1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
|
using System.Collections.Generic;
using System.Text;
using Axiom.Math;
using libsecondlife;
using libsecondlife.Packets;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using OpenSim.Physics.Manager;
namespace OpenSim.Region.Environment.Scenes
{
// public delegate void PrimCountTaintedDelegate();
public class AllNewSceneObjectGroup2 : EntityBase
{
private Encoding enc = Encoding.ASCII;
protected AllNewSceneObjectPart2 m_rootPart;
protected Dictionary<LLUUID, AllNewSceneObjectPart2> m_parts = new Dictionary<LLUUID, AllNewSceneObjectPart2>();
protected ulong m_regionHandle;
public event PrimCountTaintedDelegate OnPrimCountTainted;
/// <summary>
///
/// </summary>
public int PrimCount
{
get { return 1; }
}
/// <summary>
///
/// </summary>
public LLVector3 GroupCentrePoint
{
get { return new LLVector3(0, 0, 0); }
}
/// <summary>
///
/// </summary>
public AllNewSceneObjectGroup2()
{
}
/// <summary>
///
/// </summary>
public AllNewSceneObjectGroup2(byte[] data)
{
}
/// <summary>
///
/// </summary>
public AllNewSceneObjectGroup2(Scene world, ulong regionHandle, LLUUID ownerID, uint localID, LLVector3 pos, PrimitiveBaseShape shape)
{
m_regionHandle = regionHandle;
m_scene = world;
this.Pos = pos;
LLVector3 rootOffset = new LLVector3(0, 0, 0);
AllNewSceneObjectPart2 newPart = new AllNewSceneObjectPart2(m_regionHandle, this, ownerID, localID, shape, rootOffset);
this.m_parts.Add(newPart.UUID, newPart);
this.SetPartAsRoot(newPart);
}
#region Copying
/// <summary>
///
/// </summary>
/// <returns></returns>
public new AllNewSceneObjectGroup2 Copy()
{
AllNewSceneObjectGroup2 dupe = (AllNewSceneObjectGroup2)this.MemberwiseClone();
dupe.Pos = new LLVector3(Pos.X, Pos.Y, Pos.Z);
dupe.m_scene = m_scene;
dupe.m_regionHandle = this.m_regionHandle;
dupe.CopyRootPart(this.m_rootPart);
foreach (AllNewSceneObjectPart2 part in this.m_parts.Values)
{
if (part.UUID != this.m_rootPart.UUID)
{
dupe.CopyPart(part);
}
}
return dupe;
}
public void CopyRootPart(AllNewSceneObjectPart2 part)
{
AllNewSceneObjectPart2 newPart = part.Copy(m_scene);
this.m_parts.Add(newPart.UUID, newPart);
this.SetPartAsRoot(newPart);
}
public void CopyPart(AllNewSceneObjectPart2 part)
{
AllNewSceneObjectPart2 newPart = part.Copy(m_scene);
this.m_parts.Add(newPart.UUID, newPart);
this.SetPartAsNonRoot(newPart);
}
#endregion
/// <summary>
///
/// </summary>
public override void Update()
{
foreach (AllNewSceneObjectPart2 part in this.m_parts.Values)
{
part.SendScheduledUpdates();
}
}
/// <summary>
///
/// </summary>
public void ScheduleGroupForFullUpdate()
{
foreach (AllNewSceneObjectPart2 part in this.m_parts.Values)
{
part.ScheduleFullUpdate();
}
}
/// <summary>
///
/// </summary>
public void ScheduleGroupForTerseUpdate()
{
foreach (AllNewSceneObjectPart2 part in this.m_parts.Values)
{
part.ScheduleTerseUpdate();
}
}
/// <summary>
///
/// </summary>
public void SendGroupFullUpdate()
{
foreach (AllNewSceneObjectPart2 part in this.m_parts.Values)
{
part.SendFullUpdateToAllClients();
}
}
/// <summary>
///
/// </summary>
public void SendGroupTerseUpdate()
{
foreach (AllNewSceneObjectPart2 part in this.m_parts.Values)
{
part.SendTerseUpdateToAllClients();
}
}
/// <summary>
///
/// </summary>
/// <param name="objectGroup"></param>
public void LinkToGroup(AllNewSceneObjectGroup2 objectGroup)
{
}
/// <summary>
///
/// </summary>
/// <param name="primID"></param>
/// <returns></returns>
private AllNewSceneObjectPart2 GetChildPrim(LLUUID primID)
{
AllNewSceneObjectPart2 childPart = null;
if (this.m_parts.ContainsKey(primID))
{
childPart = this.m_parts[primID];
}
return childPart;
}
/// <summary>
///
/// </summary>
/// <param name="localID"></param>
/// <returns></returns>
private AllNewSceneObjectPart2 GetChildPrim(uint localID)
{
foreach (AllNewSceneObjectPart2 part in this.m_parts.Values)
{
if (part.LocalID == localID)
{
return part;
}
}
