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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System.Collections.Generic;
using Axiom.Math;
using libsecondlife;
using System;
using System.Runtime.Serialization;
using System.Security.Permissions;
namespace OpenSim.Region.Environment.Scenes
{
[Serializable]
public abstract class EntityBase : ISerializable
{
protected Scene m_scene;
public Scene Scene
{
get { return m_scene; }
}
protected LLUUID m_uuid;
public virtual LLUUID UUID
{
get { return m_uuid; }
set { m_uuid = value; }
}
protected string m_name;
/// <summary>
///
/// </summary>
public virtual string Name
{
get { return m_name; }
set { m_name = value; }
}
protected LLVector3 m_pos;
/// <summary>
///
/// </summary>
public virtual LLVector3 AbsolutePosition
{
get { return m_pos; }
set { m_pos = value; }
}
protected LLVector3 m_velocity;
protected LLVector3 m_rotationalvelocity;
/// <summary>
///
/// </summary>
public virtual LLVector3 Velocity
{
get { return m_velocity; }
set { m_velocity = value; }
}
protected Quaternion m_rotation = new Quaternion(0, 0, 1, 0);
public virtual Quaternion Rotation
{
get { return m_rotation; }
set { m_rotation = value; }
}
protected uint m_localId;
public virtual uint LocalId
{
get { return m_localId; }
set { m_localId = value; }
}
/// <summary>
/// Creates a new Entity (should not occur on it's own)
/// </summary>
public EntityBase()
{
m_uuid = LLUUID.Zero;
m_pos = new LLVector3();
m_velocity = new LLVector3();
Rotation = new Quaternion();
m_name = "(basic entity)";
m_rotationalvelocity = new LLVector3(0, 0, 0);
}
/// <summary>
///
/// </summary>
public abstract void UpdateMovement();
/// <summary>
/// Performs any updates that need to be done at each frame.
/// </summary>
public abstract void Update();
/// <summary>
/// Copies the entity
/// </summary>
/// <returns></returns>
public virtual EntityBase Copy()
{
return (EntityBase) MemberwiseClone();
}
public abstract void SetText(string text, Vector3 color, double alpha);
protected EntityBase(SerializationInfo info, StreamingContext context)
{
//System.Console.WriteLine("EntityBase Deserialize BGN");
if (info == null)
{
throw new System.ArgumentNullException("info");
}
//JB m_children = (List<EntityBase>)info.GetValue("m_children", typeof(List<EntityBase>));
// m_scene = (Scene)info.GetValue("m_scene", typeof(Scene));
m_uuid = new LLUUID((Guid)info.GetValue("m_uuid", typeof(Guid)));
m_name = (string)info.GetValue("m_name", typeof(string));
m_pos
= new LLVector3(
(float)info.GetValue("m_pos.X", typeof(float)),
(float)info.GetValue("m_pos.Y", typeof(float)),
(float)info.GetValue("m_pos.Z", typeof(float)));
m_velocity
= new LLVector3(
(float)info.GetValue("m_velocity.X", typeof(float)),
(float)info.GetValue("m_velocity.Y", typeof(float)),
(float)info.GetValue("m_velocity.Z", typeof(float)));
m_rotationalvelocity
= new LLVector3(
(float)info.GetValue("m_rotationalvelocity.X", typeof(float)),
(float)info.GetValue("m_rotationalvelocity.Y", typeof(float)),
(float)info.GetValue("m_rotationalvelocity.Z", typeof(float)));
m_rotation
= new Quaternion(
(float)info.GetValue("m_rotation.w", typeof(float)),
(float)info.GetValue("m_rotation.x", typeof(float)),
(float)info.GetValue("m_rotation.y", typeof(float)),
(float)info.GetValue("m_rotation.z", typeof(float)));
m_localId = (uint)info.GetValue("m_localId", typeof(uint));
//System.Console.WriteLine("EntityBase Deserialize END");
}
[SecurityPermission(SecurityAction.LinkDemand,
Flags = SecurityPermissionFlag.SerializationFormatter)]
public virtual void GetObjectData(
SerializationInfo info, StreamingContext context)
{
if (info == null)
{
throw new System.ArgumentNullException("info");
}
//JB info.AddValue("m_children", m_children);
// info.AddValue("m_scene", m_scene);
info.AddValue("m_uuid", m_uuid.UUID);
info.AddValue("m_name", m_name);
// LLVector3
info.AddValue("m_pos.X", m_pos.X);
info.AddValue("m_pos.Y", m_pos.Y);
info.AddValue("m_pos.Z", m_pos.Z);
// LLVector3
info.AddValue("m_velocity.X", m_velocity.X);
info.AddValue("m_velocity.Y", m_velocity.Y);
info.AddValue("m_velocity.Z", m_velocity.Z);
// LLVector3
info.AddValue("m_rotationalvelocity.X", m_rotationalvelocity.X);
info.AddValue("m_rotationalvelocity.Y", m_rotationalvelocity.Y);
info.AddValue("m_rotationalvelocity.Z", m_rotationalvelocity.Z);
// Quaternion
info.AddValue("m_rotation.w", m_rotation.w);
info.AddValue("m_rotation.x", m_rotation.x);
info.AddValue("m_rotation.y", m_rotation.y);
info.AddValue("m_rotation.z", m_rotation.z);
info.AddValue("m_localId", m_localId);
}
}
//Nested Classes
public class EntityIntersection
{
public Vector3 ipoint = new Vector3(0, 0, 0);
public float normal = 0;
public bool HitTF = false;
public SceneObjectPart obj;
public float distance = 0;
public EntityIntersection()
{
}
public EntityIntersection(Vector3 _ipoint, float _normal, bool _HitTF)
{
ipoint = _ipoint;
normal = _normal;
HitTF = _HitTF;
}
}
}
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