aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Environment/Scenes/PrimitiveOld.cs
blob: 4213a185dabaf2a0a9618a8805c61a42ffa00d1b (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583

/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*     * Redistributions of source code must retain the above copyright
*       notice, this list of conditions and the following disclaimer.
*     * Redistributions in binary form must reproduce the above copyright
*       notice, this list of conditions and the following disclaimer in the
*       documentation and/or other materials provided with the distribution.
*     * Neither the name of the OpenSim Project nor the
*       names of its contributors may be used to endorse or promote products
*       derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* 
*/
using System;
using System.Collections.Generic;
using System.Text;
using Axiom.MathLib;
using libsecondlife;
using libsecondlife.Packets;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Inventory;
using OpenSim.Framework.Types;
using OpenSim.Physics.Manager;

namespace OpenSim.Region.Environment.Scenes
{
    public class PrimitiveOld : Entity
    {
        internal PrimData primData;
        private LLVector3 positionLastFrame = new LLVector3(0, 0, 0);
       // private Dictionary<uint, IClientAPI> m_clientThreads;
        private ulong m_regionHandle;
        private const uint FULL_MASK_PERMISSIONS = 2147483647;
        private bool physicsEnabled = false;
        private byte updateFlag = 0;
        private uint flags = 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456 + 128;

        private Dictionary<LLUUID, InventoryItem> inventoryItems;

        #region Properties

        public LLVector3 Scale
        {
            set
            {
                this.primData.Scale = value;
                //this.dirtyFlag = true;
            }
            get
            {
                return this.primData.Scale;
            }
        }

        public PhysicsActor PhysActor
        {
            set
            {
                this._physActor = value;
            }
        }

        public override LLVector3 Pos
        {
            get
            {
                return base.Pos;
            }
            set
            {
                base.Pos = value;
            }
        }
        #endregion

        /// <summary>
        /// 
        /// </summary>
        /// <param name="clientThreads"></param>
        /// <param name="regionHandle"></param>
        /// <param name="world"></param>
        public PrimitiveOld( ulong regionHandle, Scene world)
        {
           // m_clientThreads = clientThreads;
            m_regionHandle = regionHandle;
            m_world = world;
            inventoryItems = new Dictionary<LLUUID, InventoryItem>();
        }

        /// <summary>
        /// 
        /// </summary>
        /// <param name="regionHandle"></param>
        /// <param name="world"></param>
        /// <param name="addPacket"></param>
        /// <param name="ownerID"></param>
        /// <param name="localID"></param>
        public PrimitiveOld(ulong regionHandle, Scene world, ObjectAddPacket addPacket, LLUUID ownerID, uint localID)
        {
            // m_clientThreads = clientThreads;
            m_regionHandle = regionHandle;
            m_world = world;
            inventoryItems = new Dictionary<LLUUID, InventoryItem>();
            this.CreateFromPacket(addPacket, ownerID, localID);
        }

        /// <summary>
        /// 
        /// </summary>
        /// <param name="clientThreads"></param>
        /// <param name="regionHandle"></param>
        /// <param name="world"></param>
        /// <param name="owner"></param>
        /// <param name="fullID"></param>
        /// <param name="localID"></param>
        public PrimitiveOld( ulong regionHandle, Scene world, LLUUID owner, LLUUID fullID, uint localID)
        {
          //  m_clientThreads = clientThreads;
            m_regionHandle = regionHandle;
            m_world = world;
            inventoryItems = new Dictionary<LLUUID, InventoryItem>();
            this.primData = new PrimData();
            this.primData.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
            this.primData.OwnerID = owner;
            this.primData.FullID = this.uuid = fullID;
            this.primData.LocalID = m_localId = localID;
        }

        /// <summary>
        /// Constructor to create a default cube 
        /// </summary>
        /// <param name="clientThreads"></param>
        /// <param name="regionHandle"></param>
        /// <param name="world"></param>
        /// <param name="owner"></param>
        /// <param name="localID"></param>
        /// <param name="position"></param>
        public PrimitiveOld( ulong regionHandle, Scene world, LLUUID owner, uint localID, LLVector3 position)
        {
            //m_clientThreads = clientThreads;
            m_regionHandle = regionHandle;
            m_world = world;
            inventoryItems = new Dictionary<LLUUID, InventoryItem>();
            this.primData = PrimData.DefaultCube();
            this.primData.OwnerID = owner;
            this.primData.LocalID = m_localId = localID;
            this.Pos = this.primData.Position = position;

