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#region Header
// GitDatabase.cs
//
//
//
#endregion Header
using System;
using System.Collections.Generic;
using System.IO;
using Slash = System.IO.Path;
using System.Reflection;
using System.Xml;
using libsecondlife;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Modules.World.Serialiser;
using OpenSim.Region.Environment.Modules.World.Terrain;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Region.Physics.Manager;
using log4net;
using Axiom.Math;
namespace OpenSim.Region.Environment.Modules.ContentManagement
{
/// <summary>
/// Just a stub :-(
/// </summary>
public class GitDatabase : IContentDatabase
{
#region Constructors
public GitDatabase()
{
}
#endregion Constructors
#region Public Methods
public SceneObjectGroup GetMostRecentObjectRevision(LLUUID id)
{
return null;
}
public int GetMostRecentRevision(LLUUID regionid)
{
return 0;
}
public SceneObjectGroup GetObjectRevision(LLUUID id, int revision)
{
return null;
}
public System.Collections.ArrayList GetObjectsFromRegion(LLUUID regionid, int revision)
{
return null;
}
public string GetRegionObjectHeightMap(LLUUID regionid)
{
return null;
}
public string GetRegionObjectHeightMap(LLUUID regionid, int revision)
{
return null;
}
public string GetRegionObjectXML(LLUUID regionid)
{
return null;
}
public string GetRegionObjectXML(LLUUID regionid, int revision)
{
return null;
}
public System.Collections.ArrayList GetRegionObjectXMLList(LLUUID regionid)
{
return null;
}
public System.Collections.ArrayList GetRegionObjectXMLList(LLUUID regionid, int revision)
{
return null;
}
public bool InRepository(LLUUID id)
{
return false;
}
public void Initialise(Scene scene, String dir)
{
}
public System.Collections.Generic.SortedDictionary<string, string> ListOfObjectRevisions(LLUUID id)
{
return null;
}
public System.Collections.Generic.SortedDictionary<string, string> ListOfRegionRevisions(LLUUID id)
{
return null;
}
public int NumOfObjectRev(LLUUID id)
{
return 0;
}
public int NumOfRegionRev(LLUUID regionid)
{
return 0;
}
public void PostInitialise()
{
}
public void SaveObject(SceneObjectGroup entity)
{
}
public void SaveRegion(LLUUID regionid, string regionName, string logMessage)
{
}
#endregion Public Methods
}
}
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