aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Environment/Modules/Terrain/TerrainModule.cs
blob: 7ab1e2bb45349cd2db0a762375de7bf135f3b923 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*     * Redistributions of source code must retain the above copyright
*       notice, this list of conditions and the following disclaimer.
*     * Redistributions in binary form must reproduce the above copyright
*       notice, this list of conditions and the following disclaimer in the
*       documentation and/or other materials provided with the distribution.
*     * Neither the name of the OpenSim Project nor the
*       names of its contributors may be used to endorse or promote products
*       derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* 
*/

using System;
using System.Collections.Generic;
using libsecondlife;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes;

namespace OpenSim.Region.Environment.Modules.Terrain
{
    public interface ITerrainPaintableEffect
    {
        void PaintEffect(ITerrainChannel map, double x, double y, double strength, double duration);
    }

    public interface ITerrainFloodEffect
    {
        void FloodEffect(ITerrainChannel map, Boolean[,] fillArea, double strength);
    }

    public interface ITerrainEffect
    {
        void RunEffect(ITerrainChannel map, double strength);
    }

    public interface ITerrainLoader 
    {
        ITerrainChannel LoadFile(string filename);
        void SaveFile(string filename, ITerrainChannel map);
    }

    /// <summary>
    /// A new version of the old Channel class, simplified
    /// </summary>
    public class TerrainChannel : ITerrainChannel
    {
        private double[,] map;
        private bool[,] taint;

        public int Width
        {
            get { return map.GetLength(0); }
        }

        public int Height
        {
            get { return map.GetLength(1); }
        }

        public TerrainChannel Copy()
        {
            TerrainChannel copy = new TerrainChannel(false);
            copy.map = (double[,])this.map.Clone();

            return copy;
        }

        public float[] GetFloatsSerialised()
        {
            float[] heights = new float[Width * Height];
            int i;

            for (i = 0; i < Width * Height; i++)
            {
                heights[i] = (float)map[i % Width, i / Width];
            }

            return heights;
        }

        public double[,] GetDoubles()
        {
            return map;
        }

        public double this[int x, int y]
        {
            get
            {
                return map[x, y];
            }
            set
            {
                if (map[x, y] != value)
                {
                    taint[x / 16, y / 16] = true;
                    map[x, y] = value;
                }
            }
        }

        public bool Tainted(int x, int y)
        {
            if (taint[x / 16, y / 16] != false)
            {
                taint[x / 16, y / 16] = false;
                return true;
            }
            else
            {
                return false;
            }
        }

        public TerrainChannel()
        {
            map = new double[Constants.RegionSize, Constants.RegionSize];
            taint = new bool[Constants.RegionSize / 16, Constants.RegionSize / 16];
        }

        public TerrainChannel(double[,] import)
        {
            map = import;
            taint = new bool[import.GetLength(0), import.GetLength(1)];
        }

        public TerrainChannel(bool createMap)
        {
            if (createMap)
            {
                map = new double[Constants.RegionSize, Constants.RegionSize];
                taint = new bool[Constants.RegionSize / 16, Constants.RegionSize / 16];
            }
        }

        public TerrainChannel(int w, int h)
        {
            map = new double[w, h];
            taint = new bool[w / 16, h / 16];
        }
    }

    public enum StandardTerrainEffects : byte
    {
        Flatten = 0,
        Raise = 1,
        Lower = 2,
        Smooth = 3,
        Noise = 4,
        Revert = 5
    }

    public class TerrainModule : IRegionModule
    {
        private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);

        private Dictionary<StandardTerrainEffects, ITerrainPaintableEffect> m_painteffects =
            new Dictionary<StandardTerrainEffects, ITerrainPaintableEffect>();
        private Dictionary<StandardTerrainEffects, ITerrainFloodEffect> m_floodeffects =
            new Dictionary<StandardTerrainEffects, ITerrainFloodEffect>();
        private Dictionary<string, ITerrainLoader> m_loaders = new Dictionary<string, ITerrainLoader>();
        Scene m_scene;
        ITerrainChannel m_channel;
        bool m_tainted = false;
        private IConfigSource m_gConfig;

        private void InstallDefaultEffects()
        {
            // Draggable Paint Brush Effects
            m_painteffects[StandardTerrainEffects.Raise]    = new PaintBrushes.RaiseSphere();
            m_painteffects[StandardTerrainEffects.Lower]    = new PaintBrushes.LowerSphere();
            m_painteffects[StandardTerrainEffects.Smooth]   = new PaintBrushes.SmoothSphere();
            m_painteffects[StandardTerrainEffects.Noise]    = new PaintBrushes.NoiseSphere();
            m_painteffects[StandardTerrainEffects.Flatten]  = new PaintBrushes.FlattenSphere();

            // Area of effect selection effects
            m_floodeffects[StandardTerrainEffects.Raise]    = new FloodBrushes.RaiseArea();
            m_floodeffects[StandardTerrainEffects.Lower]    = new FloodBrushes.LowerArea();
            m_floodeffects[StandardTerrainEffects.Smooth]   = new FloodBrushes.SmoothArea();
            m_floodeffects[StandardTerrainEffects.Noise]    = new FloodBrushes.NoiseArea();
            m_floodeffects[StandardTerrainEffects.Flatten]  = new FloodBrushes.FlattenArea();