            this.updateFlag = 1;
        }

        /// <summary>
        /// 
        /// </summary>
        /// <returns></returns>
        public byte[] GetByteArray()
        {
            byte[] result = null;
            List<byte[]> dataArrays = new List<byte[]>();
            dataArrays.Add(primData.ToBytes());
            foreach (Entity child in children)
            {
                if (child is PrimitiveOld)
                {
                    dataArrays.Add(((PrimitiveOld)child).GetByteArray());
                }
            }
            byte[] primstart = Helpers.StringToField("<Prim>");
            byte[] primend = Helpers.StringToField("</Prim>");
            int totalLength = primstart.Length + primend.Length;
            for (int i = 0; i < dataArrays.Count; i++)
            {
                totalLength += dataArrays[i].Length;
            }

            result = new byte[totalLength];
            int arraypos = 0;
            Array.Copy(primstart, 0, result, 0, primstart.Length);
            arraypos += primstart.Length;
            for (int i = 0; i < dataArrays.Count; i++)
            {
                Array.Copy(dataArrays[i], 0, result, arraypos, dataArrays[i].Length);
                arraypos += dataArrays[i].Length;
            }
            Array.Copy(primend, 0, result, arraypos, primend.Length);

            return result;
        }

        #region Overridden Methods

        /// <summary>
        /// 
        /// </summary>
        public override void update()
        {
            if (this.updateFlag == 1) // is a new prim just been created/reloaded 
            {
                this.SendFullUpdateToAllClients();
                this.updateFlag = 0;
            }
            if (this.updateFlag == 2) //some change has been made so update the clients
            {
                this.SendTerseUpdateToALLClients();
                this.updateFlag = 0;
            }
        }

        /// <summary>
        /// 
        /// </summary>
        public override void BackUp()
        {

        }

        #endregion

        #region Packet handlers

        /// <summary>
        /// 
        /// </summary>
        /// <param name="pos"></param>
        public void UpdatePosition(LLVector3 pos)
        {
            this.Pos = new LLVector3(pos.X, pos.Y, pos.Z);
            this.updateFlag = 2;
        }

        /// <summary>
        /// 
        /// </summary>
        /// <param name="addPacket"></param>
        public void UpdateShape(ObjectShapePacket.ObjectDataBlock updatePacket)
        {
            this.primData.PathBegin = updatePacket.PathBegin;
            this.primData.PathEnd = updatePacket.PathEnd;
            this.primData.PathScaleX = updatePacket.PathScaleX;
            this.primData.PathScaleY = updatePacket.PathScaleY;
            this.primData.PathShearX = updatePacket.PathShearX;
            this.primData.PathShearY = updatePacket.PathShearY;
            this.primData.PathSkew = updatePacket.PathSkew;
            this.primData.ProfileBegin = updatePacket.ProfileBegin;
            this.primData.ProfileEnd = updatePacket.ProfileEnd;
            this.primData.PathCurve = updatePacket.PathCurve;
            this.primData.ProfileCurve = updatePacket.ProfileCurve;
            this.primData.ProfileHollow = updatePacket.ProfileHollow;
            this.primData.PathRadiusOffset = updatePacket.PathRadiusOffset;
            this.primData.PathRevolutions = updatePacket.PathRevolutions;
            this.primData.PathTaperX = updatePacket.PathTaperX;
            this.primData.PathTaperY = updatePacket.PathTaperY;
            this.primData.PathTwist = updatePacket.PathTwist;
            this.primData.PathTwistBegin = updatePacket.PathTwistBegin;
        }

        /// <summary>
        /// 
        /// </summary>
        /// <param name="tex"></param>
        public void UpdateTexture(byte[] tex)
        {
            this.primData.TextureEntry = tex;
        }

        /// <summary>
        /// 
        /// </summary>
        /// <param name="pack"></param>
        public void UpdateObjectFlags(ObjectFlagUpdatePacket pack)
        {

        }

        /// <summary>
        /// 
        /// </summary>
        /// <param name="prim"></param>
        public void AssignToParent(PrimitiveOld prim)
        {

        }

        #endregion

        # region Inventory Methods
        /// <summary>
        /// 
        /// </summary>
        /// <param name="item"></param>
        /// <returns></returns>
        public bool AddToInventory(InventoryItem item)
        {
            return false;
        }

        /// <summary>
        /// 
        /// </summary>
        /// <param name="itemID"></param>
        /// <returns></returns>
        public InventoryItem RemoveFromInventory(LLUUID itemID)
        {
            return null;
        }

        /// <summary>
        /// 
        /// </summary>
        /// <param name="simClient"></param>
        /// <param name="packet"></param>
        public void RequestInventoryInfo(IClientAPI simClient, RequestTaskInventoryPacket packet)
        {

