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// PointMetaEntity.cs created with MonoDevelop
// User: bongiojp at 3:03 PMĀ 8/6/2008
//
// To change standard headers go to Edit->Preferences->Coding->Standard Headers
//
using System;
using System.Collections.Generic;
using System.Drawing;
using libsecondlife;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes;
using log4net;
using OpenSim.Region.Physics.Manager;
using Axiom.Math;
namespace OpenSim.Region.Environment.Modules.ContentManagement
{
public class PointMetaEntity : MetaEntity
{
public PointMetaEntity(Scene scene, uint LocalId, LLVector3 groupPos, float transparency) : base()
{
CreatePointEntity(scene, LLUUID.Random(), LocalId, groupPos);
SetPartTransparency(m_Entity.RootPart, transparency);
}
public PointMetaEntity(Scene scene, LLUUID uuid, uint LocalId, LLVector3 groupPos, float transparency) : base()
{
CreatePointEntity(scene, uuid, LocalId, groupPos);
SetPartTransparency(m_Entity.RootPart, transparency);
}
private void CreatePointEntity(Scene scene, LLUUID uuid, uint LocalId, LLVector3 groupPos)
{
SceneObjectGroup x = new SceneObjectGroup();
SceneObjectPart y = new SceneObjectPart();
//Initialize part
y.Name = "Very Small Point";
y.RegionHandle = scene.RegionInfo.RegionHandle;
y.CreationDate = (Int32) (DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
y.OwnerID = LLUUID.Zero;
y.CreatorID = LLUUID.Zero;
y.LastOwnerID = LLUUID.Zero;
y.UUID = uuid;
y.LocalId = LocalId;
y.Shape = PrimitiveBaseShape.CreateBox();
y.Scale = new LLVector3(0.01f,0.01f,0.01f);
y.LastOwnerID = LLUUID.Zero;
y.GroupPosition = groupPos;
y.OffsetPosition = new LLVector3(0, 0, 0);
y.RotationOffset = new LLQuaternion(0,0,0,0);
y.Velocity = new LLVector3(0, 0, 0);
y.RotationalVelocity = new LLVector3(0, 0, 0);
y.AngularVelocity = new LLVector3(0, 0, 0);
y.Acceleration = new LLVector3(0, 0, 0);
y.Flags = 0;
y.TrimPermissions();
//Initialize group and add part as root part
x.SetScene(scene);
y.SetParent(x);
y.ParentID = 0;
y.LinkNum = 0;
x.Children.Add(y.UUID, y);
x.RootPart = y;
x.RegionHandle = scene.RegionInfo.RegionHandle;
x.SetScene(scene);
m_Entity = x;
}
}
}
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