            // Filesystem load/save loaders
            m_loaders[".r32"] = new FileLoaders.RAW32();
            m_loaders[".f32"] = m_loaders[".r32"];
            m_loaders[".ter"] = new FileLoaders.Terragen();
            m_loaders[".raw"] = new FileLoaders.LLRAW();
            m_loaders[".jpg"] = new FileLoaders.JPEG();
            m_loaders[".jpeg"] = m_loaders[".jpg"];
        }

        public void LoadFromFile(string filename)
        {
            foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders)
            {
                if (filename.EndsWith(loader.Key))
                {
                    loader.Value.LoadFile(filename);
                    return;
                }
            }
        }

        public void SaveToFile(string filename)
        {
            try
            {
                foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders)
                {
                    if (filename.EndsWith(loader.Key))
                    {
                        loader.Value.SaveFile(filename, m_channel);
                        return;
                    }
                }
            }
            catch (NotImplementedException)
            {
                m_log.Error("Unable to save to " + filename + ", saving of this file format has not been implemented.");
            }
        }

        public void Initialise(Scene scene, IConfigSource config)
        {
            m_scene = scene;
            m_gConfig = config;

            // Install terrain module in the simulator
            if (m_scene.Heightmap == null)
            {
                lock (m_scene)
                {
                    m_channel = new TerrainChannel();
                    m_scene.Heightmap = m_channel;
                }
            }
            else
            {
                m_channel = m_scene.Heightmap;
            }

            m_scene.EventManager.OnNewClient += EventManager_OnNewClient;
            m_scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole;
            m_scene.EventManager.OnTerrainTick += EventManager_OnTerrainTick;
        }

        void EventManager_OnTerrainTick()
        {
            if (m_tainted)
            {
                m_tainted = false;
                m_scene.PhysicsScene.SetTerrain(m_channel.GetFloatsSerialised());
                m_scene.SaveTerrain();

                //m_scene.CreateTerrainTexture(true);
            }
        }

        void EventManager_OnPluginConsole(string[] args)
        {
            if (args[0] == "terrain")
            {
                string command = args[1];
                string param = args[2];


                switch (command)
                {
                    case "load":
                        LoadFromFile(param);
                        SendUpdatedLayerData();
                        break;
                    case "save":
                        SaveToFile(param);
                        break;
                    default:
                        m_log.Warn("Unknown terrain command.");
                        break;
                }
            }
        }

        void EventManager_OnNewClient(IClientAPI client)
        {
            client.OnModifyTerrain += client_OnModifyTerrain;
        }

        void SendUpdatedLayerData()
        {
            bool shouldTaint = false;
            float[] serialised = m_channel.GetFloatsSerialised();
            int x, y;
            for (x = 0; x < m_channel.Width; x += Constants.TerrainPatchSize)
            {
                for (y = 0; y < m_channel.Height; y += Constants.TerrainPatchSize)
                {
                    if (m_channel.Tainted(x, y))
                    {
                        m_scene.ForEachClient(delegate(IClientAPI controller)
                        {
                            controller.SendLayerData(x / Constants.TerrainPatchSize, y / Constants.TerrainPatchSize, serialised);
                        });
                        shouldTaint = true;
                    }
                }
            }
            if (shouldTaint)
            {
                m_tainted = true;
            }
        }

        void client_OnModifyTerrain(float height, float seconds, byte size, byte action, float north, float west, float south, float east, IClientAPI remoteClient)
        {
            // Not a good permissions check, if in area mode, need to check the entire area.
            if (m_scene.PermissionsMngr.CanTerraform(remoteClient.AgentId, new LLVector3(north, west, 0)))
            {

                if (north == south && east == west)
                {
                    if (m_painteffects.ContainsKey((StandardTerrainEffects)action))
                    {
                        m_painteffects[(StandardTerrainEffects)action].PaintEffect(
                            m_channel, west, south, Math.Pow(size, 2.0), seconds);

                        bool usingTerrainModule = true;

                        if (usingTerrainModule)
                        {
                            SendUpdatedLayerData();
                        }
                    }
                    else
                    {
                        m_log.Debug("Unknown terrain brush type " + action.ToString());
                    }
                }
                else
                {
                    if (m_floodeffects.ContainsKey((StandardTerrainEffects)action))
                    {
                        bool[,] fillArea = new bool[m_channel.Width, m_channel.Height];
                        fillArea.Initialize();

                        int x, y;

                        for (x = 0; x < m_channel.Width; x++)
                        {
                            for (y = 0; y < m_channel.Height; y++)
                            {
                                if (x < east && x > west)
                                {
                                    if (y < south && y > north)
                                    {
                                        fillArea[x, y] = true;
                                    }
                                }
                            }
                        }

                        m_floodeffects[(StandardTerrainEffects)action].FloodEffect(
                            m_channel, fillArea, Math.Pow(size, 2.0));
                        bool usingTerrainModule = true;

                        if (usingTerrainModule)
                        {
                            SendUpdatedLayerData();
                        }
                    }
                    else
                    {
                        m_log.Debug("Unknown terrain flood type " + action.ToString());
                    }
                }
            }
        }

        public void PostInitialise()
        {
            InstallDefaultEffects();
        }

        public void Close()
        {
        }

        public string Name
        {
            get { return "TerrainModule"; }
        }

        public bool IsSharedModule
        {
            get { return false; }
        }
    }
}