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using System.Collections.Generic;
using System.Text;
using System;
using Axiom.Math;
using libsecondlife;
using libsecondlife.Packets;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
namespace OpenSim.Region.Environment.Scenes
{
public class AllNewSceneObjectPart2
{
private const uint FULL_MASK_PERMISSIONS = 2147483647;
public LLUUID CreatorID;
public LLUUID OwnerID;
public LLUUID GroupID;
public LLUUID LastOwnerID;
public Int32 CreationDate;
public uint ParentID = 0;
public uint OwnerMask = FULL_MASK_PERMISSIONS;
public uint NextOwnerMask = FULL_MASK_PERMISSIONS;
public uint GroupMask = FULL_MASK_PERMISSIONS;
public uint EveryoneMask = FULL_MASK_PERMISSIONS;
public uint BaseMask = FULL_MASK_PERMISSIONS;
protected byte[] m_particleSystem = new byte[0];
protected AllNewSceneObjectGroup2 m_parentGroup;
/// <summary>
/// Only used internally to schedule client updates
/// </summary>
private byte m_updateFlag;
#region Properties
protected LLUUID m_uuid;
public LLUUID UUID
{
get { return m_uuid; }
set { value = m_uuid; }
}
protected uint m_localID;
public uint LocalID
{
get { return m_localID; }
set { m_localID = value; }
}
protected string m_partName;
public virtual string PartName
{
get { return m_partName; }
set { m_partName = value; }
}
protected LLObject.ObjectFlags m_flags = (LLObject.ObjectFlags)32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456 + 128;
public uint ObjectFlags
{
get { return (uint)m_flags; }
set { m_flags = (LLObject.ObjectFlags)value; }
}
protected LLObject.MaterialType m_material;
public byte Material
{
get { return (byte)m_material; }
set { m_material = (LLObject.MaterialType)value; }
}
protected ulong m_regionHandle;
public ulong RegionHandle
{
get { return m_regionHandle; }
set { m_regionHandle = value; }
}
//unkown if this will be kept, added as a way of removing the group position from the group class
protected LLVector3 m_groupPosition;
public LLVector3 GroupPosition
{
get { return m_groupPosition; }
set { m_groupPosition = value; }
}
protected LLVector3 m_offset;
public LLVector3 OffsetPosition
{
get { return m_offset; }
set { m_offset = value; }
}
protected LLQuaternion m_rotationOffset;
public LLQuaternion RotationOffset
{
get { return m_rotationOffset; }
set { m_rotationOffset = value; }
}
protected LLVector3 m_velocity;
/// <summary></summary>
public LLVector3 Velocity
{
get { return m_velocity; }
set { m_velocity = value; }
}
protected LLVector3 m_angularVelocity;
/// <summary></summary>
public LLVector3 AngularVelocity
{
get { return m_angularVelocity; }
set { m_angularVelocity = value; }
}
protected LLVector3 m_acceleration;
/// <summary></summary>
public LLVector3 Acceleration
{
get { return m_acceleration; }
set { m_acceleration = value; }
}
private string m_description = "";
public string Description
{
get { return this.m_description; }
set { this.m_description = value; }
}
private string m_text = "";
public string Text
{
get { return m_text; }
set
{
m_text = value;
ScheduleFullUpdate();
}
}
private string m_sitName = "";
public string SitName
{
get { return m_sitName; }
set { m_sitName = value; }
}
private string m_touchName = "";
public string TouchName
{
get { return m_touchName; }
set { m_touchName = value; }
}
protected PrimitiveBaseShape m_shape;
public PrimitiveBaseShape Shape
{
get { return this.m_shape; }
set { m_shape = value; }
}
public LLVector3 Scale
{
set { this.m_shape.Scale = value; }
get { return this.m_shape.Scale; }
}
#endregion
//might not end up being used
protected bool m_isRoot;
public bool IsRoot
{
set { m_isRoot = value; }
get { return this.m_isRoot; }
}
#region Constructors
/// <summary>
///
/// </summary>
public AllNewSceneObjectPart2()
{
}
/// <summary>