        }

        /// <summary>
        /// 
        /// </summary>
        /// <param name="simClient"></param>
        /// <param name="xferID"></param>
        public void RequestXferInventory(IClientAPI simClient, ulong xferID)
        {
            //will only currently work if the total size of the inventory data array is under about 1000 bytes
            SendXferPacketPacket send = new SendXferPacketPacket();

            send.XferID.ID = xferID;
            send.XferID.Packet = 1 + 2147483648;
            send.DataPacket.Data = this.ConvertInventoryToBytes();

            simClient.OutPacket(send);
        }

        /// <summary>
        /// 
        /// </summary>
        /// <returns></returns>
        public byte[] ConvertInventoryToBytes()
        {
            Encoding enc = Encoding.ASCII;
            byte[] result = new byte[0];
            List<byte[]> inventoryData = new List<byte[]>();
            int totallength = 0;
            foreach (InventoryItem invItem in inventoryItems.Values)
            {
                byte[] data = enc.GetBytes(invItem.ExportString());
                inventoryData.Add(data);
                totallength += data.Length;
            }
            //TODO: copy arrays into the single result array

            return result;
        }

        /// <summary>
        /// 
        /// </summary>
        /// <param name="data"></param>
        public void CreateInventoryFromBytes(byte[] data)
        {

        }

        #endregion

        #region Update viewers Methods

        /// <summary>
        /// 
        /// </summary>
        /// <param name="remoteClient"></param>
        public void SendFullUpdateForAllChildren(IClientAPI remoteClient)
        {
            this.SendFullUpdateToClient(remoteClient);
            for (int i = 0; i < this.children.Count; i++)
            {
                if (this.children[i] is PrimitiveOld)
                {
                    ((PrimitiveOld)this.children[i]).SendFullUpdateForAllChildren(remoteClient);
                }
            }
        }

        /// <summary>
        /// 
        /// </summary>
        /// <param name="remoteClient"></param>
        public void SendFullUpdateToClient(IClientAPI remoteClient)
        {
            LLVector3 lPos;
            if (this._physActor != null && this.physicsEnabled)
            {
                PhysicsVector pPos = this._physActor.Position;
                lPos = new LLVector3(pPos.X, pPos.Y, pPos.Z);
            }
            else
            {
                lPos = this.Pos;
            }

            remoteClient.SendPrimitiveToClient(this.m_regionHandle, 64096, this.LocalId, this.primData, lPos, new LLUUID("00000000-0000-0000-9999-000000000005"), this.flags);
        }

        /// <summary>
        /// 
        /// </summary>
        public void SendFullUpdateToAllClients()
        {
            List<ScenePresence> avatars = this.m_world.RequestAvatarList();
            for (int i = 0; i < avatars.Count; i++)
            {
                this.SendFullUpdateToClient(avatars[i].ControllingClient);
            }
        }

        /// <summary>
        /// 
        /// </summary>
        /// <param name="RemoteClient"></param>
        public void SendTerseUpdateToClient(IClientAPI RemoteClient)
        {
            LLVector3 lPos;
            Quaternion lRot;
            if (this._physActor != null && this.physicsEnabled) //is this needed ? doesn't the property fields do this for us?
            {
                PhysicsVector pPos = this._physActor.Position;
                lPos = new LLVector3(pPos.X, pPos.Y, pPos.Z);
                lRot = this._physActor.Orientation;
            }
            else
            {
                lPos = this.Pos;
                lRot = this.rotation;
            }
            LLQuaternion mRot = new LLQuaternion(lRot.x, lRot.y, lRot.z, lRot.w);
            RemoteClient.SendPrimTerseUpdate(this.m_regionHandle, 64096, this.LocalId, lPos, mRot);
        }

        /// <summary>
        /// 
        /// </summary>
        public void SendTerseUpdateToALLClients()
        {
            List<ScenePresence> avatars = this.m_world.RequestAvatarList();
            for (int i = 0; i < avatars.Count; i++)
            {
                this.SendTerseUpdateToClient(avatars[i].ControllingClient);
            }
        }

        #endregion

        #region Create Methods

        /// <summary>
        /// 
        /// </summary>
        /// <param name="addPacket"></param>
        /// <param name="ownerID"></param>
        /// <param name="localID"></param>
        public void CreateFromPacket(ObjectAddPacket addPacket, LLUUID ownerID, uint localID)
        {
            PrimData PData = new PrimData();
            this.primData = PData;
            this.primData.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;

