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using System;
using System.Collections.Generic;
using Axiom.MathLib;
using libsecondlife;
using libsecondlife.Packets;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Inventory;
using OpenSim.Framework.Types;
namespace OpenSim.Region.Environment.Scenes
{
public class Primitive : EntityBase
{
private const uint FULL_MASK_PERMISSIONS = 2147483647;
private LLVector3 positionLastFrame = new LLVector3(0, 0, 0);
private ulong m_regionHandle;
private byte updateFlag = 0;
private uint flags = 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456 + 128;
private Dictionary<LLUUID, InventoryItem> inventoryItems;
private string description = "";
public string SitName = "";
public string TouchName = "";
public string Text = "";
public LLUUID CreatorID;
public LLUUID OwnerID;
public LLUUID LastOwnerID;
public Int32 CreationDate;
public uint ParentID = 0;
public uint OwnerMask = FULL_MASK_PERMISSIONS;
public uint NextOwnerMask = FULL_MASK_PERMISSIONS;
public uint GroupMask = FULL_MASK_PERMISSIONS;
public uint EveryoneMask = FULL_MASK_PERMISSIONS;
public uint BaseMask = FULL_MASK_PERMISSIONS;
private PrimitiveBaseShape m_Shape;
public SceneObject m_RootParent;
public bool isRootPrim;
public EntityBase m_Parent;
public override LLVector3 Pos
{
get
{
if (isRootPrim)
{
return this.m_pos + m_Parent.Pos;
}
else
{
return this.m_pos;
}
}
set
{
this.m_pos = m_Parent.Pos - value; //should we being subtracting the parent position
}
}
public string Description
{
get
{
return this.description;
}
set
{
this.description = value;
}
}
public Primitive(ulong regionHandle, Scene world, ObjectAddPacket addPacket, LLUUID ownerID, uint localID, bool isRoot, EntityBase parent , SceneObject rootObject)
{
m_regionHandle = regionHandle;
m_world = world;
inventoryItems = new Dictionary<LLUUID, InventoryItem>();
this.m_Parent = parent;
this.isRootPrim = isRoot;
this.m_RootParent = rootObject;
this.CreateFromPacket(addPacket, ownerID, localID);
}
/// <summary>
///
/// </summary>
public override void update()
{
if (this.updateFlag == 1) // is a new prim just been created/reloaded or has major changes
{
this.SendFullUpdateToAllClients();
this.updateFlag = 0;
}
if (this.updateFlag == 2) //some change has been made so update the clients
{
this.SendTerseUpdateToALLClients();
this.updateFlag = 0;
}
base.update();
}
/// <summary>
///
/// </summary>
/// <param name="addPacket"></param>
/// <param name="ownerID"></param>
/// <param name="localID"></param>
public void CreateFromPacket(ObjectAddPacket addPacket, LLUUID ownerID, uint localID)
{
this.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
this.OwnerID = ownerID;
this.CreatorID = this.OwnerID;
this.LastOwnerID = LLUUID.Zero;
this.Pos = addPacket.ObjectData.RayEnd;
this.uuid = LLUUID.Random();
this.m_localId = (uint)(localID);
PrimitiveBaseShape pShape = new PrimitiveBaseShape();
this.m_Shape = pShape;
pShape.PCode = addPacket.ObjectData.PCode;
pShape.PathBegin = addPacket.ObjectData.PathBegin;
pShape.PathEnd = addPacket.ObjectData.PathEnd;
pShape.PathScaleX = addPacket.ObjectData.PathScaleX;
pShape.PathScaleY = addPacket.ObjectData.PathScaleY;
pShape.PathShearX = addPacket.ObjectData.PathShearX;
pShape.PathShearY = addPacket.ObjectData.PathShearY;
pShape.PathSkew = addPacket.ObjectData.PathSkew;
pShape.ProfileBegin = addPacket.ObjectData.ProfileBegin;
pShape.ProfileEnd = addPacket.ObjectData.ProfileEnd;
pShape.Scale = addPacket.ObjectData.Scale;
pShape.PathCurve = addPacket.ObjectData.PathCurve;
pShape.ProfileCurve = addPacket.ObjectData.ProfileCurve;
pShape.ProfileHollow = addPacket.ObjectData.ProfileHollow;
pShape.PathRadiusOffset = addPacket.ObjectData.PathRadiusOffset;
pShape.PathRevolutions = addPacket.ObjectData.PathRevolutions;