/// Create a completely new SceneObjectPart (prim)
/// </summary>
/// <param name="regionHandle"></param>
/// <param name="parent"></param>
/// <param name="ownerID"></param>
/// <param name="localID"></param>
/// <param name="shape"></param>
/// <param name="position"></param>
public AllNewSceneObjectPart2(ulong regionHandle, AllNewSceneObjectGroup2 parent, LLUUID ownerID, uint localID, PrimitiveBaseShape shape, LLVector3 groupPosition, LLVector3 offsetPosition)
{
this.m_regionHandle = regionHandle;
this.m_parentGroup = parent;
this.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
this.OwnerID = ownerID;
this.CreatorID = this.OwnerID;
this.LastOwnerID = LLUUID.Zero;
this.UUID = LLUUID.Random();
this.LocalID = (uint)(localID);
this.m_shape = shape;
this.m_groupPosition = groupPosition;
this.OffsetPosition = offsetPosition;
this.RotationOffset = LLQuaternion.Identity;
this.Velocity = new LLVector3(0, 0, 0);
this.AngularVelocity = new LLVector3(0, 0, 0);
this.Acceleration = new LLVector3(0, 0, 0);
//temporary code just so the m_flags field doesn't give a compiler warning
if (m_flags == LLObject.ObjectFlags.AllowInventoryDrop)
{
}
}
/// <summary>
/// Re/create a SceneObjectPart (prim)
/// </summary>
/// <param name="regionHandle"></param>
/// <param name="parent"></param>
/// <param name="ownerID"></param>
/// <param name="localID"></param>
/// <param name="shape"></param>
/// <param name="position"></param>
public AllNewSceneObjectPart2(ulong regionHandle, AllNewSceneObjectGroup2 parent, int creationDate, LLUUID ownerID, LLUUID creatorID, LLUUID lastOwnerID, uint localID, PrimitiveBaseShape shape, LLVector3 position, LLQuaternion rotation, uint flags)
{
this.m_regionHandle = regionHandle;
this.m_parentGroup = parent;
this.CreationDate = creationDate;
this.OwnerID = ownerID;
this.CreatorID = creatorID;
this.LastOwnerID = lastOwnerID;
this.UUID = LLUUID.Random();
this.LocalID = (uint)(localID);
this.m_shape = shape;
this.OffsetPosition = position;
this.RotationOffset = rotation;
this.ObjectFlags = flags;
}
#endregion
#region Copying
/// <summary>
///
/// </summary>
/// <returns></returns>
public AllNewSceneObjectPart2 Copy(uint localID)
{
AllNewSceneObjectPart2 dupe = (AllNewSceneObjectPart2)this.MemberwiseClone();
dupe.m_shape = m_shape.Copy();
dupe.m_regionHandle = m_regionHandle;
dupe.UUID = LLUUID.Random();
dupe.LocalID = localID;
dupe.OffsetPosition = new LLVector3(OffsetPosition.X, OffsetPosition.Y, OffsetPosition.Z);
dupe.RotationOffset = new LLQuaternion(RotationOffset.X, RotationOffset.Y, RotationOffset.Z, RotationOffset.W);
dupe.Velocity = new LLVector3(0, 0, 0);
dupe.Acceleration = new LLVector3(0, 0, 0);
dupe.AngularVelocity = new LLVector3(0, 0, 0);
dupe.ObjectFlags = this.ObjectFlags;
return dupe;
}
#endregion
#region Update Scheduling
/// <summary>
///
/// </summary>
private void ClearUpdateSchedule()
{
m_updateFlag = 0;
}
/// <summary>
///
/// </summary>
public void ScheduleFullUpdate()
{
m_updateFlag = 2;
}
/// <summary>
///
/// </summary>
public void ScheduleTerseUpdate()
{
if (m_updateFlag < 1)
{
m_updateFlag = 1;
}
}
/// <summary>
///
/// </summary>
public void SendScheduledUpdates()
{
if (m_updateFlag == 1) //some change has been made so update the clients
{
SendTerseUpdateToAllClients();
ClearUpdateSchedule();
}
else
{
if (m_updateFlag == 2) // is a new prim, just created/reloaded or has major changes
{
SendFullUpdateToAllClients();
ClearUpdateSchedule();
}
}
}
#endregion
#region Shape
/// <summary>
///
/// </summary>
/// <param name="shapeBlock"></param>
public void UpdateShape(ObjectShapePacket.ObjectDataBlock shapeBlock)
{
this.m_shape.PathBegin = shapeBlock.PathBegin;
this.m_shape.PathEnd = shapeBlock.PathEnd;
this.m_shape.PathScaleX = shapeBlock.PathScaleX;
this.m_shape.PathScaleY = shapeBlock.PathScaleY;