            PData.OwnerID = ownerID;
            PData.PCode = addPacket.ObjectData.PCode;
            PData.PathBegin = addPacket.ObjectData.PathBegin;
            PData.PathEnd = addPacket.ObjectData.PathEnd;
            PData.PathScaleX = addPacket.ObjectData.PathScaleX;
            PData.PathScaleY = addPacket.ObjectData.PathScaleY;
            PData.PathShearX = addPacket.ObjectData.PathShearX;
            PData.PathShearY = addPacket.ObjectData.PathShearY;
            PData.PathSkew = addPacket.ObjectData.PathSkew;
            PData.ProfileBegin = addPacket.ObjectData.ProfileBegin;
            PData.ProfileEnd = addPacket.ObjectData.ProfileEnd;
            PData.Scale = addPacket.ObjectData.Scale;
            PData.PathCurve = addPacket.ObjectData.PathCurve;
            PData.ProfileCurve = addPacket.ObjectData.ProfileCurve;
            PData.ParentID = 0;
            PData.ProfileHollow = addPacket.ObjectData.ProfileHollow;
            PData.PathRadiusOffset = addPacket.ObjectData.PathRadiusOffset;
            PData.PathRevolutions = addPacket.ObjectData.PathRevolutions;
            PData.PathTaperX = addPacket.ObjectData.PathTaperX;
            PData.PathTaperY = addPacket.ObjectData.PathTaperY;
            PData.PathTwist = addPacket.ObjectData.PathTwist;
            PData.PathTwistBegin = addPacket.ObjectData.PathTwistBegin;
            LLVector3 pos1 = addPacket.ObjectData.RayEnd;
            this.primData.FullID = this.uuid = LLUUID.Random();
            this.primData.LocalID = m_localId = (uint)(localID);
            this.primData.Position = this.Pos = pos1;

            this.updateFlag = 1;
        }

        /// <summary>
        /// 
        /// </summary>
        /// <param name="data"></param>
        public void CreateFromBytes(byte[] data)
        {

        }

        /// <summary>
        /// 
        /// </summary>
        /// <param name="primData"></param>
        public void CreateFromPrimData(PrimData primData)
        {
            this.CreateFromPrimData(primData, primData.Position, primData.LocalID, false);
        }

        /// <summary>
        /// 
        /// </summary>
        /// <param name="primData"></param>
        /// <param name="posi"></param>
        /// <param name="localID"></param>
        /// <param name="newprim"></param>
        public void CreateFromPrimData(PrimData primData, LLVector3 posi, uint localID, bool newprim)
        {

        }
        
        public void GrapMovement(LLVector3 offset, LLVector3 pos, IClientAPI remoteClient)
        {
           // Console.WriteLine("moving prim to new location " + pos.X + " , " + pos.Y + " , " + pos.Z);
            this.Pos = pos;
            this.SendTerseUpdateToALLClients();
        }

        public void GetProperites(IClientAPI client)
        {
            //needs changing
            ObjectPropertiesPacket proper = new ObjectPropertiesPacket();
            proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1];
            proper.ObjectData[0] = new ObjectPropertiesPacket.ObjectDataBlock();
            proper.ObjectData[0].ItemID = LLUUID.Zero;
            proper.ObjectData[0].CreationDate = (ulong)primData.CreationDate;
            proper.ObjectData[0].CreatorID = primData.OwnerID;
            proper.ObjectData[0].FolderID = LLUUID.Zero;
            proper.ObjectData[0].FromTaskID = LLUUID.Zero;
            proper.ObjectData[0].GroupID = LLUUID.Zero;
            proper.ObjectData[0].InventorySerial = 0;
            proper.ObjectData[0].LastOwnerID = LLUUID.Zero;
            proper.ObjectData[0].ObjectID = this.uuid;
            proper.ObjectData[0].OwnerID = primData.OwnerID;
            proper.ObjectData[0].TouchName = new byte[0];
            proper.ObjectData[0].TextureID = new byte[0];
            proper.ObjectData[0].SitName = new byte[0];
            proper.ObjectData[0].Name = new byte[0];
            proper.ObjectData[0].Description = new byte[0];
            proper.ObjectData[0].OwnerMask = primData.OwnerMask;
            proper.ObjectData[0].NextOwnerMask = primData.NextOwnerMask;
            proper.ObjectData[0].GroupMask = primData.GroupMask;
            proper.ObjectData[0].EveryoneMask = primData.EveryoneMask;
            proper.ObjectData[0].BaseMask = primData.BaseMask;

            client.OutPacket(proper);

        }

        #endregion

    }
}