return null;
}
/// <summary>
/// Does this group contain the child prim
/// should be able to remove these methods once we have a entity index in scene
/// </summary>
/// <param name="primID"></param>
/// <returns></returns>
public bool HasChildPrim(LLUUID primID)
{
AllNewSceneObjectPart2 childPart = null;
if (this.m_parts.ContainsKey(primID))
{
childPart = this.m_parts[primID];
return true;
}
return false;
}
/// <summary>
/// Does this group contain the child prim
/// should be able to remove these methods once we have a entity index in scene
/// </summary>
/// <param name="localID"></param>
/// <returns></returns>
public bool HasChildPrim(uint localID)
{
foreach (AllNewSceneObjectPart2 part in this.m_parts.Values)
{
if (part.LocalID == localID)
{
return true;
}
}
return false;
}
/// <summary>
///
/// </summary>
public void TriggerTainted()
{
if (OnPrimCountTainted != null)
{
this.OnPrimCountTainted();
}
}
/// <summary>
///
/// </summary>
/// <param name="offset"></param>
/// <param name="pos"></param>
/// <param name="remoteClient"></param>
public void GrapMovement(LLVector3 offset, LLVector3 pos, IClientAPI remoteClient)
{
this.Pos = pos;
this.m_rootPart.SendTerseUpdateToAllClients();
}
/// <summary>
///
/// </summary>
/// <param name="client"></param>
public void GetProperites(IClientAPI client)
{
ObjectPropertiesPacket proper = new ObjectPropertiesPacket();
proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1];
proper.ObjectData[0] = new ObjectPropertiesPacket.ObjectDataBlock();
proper.ObjectData[0].ItemID = LLUUID.Zero;
proper.ObjectData[0].CreationDate = (ulong)this.m_rootPart.CreationDate;
proper.ObjectData[0].CreatorID = this.m_rootPart.CreatorID;
proper.ObjectData[0].FolderID = LLUUID.Zero;
proper.ObjectData[0].FromTaskID = LLUUID.Zero;
proper.ObjectData[0].GroupID = LLUUID.Zero;
proper.ObjectData[0].InventorySerial = 0;
proper.ObjectData[0].LastOwnerID = this.m_rootPart.LastOwnerID;
proper.ObjectData[0].ObjectID = this.m_uuid;
proper.ObjectData[0].OwnerID = this.m_rootPart.OwnerID;
proper.ObjectData[0].TouchName = enc.GetBytes(this.m_rootPart.TouchName + "\0");
proper.ObjectData[0].TextureID = new byte[0];
proper.ObjectData[0].SitName = enc.GetBytes(this.m_rootPart.SitName + "\0");
proper.ObjectData[0].Name = enc.GetBytes(this.m_rootPart.Name + "\0");
proper.ObjectData[0].Description = enc.GetBytes(this.m_rootPart.Description + "\0");
proper.ObjectData[0].OwnerMask = this.m_rootPart.OwnerMask;
proper.ObjectData[0].NextOwnerMask = this.m_rootPart.NextOwnerMask;
proper.ObjectData[0].GroupMask = this.m_rootPart.GroupMask;
proper.ObjectData[0].EveryoneMask = this.m_rootPart.EveryoneMask;
proper.ObjectData[0].BaseMask = this.m_rootPart.BaseMask;
client.OutPacket(proper);
}
/// <summary>
///
/// </summary>
/// <param name="remoteClient"></param>
/// <param name="localID"></param>
public void GetInventory(IClientAPI remoteClient, uint localID)
{
AllNewSceneObjectPart2 part = this.GetChildPrim(localID);
if (part != null)
{
part.GetInventory(remoteClient, localID);
}
}
/// <summary>
///
/// </summary>
/// <param name="localID"></param>
/// <param name="type"></param>
/// <param name="inUse"></param>
/// <param name="data"></param>
public void UpdateExtraParam(uint localID, ushort type, bool inUse, byte[] data)
{
AllNewSceneObjectPart2 part = this.GetChildPrim(localID);
if (part != null)
{
part.UpdateExtraParam(type, inUse, data);
}
}
/// <summary>
///
/// </summary>
/// <param name="localID"></param>
/// <param name="textureEntry"></param>
public void UpdateTextureEntry(uint localID, byte[] textureEntry)
{
AllNewSceneObjectPart2 part = this.GetChildPrim(localID);
if (part != null)
{
part.UpdateTextureEntry(textureEntry);
}
}
#region Shape
/// <summary>
///
/// </summary>
/// <param name="shapeBlock"></param>
public void UpdateShape(ObjectShapePacket.ObjectDataBlock shapeBlock, uint localID)
{
AllNewSceneObjectPart2 part = this.GetChildPrim(localID);
