aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Environment/Scenes/AllNewSceneObjectPart.cs
blob: 21659c4c2f88b4c0e90a4a1629c6ca7a23f4761f (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
using System.Collections.Generic;
using System.Text;
using System;
using Axiom.Math;
using libsecondlife;
using libsecondlife.Packets;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;

namespace OpenSim.Region.Environment.Scenes
{
    public enum UpdateType
    {
        OutGoingOffset,
        InComingNewPosition,
        SinglePositionEdit, 
        ResizeOffset,
        SingleRotationEdit
    }

    public delegate LLVector3 HandleUpdate(ref LLVector3 pos, UpdateType updateType, AllNewSceneObjectPart objectPart);

    public class AllNewSceneObjectPart
    {
        private const uint FULL_MASK_PERMISSIONS = 2147483647;

        private ulong m_regionHandle;
        private uint m_flags = 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456 + 128;
        //private Dictionary<LLUUID, InventoryItem> inventoryItems;

        public string SitName = "";
        public string TouchName = "";
        public string Text = "";

        public LLUUID CreatorID;
        public LLUUID OwnerID;
        public LLUUID LastOwnerID;
        public Int32 CreationDate;

        public LLUUID uuid;
        public uint m_localID;

        public uint ParentID = 0;

        public uint OwnerMask = FULL_MASK_PERMISSIONS;
        public uint NextOwnerMask = FULL_MASK_PERMISSIONS;
        public uint GroupMask = FULL_MASK_PERMISSIONS;
        public uint EveryoneMask = FULL_MASK_PERMISSIONS;
        public uint BaseMask = FULL_MASK_PERMISSIONS;

        protected PrimitiveBaseShape m_Shape;

        protected AllNewSceneObjectGroup m_parentGroup;

        public HandleUpdate UpdateHandler;

        #region Properties
        protected string m_name;
        /// <summary>
        /// 
        /// </summary>
        public virtual string Name
        {
            get { return m_name; }
            set { m_name = value; }
        }

        protected LLVector3 m_offset;
        public LLVector3 OffsetPosition
        {
            get
            {
                return m_offset;
            }
            set
            {
                m_offset = value;
            }
        }

        protected LLQuaternion m_rotationOffset;
        public LLQuaternion RotationOffset
        {
            get
            {
                return m_rotationOffset;
            }
            set
            {
                m_rotationOffset = value;
            }
        }

        private string m_description = "";
        public string Description
        {
            get
            {
                return this.m_description;
            }
            set
            {
                this.m_description = value;
            }
        }

        public PrimitiveBaseShape Shape
        {
            get
            {
                return this.m_Shape;
            }
        }

        public LLVector3 Scale
        {
            set
            {
                this.m_Shape.Scale = value;
            }
            get
            {
                return this.m_Shape.Scale;
            }
        }
        #endregion

        #region Constructors
        public AllNewSceneObjectPart(ulong regionHandle, AllNewSceneObjectGroup parent, LLUUID ownerID, uint localID, PrimitiveBaseShape shape, LLVector3 position)
        {
            this.m_regionHandle = regionHandle;
            this.m_parentGroup = parent;

            this.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
            this.OwnerID = ownerID;
            this.CreatorID = this.OwnerID;
            this.LastOwnerID = LLUUID.Zero;
            this.uuid = LLUUID.Random();
            this.m_localID = (uint)(localID);
            this.m_Shape = shape;

            this.UpdateHandler(ref position, UpdateType.InComingNewPosition, this);
            this.OffsetPosition = position;
        }
        #endregion

