriendsModule(message);
}
}
}
}
}
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