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using System.Collections.Generic;
using System.Text;
using System;
using Axiom.Math;
using libsecondlife;
using libsecondlife.Packets;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
namespace OpenSim.Region.Environment.Scenes
{
public class AllNewSceneObjectPart2
{
private const uint FULL_MASK_PERMISSIONS = 2147483647;
public string SitName = "";
public string TouchName = "";
public string Text = "";
public LLUUID CreatorID;
public LLUUID OwnerID;
public LLUUID GroupID;
public LLUUID LastOwnerID;
public Int32 CreationDate;
public uint ParentID = 0;
public uint OwnerMask = FULL_MASK_PERMISSIONS;
public uint NextOwnerMask = FULL_MASK_PERMISSIONS;
public uint GroupMask = FULL_MASK_PERMISSIONS;
public uint EveryoneMask = FULL_MASK_PERMISSIONS;
public uint BaseMask = FULL_MASK_PERMISSIONS;
protected PrimitiveBaseShape m_Shape;
protected AllNewSceneObjectGroup2 m_parentGroup;
#region Properties
protected LLUUID m_uuid;
public LLUUID UUID
{
get
{
return m_uuid;
}
set
{
value = m_uuid;
}
}
protected uint m_localID;
public uint LocalID
{
get
{
return m_localID;
}
set
{
m_localID = value;
}
}
protected string m_name;
/// <summary>
///
/// </summary>
public virtual string Name
{
get { return m_name; }
set { m_name = value; }
}
protected LLObject.ObjectFlags m_flags = (LLObject.ObjectFlags) 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456 + 128;
public uint ObjectFlags
{
get
{
return (uint)m_flags;
}
set
{
m_flags =(LLObject.ObjectFlags) value;
}
}
protected LLObject.MaterialType m_material;
public byte Material
{
get
{
return (byte)m_material;
}
set
{
m_material = (LLObject.MaterialType) value;
}
}
protected ulong m_regionHandle;
public ulong RegionHandle
{
get
{
return m_regionHandle;
}
set
{
m_regionHandle = value;
}
}
protected LLVector3 m_offset;
public LLVector3 OffsetPosition
{
get
{
return m_offset;
}
set
{
m_offset = value;
}
}
protected LLQuaternion m_rotationOffset;
public LLQuaternion RotationOffset
{
get
{
return m_rotationOffset;
}
set
{
m_rotationOffset = value;
}
}
protected LLVector3 m_velocity;
/// <summary></summary>
public LLVector3 Velocity
{
get
{
return m_velocity;
}
set
{
m_velocity = value;
}
}
protected LLVector3 m_angularVelocity;
/// <summary></summary>
public LLVector3 AngularVelocity
{
get
{
return m_angularVelocity;
}
set
{
m_angularVelocity = value;
}
}
protected LLVector3 m_acceleration;
/// <summary></summary>
public LLVector3 Acceleration
{
get
{
return m_acceleration;
}
set
{
m_acceleration = value;
}
}
private string m_description = "";
public string Description
{
get
{
return this.m_description;
}
set
{
this.m_description = value;
}
}
public PrimitiveBaseShape Shape
{
get
{
return this.m_Shape;
}
set
{
m_Shape = value;
}
}
public LLVector3 Scale
{
set
{
this.m_Shape.Scale = value;
}
get
{
return this.m_Shape.Scale;
}
}
#endregion
#region Constructors
public AllNewSceneObjectPart2(ulong regionHandle, AllNewSceneObjectGroup2 parent, LLUUID ownerID, uint localID, PrimitiveBaseShape shape, LLVector3 position)
{
this.m_regionHandle = regionHandle;
this.m_parentGroup = parent;
this.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
this.OwnerID = ownerID;
this.CreatorID = this.OwnerID;
this.LastOwnerID = LLUUID.Zero;
this.UUID = LLUUID.Random();
this.LocalID = (uint)(localID);
this.m_Shape = shape;
this.OffsetPosition = position;
//temporary code just so the m_flags field doesn't give a compiler warning
if (m_flags ==LLObject.ObjectFlags.AllowInventoryDrop)
{
}
}
#endregion
#region Shape
/// <summary>
///
/// </summary>
/// <param name="shapeBlock"></param>
public void UpdateShape(ObjectShapePacket.ObjectDataBlock shapeBlock)
{
this.m_Shape.PathBegin = shapeBlock.PathBegin;
this.m_Shape.PathEnd = shapeBlock.PathEnd;
this.m_Shape.PathScaleX = shapeBlock.PathScaleX;
this.m_Shape.PathScaleY = shapeBlock.PathScaleY;
this.m_Shape.PathShearX = shapeBlock.PathShearX;
this.m_Shape.PathShearY = shapeBlock.PathShearY;
this.m_Shape.PathSkew = shapeBlock.PathSkew;
this.m_Shape.ProfileBegin = shapeBlock.ProfileBegin;
this.m_Shape.ProfileEnd = shapeBlock.ProfileEnd;
this.m_Shape.PathCurve = shapeBlock.PathCurve;
this.m_Shape.ProfileCurve = shapeBlock.ProfileCurve;
this.m_Shape.ProfileHollow = shapeBlock.ProfileHollow;
this.m_Shape.PathRadiusOffset = shapeBlock.PathRadiusOffset;
this.m_Shape.PathRevolutions = shapeBlock.PathRevolutions;
this.m_Shape.PathTaperX = shapeBlock.PathTaperX;
this.m_Shape.PathTaperY = shapeBlock.PathTaperY;
this.m_Shape.PathTwist = shapeBlock.PathTwist;
this.m_Shape.PathTwistBegin = shapeBlock.PathTwistBegin;
}
#endregion
#region Texture
/// <summary>
///
/// </summary>
/// <param name="textureEntry"></param>
public void UpdateTextureEntry(byte[] textureEntry)
{
this.m_Shape.TextureEntry = textureEntry;
}
#endregion
#region Position
/// <summary>
///
/// </summary>
/// <param name="pos"></param>
public void UpdateOffSet(LLVector3 pos)
{
LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z);
this.OffsetPosition = newPos;
}
#endregion
#region rotation
public void UpdateRotation(LLQuaternion rot)
{
this.RotationOffset = new LLQuaternion(rot.X, rot.Y, rot.Z, rot.W);
}
#endregion
#region Resizing/Scale
/// <summary>
///
/// </summary>
/// <param name="scale"></param>
public void Resize(LLVector3 scale)
{
LLVector3 offset = (scale - this.m_Shape.Scale);
offset.X /= 2;
offset.Y /= 2;
offset.Z /= 2;
this.OffsetPosition += offset;
this.m_Shape.Scale = scale;
}
#endregion
}
}
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