        #region Shape
        /// <summary>
        /// 
        /// </summary>
        /// <param name="shapeBlock"></param>
        public void UpdateShape(ObjectShapePacket.ObjectDataBlock shapeBlock)
        {
            this.m_Shape.PathBegin = shapeBlock.PathBegin;
            this.m_Shape.PathEnd = shapeBlock.PathEnd;
            this.m_Shape.PathScaleX = shapeBlock.PathScaleX;
            this.m_Shape.PathScaleY = shapeBlock.PathScaleY;
            this.m_Shape.PathShearX = shapeBlock.PathShearX;
            this.m_Shape.PathShearY = shapeBlock.PathShearY;
            this.m_Shape.PathSkew = shapeBlock.PathSkew;
            this.m_Shape.ProfileBegin = shapeBlock.ProfileBegin;
            this.m_Shape.ProfileEnd = shapeBlock.ProfileEnd;
            this.m_Shape.PathCurve = shapeBlock.PathCurve;
            this.m_Shape.ProfileCurve = shapeBlock.ProfileCurve;
            this.m_Shape.ProfileHollow = shapeBlock.ProfileHollow;
            this.m_Shape.PathRadiusOffset = shapeBlock.PathRadiusOffset;
            this.m_Shape.PathRevolutions = shapeBlock.PathRevolutions;
            this.m_Shape.PathTaperX = shapeBlock.PathTaperX;
            this.m_Shape.PathTaperY = shapeBlock.PathTaperY;
            this.m_Shape.PathTwist = shapeBlock.PathTwist;
            this.m_Shape.PathTwistBegin = shapeBlock.PathTwistBegin;
        }
        #endregion

        #region Texture
        /// <summary>
        /// 
        /// </summary>
        /// <param name="textureEntry"></param>
        public void UpdateTextureEntry(byte[] textureEntry)
        {
            this.m_Shape.TextureEntry = textureEntry;
        }
        #endregion

        #region Position
        /// <summary>
        /// 
        /// </summary>
        /// <param name="pos"></param>
        public void UpdateGroupPosition(LLVector3 pos)
        {
            LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z);
            this.UpdateHandler(ref newPos, UpdateType.InComingNewPosition, this);
            this.OffsetPosition = newPos;
        }

        public void UpdateSinglePosition(LLVector3 pos)
        {
            LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z);
            this.UpdateHandler(ref newPos, UpdateType.SinglePositionEdit, this);
            this.OffsetPosition = newPos;
        }
        #endregion

        #region rotation
        public void UpdateGroupRotation(LLQuaternion rot)
        {
            this.RotationOffset = new LLQuaternion(rot.X, rot.Y, rot.Z, rot.W);
        }

        /// <summary>
        /// 
        /// </summary>
        /// <param name="pos"></param>
        /// <param name="rot"></param>
        public void UpdateGroupMouseRotation(LLVector3 pos, LLQuaternion rot)
        {
            this.RotationOffset = new LLQuaternion(rot.X, rot.Y, rot.Z, rot.W);
            this.UpdateHandler(ref pos, UpdateType.InComingNewPosition, this);
            this.OffsetPosition = pos;
        }

         /// <summary>
        /// 
        /// </summary>
        /// <param name="rot"></param>
        public void UpdateSingleRotation(LLQuaternion rot)
        {
            //Console.WriteLine("updating single prim rotation");
            Axiom.Math.Quaternion axRot = new Quaternion(rot.W, rot.X, rot.Y, rot.Z);
            Axiom.Math.Quaternion oldParentRot = new Quaternion(this.RotationOffset.W, this.RotationOffset.X, this.RotationOffset.Y, this.RotationOffset.Z);
            this.RotationOffset = new LLQuaternion(axRot.x, axRot.y, axRot.z, axRot.w);

            LLVector3 offset = this.OffsetPosition;
            this.UpdateHandler(ref offset, UpdateType.SingleRotationEdit, this);
        }
        #endregion

        #region Resizing/Scale
        /// <summary>
        /// 
        /// </summary>
        /// <param name="scale"></param>
        public void ResizeGoup(LLVector3 scale)
        {
            LLVector3 offset = (scale - this.m_Shape.Scale);
            offset.X /= 2;
            offset.Y /= 2;
            offset.Z /= 2;

            this.UpdateHandler(ref offset, UpdateType.ResizeOffset, this);
            this.OffsetPosition += offset;
            this.m_Shape.Scale = scale;
        }
        #endregion
    }
}