pShape.PathTaperX = addPacket.ObjectData.PathTaperX;
pShape.PathTaperY = addPacket.ObjectData.PathTaperY;
pShape.PathTwist = addPacket.ObjectData.PathTwist;
pShape.PathTwistBegin = addPacket.ObjectData.PathTwistBegin;
this.updateFlag = 1;
}
public void AddNewChildren(SceneObject linkObject)
{
// Console.WriteLine("linking new prims " + linkObject.rootLocalID + " to me (" + this.LocalId + ")");
//TODO check permissions
this.children.Add(linkObject.rootPrimitive);
linkObject.rootPrimitive.SetNewParent(this, this.m_RootParent);
this.m_world.DeleteEntity(linkObject.rootUUID);
linkObject.DeleteAllChildren();
}
public void SetNewParent(Primitive newParent, SceneObject rootParent)
{
LLVector3 oldPos = new LLVector3(this.Pos.X, this.Pos.Y, this.Pos.Z);
//Console.WriteLine("have a new parent and my old position is " + this.Pos.X + " , " + this.Pos.Y + " , " + this.Pos.Z);
this.isRootPrim = false;
this.m_Parent = newParent;
this.ParentID = newParent.LocalId;
this.SetRootParent(rootParent);
// Console.WriteLine("have a new parent and its position is " + this.m_Parent.Pos.X + " , " + this.m_Parent.Pos.Y + " , " + this.m_Parent.Pos.Z);
this.Pos = oldPos;
// Console.WriteLine("have a new parent so my new offset position is " + this.Pos.X + " , " + this.Pos.Y + " , " + this.Pos.Z);
this.updateFlag = 1;
}
public void SetRootParent(SceneObject newRoot)
{
this.m_RootParent = newRoot;
foreach (Primitive child in children)
{
child.SetRootParent(newRoot);
}
}
/// <summary>
///
/// </summary>
/// <param name="pos"></param>
public void UpdatePosition(LLVector3 pos)
{
LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z);
if (this.isRootPrim)
{
this.m_Parent.Pos = newPos;
}
this.Pos = newPos;
this.updateFlag = 2;
}
#region Client Update Methods
/// <summary>
///
/// </summary>
/// <param name="remoteClient"></param>
public void SendFullUpdateForAllChildren(IClientAPI remoteClient)
{
this.SendFullUpdateToClient(remoteClient);
for (int i = 0; i < this.children.Count; i++)
{
if (this.children[i] is Primitive)
{
((Primitive)this.children[i]).SendFullUpdateForAllChildren(remoteClient);
}
}
}
/// <summary>
///
/// </summary>
/// <param name="remoteClient"></param>
public void SendFullUpdateToClient(IClientAPI remoteClient)
{
LLVector3 lPos;
lPos = this.Pos;
remoteClient.SendPrimitiveToClient(this.m_regionHandle, 64096, this.LocalId, this.m_Shape, lPos, new LLUUID("00000000-0000-0000-9999-000000000005"), this.flags, this.uuid, this.OwnerID, this.Text, this.ParentID);
}
/// <summary>
///
/// </summary>
public void SendFullUpdateToAllClients()
{
List<ScenePresence> avatars = this.m_world.RequestAvatarList();
for (int i = 0; i < avatars.Count; i++)
{
this.SendFullUpdateToClient(avatars[i].ControllingClient);
}
}
/// <summary>
///
/// </summary>
/// <param name="remoteClient"></param>
public void SendTerseUpdateForAllChildren(IClientAPI remoteClient)
{
this.SendTerseUpdateToClient(remoteClient);
for (int i = 0; i < this.children.Count; i++)
{
if (this.children[i] is Primitive)
{
((Primitive)this.children[i]).SendTerseUpdateForAllChildren(remoteClient);
}
}
}
/// <summary>
///
/// </summary>
/// <param name="RemoteClient"></param>
public void SendTerseUpdateToClient(IClientAPI RemoteClient)
{
LLVector3 lPos;
Quaternion lRot;
lPos = this.Pos;
lRot = this.rotation;
LLQuaternion mRot = new LLQuaternion(lRot.x, lRot.y, lRot.z, lRot.w);
RemoteClient.SendPrimTerseUpdate(this.m_regionHandle, 64096, this.LocalId, lPos, mRot);
}
/// <summary>
///
/// </summary>
public void SendTerseUpdateToALLClients()
{
List<ScenePresence> avatars = this.m_world.RequestAvatarList();
for (int i = 0; i < avatars.Count; i++)
{
this.SendTerseUpdateToClient(avatars[i].ControllingClient);
}
}
#endregion
}
}
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