if (part != null)
{
part.UpdateShape(shapeBlock);
}
}
#endregion
#region Position
/// <summary>
///
/// </summary>
/// <param name="pos"></param>
public void UpdateGroupPosition(LLVector3 pos)
{
this.m_pos = pos;
}
/// <summary>
///
/// </summary>
/// <param name="pos"></param>
/// <param name="localID"></param>
public void UpdateSinglePosition(LLVector3 pos, uint localID)
{
AllNewSceneObjectPart2 part = this.GetChildPrim(localID);
if (part != null)
{
if (part.UUID == this.m_rootPart.UUID)
{
this.UpdateRootPosition(pos);
}
else
{
part.UpdateOffSet(pos);
}
}
}
/// <summary>
///
/// </summary>
/// <param name="pos"></param>
private void UpdateRootPosition(LLVector3 pos)
{
LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z);
LLVector3 oldPos = new LLVector3(this.Pos.X + this.m_rootPart.OffsetPosition.X, this.Pos.Y + this.m_rootPart.OffsetPosition.Y, this.Pos.Z + this.m_rootPart.OffsetPosition.Z);
LLVector3 diff = oldPos - newPos;
Axiom.Math.Vector3 axDiff = new Vector3(diff.X, diff.Y, diff.Z);
Axiom.Math.Quaternion partRotation = new Quaternion(this.m_rootPart.RotationOffset.W, this.m_rootPart.RotationOffset.X, this.m_rootPart.RotationOffset.Y, this.m_rootPart.RotationOffset.Z);
axDiff = partRotation.Inverse() * axDiff;
diff.X = axDiff.x;
diff.Y = axDiff.y;
diff.Z = axDiff.z;
foreach (AllNewSceneObjectPart2 obPart in this.m_parts.Values)
{
if (obPart.UUID != this.m_rootPart.UUID)
{
obPart.OffsetPosition = obPart.OffsetPosition + diff;
}
}
this.Pos = newPos;
pos.X = newPos.X;
pos.Y = newPos.Y;
pos.Z = newPos.Z;
}
#endregion
#region Roation
/// <summary>
///
/// </summary>
/// <param name="rot"></param>
public void UpdateGroupRotation(LLQuaternion rot)
{
this.m_rootPart.UpdateRotation(rot);
}
/// <summary>
///
/// </summary>
/// <param name="pos"></param>
/// <param name="rot"></param>
public void UpdateGroupRotation(LLVector3 pos, LLQuaternion rot)
{
this.m_rootPart.UpdateRotation(rot);
this.m_pos = pos;
}
/// <summary>
///
/// </summary>
/// <param name="rot"></param>
/// <param name="localID"></param>
public void UpdateSingleRotation(LLQuaternion rot, uint localID)
{
AllNewSceneObjectPart2 part = this.GetChildPrim(localID);
if (part != null)
{
if (part.UUID == this.m_rootPart.UUID)
{
this.UpdateRootRotation(rot);
}
else
{
part.UpdateRotation(rot);
}
}
}
/// <summary>
///
/// </summary>
/// <param name="rot"></param>
private void UpdateRootRotation(LLQuaternion rot)
{
this.m_rootPart.UpdateRotation(rot);
Axiom.Math.Quaternion axRot = new Quaternion(rot.W, rot.X, rot.Y, rot.Z);
Axiom.Math.Quaternion oldParentRot = new Quaternion(this.m_rootPart.RotationOffset.W, this.m_rootPart.RotationOffset.X, this.m_rootPart.RotationOffset.Y, this.m_rootPart.RotationOffset.Z);
foreach (AllNewSceneObjectPart2 prim in this.m_parts.Values)
{
if (prim.UUID != this.m_rootPart.UUID)
{
Vector3 axPos = new Vector3(prim.OffsetPosition.X, prim.OffsetPosition.Y, prim.OffsetPosition.Z);
axPos = oldParentRot * axPos;
axPos = axRot.Inverse() * axPos;
prim.OffsetPosition = new LLVector3(axPos.x, axPos.y, axPos.z);
Axiom.Math.Quaternion primsRot = new Quaternion(prim.RotationOffset.W, prim.RotationOffset.X, prim.RotationOffset.Y, prim.RotationOffset.Z);
Axiom.Math.Quaternion newRot = oldParentRot * primsRot;
newRot = axRot.Inverse() * newRot;
prim.RotationOffset = new LLQuaternion(newRot.w, newRot.x, newRot.y, newRot.z);
}
}
}
#endregion
/// <summary>
///
/// </summary>
/// <param name="part"></param>
private void SetPartAsRoot(AllNewSceneObjectPart2 part)
{
this.m_rootPart = part;
this.m_uuid = part.UUID;
this.m_localId = part.LocalID;
}
/// <summary>
///
/// </summary>
/// <param name="part"></param>
private void SetPartAsNonRoot(AllNewSceneObjectPart2 part)
{
part.ParentID = this.m_rootPart.LocalID;
}
/// <summary>
///
/// </summary>
/// <returns></returns>
public List<ScenePresence> RequestSceneAvatars()
{
return m_scene.RequestAvatarList();
}
}
}
|