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// PointMetaEntity.cs created with MonoDevelop
// User: bongiojp at 3:03 PMĀ 8/6/2008
//
// To change standard headers go to Edit->Preferences->Coding->Standard Headers
//

using System;
using System.Collections.Generic;
using System.Drawing;
using libsecondlife;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes;
using log4net;
using OpenSim.Region.Physics.Manager;
using Axiom.Math;

namespace OpenSim.Region.Environment.Modules.ContentManagement
{
	
	
	public class PointMetaEntity : MetaEntity
	{
		
		public PointMetaEntity(Scene scene, uint LocalId, LLVector3 groupPos, float transparency) : base()
		{
			CreatePointEntity(scene, LLUUID.Random(), LocalId, groupPos);
			SetPartTransparency(m_Entity.RootPart, transparency);
		}
		
		public PointMetaEntity(Scene scene, LLUUID uuid, uint LocalId, LLVector3 groupPos, float transparency) : base()
		{
			CreatePointEntity(scene, uuid, LocalId, groupPos);
			SetPartTransparency(m_Entity.RootPart, transparency);
		}
		
		private void CreatePointEntity(Scene scene, LLUUID uuid, uint LocalId, LLVector3 groupPos)
		{
			SceneObjectGroup x = new SceneObjectGroup();
			SceneObjectPart y = new SceneObjectPart();
			
			//Initialize part
			y.Name = "Very Small Point";
            y.RegionHandle = scene.RegionInfo.RegionHandle;
            y.CreationDate = (Int32) (DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
            y.OwnerID = LLUUID.Zero;
            y.CreatorID = LLUUID.Zero;
            y.LastOwnerID = LLUUID.Zero;
			y.UUID = uuid;
			
			y.LocalId = LocalId;
				
            y.Shape = PrimitiveBaseShape.CreateBox();
			y.Scale = new LLVector3(0.01f,0.01f,0.01f);
            y.LastOwnerID = LLUUID.Zero;
            y.GroupPosition = groupPos;
			y.OffsetPosition = new LLVector3(0, 0, 0);
			y.RotationOffset = new LLQuaternion(0,0,0,0);
            y.Velocity = new LLVector3(0, 0, 0);
            y.RotationalVelocity = new LLVector3(0, 0, 0);
            y.AngularVelocity = new LLVector3(0, 0, 0);
            y.Acceleration = new LLVector3(0, 0, 0);
			
            y.Flags = 0;
            y.TrimPermissions();
			
			//Initialize group and add part as root part
			x.SetScene(scene);
            y.SetParent(x);
            y.ParentID = 0;
            y.LinkNum = 0;
            x.Children.Add(y.UUID, y);
            x.RootPart = y;
            x.RegionHandle = scene.RegionInfo.RegionHandle;
			x.SetScene(scene);
			
			m_Entity = x;
		}
	}
}