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using libsecondlife;
namespace OpenSim.Region.Environment.Scenes
{
/// <summary>
/// A class for triggering remote scene events.
/// </summary>
public class EventManager
{
public delegate void OnFrameDelegate();
public event OnFrameDelegate OnFrame;
public delegate void OnBackupDelegate(Interfaces.IRegionDataStore datastore);
public event OnBackupDelegate OnBackup;
public delegate void OnNewPresenceDelegate(ScenePresence presence);
public event OnNewPresenceDelegate OnNewPresence;
public delegate void OnRemovePresenceDelegate(LLUUID uuid);
public event OnRemovePresenceDelegate OnRemovePresence;
public delegate void OnParcelPrimCountUpdateDelegate();
public event OnParcelPrimCountUpdateDelegate OnParcelPrimCountUpdate;
public delegate void OnParcelPrimCountAddDelegate(SceneObject obj);
public event OnParcelPrimCountAddDelegate OnParcelPrimCountAdd;
public void TriggerOnFrame()
{
if (OnFrame != null)
{
OnFrame();
}
}
public void TriggerOnNewPresence(ScenePresence presence)
{
if (OnNewPresence != null)
OnNewPresence(presence);
}
public void TriggerOnRemovePresence(LLUUID uuid)
{
if (OnRemovePresence != null)
{
OnRemovePresence(uuid);
}
}
public void TriggerOnBackup(Interfaces.IRegionDataStore dstore)
{
if (OnBackup != null)
{
OnBackup(dstore);
}
}
public void TriggerParcelPrimCountUpdate()
{
if (OnParcelPrimCountUpdate != null)
{
OnParcelPrimCountUpdate();
}
}
public void TriggerParcelPrimCountAdd(SceneObject obj)
{
if (OnParcelPrimCountAdd != null)
{
OnParcelPrimCountAdd(obj);
}
}
}
}
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