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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#region Header
// CMEntityCollection.cs created with MonoDevelop
// User: bongiojp at 10:09 AMĀ 7/7/2008
//
// Creates, Deletes, Stores ContentManagementEntities
//
#endregion Header
using System;
using System.Collections;
using System.Collections.Generic;
using System.Threading;
using libsecondlife;
using Nini.Config;
using OpenSim;
using OpenSim.Framework;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Region.Physics.Manager;
using log4net;
using Axiom.Math;
namespace OpenSim.Region.Environment.Modules.ContentManagement
{
public class CMEntityCollection
{
#region Fields
// private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
// Any ContentManagementEntities that represent old versions of current SceneObjectGroups or
// old versions of deleted SceneObjectGroups will be stored in this hash table.
// The LLUUID keys are from the SceneObjectGroup RootPart UUIDs
protected Hashtable m_CMEntityHash = Hashtable.Synchronized(new Hashtable()); //LLUUID to ContentManagementEntity
// SceneObjectParts that have not been revisioned will be given green auras stored in this hashtable
// The LLUUID keys are from the SceneObjectPart that they are supposed to be on.
protected Hashtable m_NewlyCreatedEntityAura = Hashtable.Synchronized(new Hashtable()); //LLUUID to AuraMetaEntity
#endregion Fields
#region Constructors
public CMEntityCollection()
{
}
#endregion Constructors
#region Public Properties
public Hashtable Auras
{
get {return m_NewlyCreatedEntityAura; }
}
public Hashtable Entities
{
get { return m_CMEntityHash; }
}
#endregion Public Properties
#region Public Methods
public bool AddAura(ContentManagementEntity aura)
{
if (m_NewlyCreatedEntityAura.ContainsKey(aura.UUID))
return false;
m_NewlyCreatedEntityAura.Add(aura.UUID, aura);
return true;
}
public bool AddEntity(ContentManagementEntity ent)
{
if (m_CMEntityHash.ContainsKey(ent.UUID))
return false;
m_CMEntityHash.Add(ent.UUID, ent);
return true;
}
// Check if there are SceneObjectGroups in the list that do not have corresponding ContentManagementGroups in the CMEntityHash
public System.Collections.ArrayList CheckForMissingEntities(System.Collections.Generic.List<EntityBase> currList)
{
System.Collections.ArrayList missingList = new System.Collections.ArrayList();
SceneObjectGroup temp = null;
foreach( EntityBase currObj in currList )
{
if (! (currObj is SceneObjectGroup))
continue;
temp = (SceneObjectGroup) currObj;
if (m_CMEntityHash.ContainsKey(temp.UUID))
{
foreach(SceneObjectPart part in temp.Children.Values)
if (!((ContentManagementEntity)m_CMEntityHash[temp.UUID]).HasChildPrim(part.UUID))
missingList.Add(part);
}
else //Entire group is missing from revision. (and is a new part in region)
{
foreach(SceneObjectPart part in temp.Children.Values)
missingList.Add(part);
}
}
return missingList;
}
public void ClearAll()
{
m_CMEntityHash.Clear();
m_NewlyCreatedEntityAura.Clear();
}
// Old uuid and new sceneobjectgroup
public AuraMetaEntity CreateAuraForNewlyCreatedEntity(SceneObjectPart part)
{
AuraMetaEntity ent = new AuraMetaEntity(part.ParentGroup.Scene,
part.ParentGroup.Scene.PrimIDAllocate(),
part.GetWorldPosition(),
MetaEntity.TRANSLUCENT,
new LLVector3(0,254,0),
part.Scale
);
m_NewlyCreatedEntityAura.Add(part.UUID, ent);
return ent;
}
// Old uuid and new sceneobjectgroup
public ContentManagementEntity CreateNewEntity(SceneObjectGroup group)
{
ContentManagementEntity ent = new ContentManagementEntity(group, false);
m_CMEntityHash.Add(group.UUID, ent);
return ent;
}
public ContentManagementEntity CreateNewEntity(String xml, Scene scene)
{
ContentManagementEntity ent = new ContentManagementEntity(xml, scene, false);
if (ent == null)
return null;
m_CMEntityHash.Add(ent.UnchangedEntity.UUID, ent);
return ent;
}
public bool RemoveEntity(LLUUID uuid)
{
if (!m_CMEntityHash.ContainsKey(uuid))
return false;
m_CMEntityHash.Remove(uuid);
return true;
}
public bool RemoveNewlyCreatedEntityAura(LLUUID uuid)
{
if (!m_NewlyCreatedEntityAura.ContainsKey(uuid))
return false;
m_NewlyCreatedEntityAura.Remove(uuid);
return true;
}
#endregion Public Methods
}
}
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