this.m_shape.PathShearX = shapeBlock.PathShearX;
this.m_shape.PathShearY = shapeBlock.PathShearY;
this.m_shape.PathSkew = shapeBlock.PathSkew;
this.m_shape.ProfileBegin = shapeBlock.ProfileBegin;
this.m_shape.ProfileEnd = shapeBlock.ProfileEnd;
this.m_shape.PathCurve = shapeBlock.PathCurve;
this.m_shape.ProfileCurve = shapeBlock.ProfileCurve;
this.m_shape.ProfileHollow = shapeBlock.ProfileHollow;
this.m_shape.PathRadiusOffset = shapeBlock.PathRadiusOffset;
this.m_shape.PathRevolutions = shapeBlock.PathRevolutions;
this.m_shape.PathTaperX = shapeBlock.PathTaperX;
this.m_shape.PathTaperY = shapeBlock.PathTaperY;
this.m_shape.PathTwist = shapeBlock.PathTwist;
this.m_shape.PathTwistBegin = shapeBlock.PathTwistBegin;
}
#endregion
#region Inventory
public void GetInventory(IClientAPI client, uint localID)
{
if (localID == this.m_localID)
{
client.SendTaskInventory(this.m_uuid, 0, new byte[0]);
}
}
#endregion
#region ExtraParams
public void UpdateExtraParam(ushort type, bool inUse, byte[] data)
{
this.m_shape.ExtraParams = new byte[data.Length + 7];
int i = 0;
uint length = (uint)data.Length;
this.m_shape.ExtraParams[i++] = 1;
this.m_shape.ExtraParams[i++] = (byte)(type % 256);
this.m_shape.ExtraParams[i++] = (byte)((type >> 8) % 256);
this.m_shape.ExtraParams[i++] = (byte)(length % 256);
this.m_shape.ExtraParams[i++] = (byte)((length >> 8) % 256);
this.m_shape.ExtraParams[i++] = (byte)((length >> 16) % 256);
this.m_shape.ExtraParams[i++] = (byte)((length >> 24) % 256);
Array.Copy(data, 0, this.m_shape.ExtraParams, i, data.Length);
this.ScheduleFullUpdate();
}
#endregion
#region Texture
/// <summary>
///
/// </summary>
/// <param name="textureEntry"></param>
public void UpdateTextureEntry(byte[] textureEntry)
{
this.m_shape.TextureEntry = textureEntry;
}
#endregion
#region ParticleSystem
public void AddNewParticleSystem(libsecondlife.Primitive.ParticleSystem pSystem)
{
this.m_particleSystem = pSystem.GetBytes();
}
#endregion
#region Position
/// <summary>
///
/// </summary>
/// <param name="pos"></param>
public void UpdateOffSet(LLVector3 pos)
{
LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z);
this.OffsetPosition = newPos;
}
#endregion
#region rotation
public void UpdateRotation(LLQuaternion rot)
{
this.RotationOffset = new LLQuaternion(rot.X, rot.Y, rot.Z, rot.W);
}
#endregion
#region Resizing/Scale
/// <summary>
///
/// </summary>
/// <param name="scale"></param>
public void Resize(LLVector3 scale)
{
this.m_shape.Scale = scale;
}
#endregion
#region Client Update Methods
/// <summary>
///
/// </summary>
public void SendFullUpdateToAllClients()
{
List<ScenePresence> avatars = this.m_parentGroup.RequestSceneAvatars();
for (int i = 0; i < avatars.Count; i++)
{
SendFullUpdateToClient(avatars[i].ControllingClient);
}
}
/// <summary>
///
/// </summary>
/// <param name="remoteClient"></param>
public void SendFullUpdateToClient(IClientAPI remoteClient)
{
LLVector3 lPos;
lPos = OffsetPosition;
LLQuaternion lRot;
lRot = RotationOffset;
remoteClient.SendPrimitiveToClient(m_regionHandle, 64096, LocalID, m_shape, lPos, this.ObjectFlags, m_uuid, OwnerID,
m_text, ParentID, this.m_particleSystem, lRot);
}
/// <summary>
///
/// </summary>
public void SendTerseUpdateToAllClients()
{
List<ScenePresence> avatars = this.m_parentGroup.RequestSceneAvatars();
for (int i = 0; i < avatars.Count; i++)
{
SendTerseUpdateToClient(avatars[i].ControllingClient);
}
}
/// <summary>
///
/// </summary>
/// <param name="RemoteClient"></param>
public void SendTerseUpdateToClient(IClientAPI remoteClient)
{
LLVector3 lPos;
lPos = this.OffsetPosition;
LLQuaternion mRot = this.RotationOffset;
remoteClient.SendPrimTerseUpdate(m_regionHandle, 64096, LocalID, lPos, mRot);
}
#endregion
}
}
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