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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using Nini.Config;
using OpenSim.Framework.Console;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Modules;
using OpenSim.Region.Environment.Scenes;
namespace OpenSim.Region.Environment
{
public class ModuleLoader
{
public Dictionary<string, Assembly> LoadedAssemblys = new Dictionary<string, Assembly>();
private readonly List<IRegionModule> m_loadedModules = new List<IRegionModule>();
private readonly Dictionary<string, IRegionModule> m_loadedSharedModules = new Dictionary<string, IRegionModule>();
private readonly LogBase m_log;
private readonly IConfigSource m_config;
public ModuleLoader(LogBase log, IConfigSource config)
{
m_log = log;
m_config = config;
}
public IRegionModule[] GetLoadedSharedModules
{
get
{
IRegionModule[] regionModules = new IRegionModule[m_loadedSharedModules.Count];
m_loadedSharedModules.Values.CopyTo(regionModules, 0);
return regionModules;
}
}
public void PickupModules(Scene scene, string moduleDir)
{
DirectoryInfo dir = new DirectoryInfo(moduleDir);
foreach (FileInfo fileInfo in dir.GetFiles("*.dll"))
{
LoadRegionModules(fileInfo.FullName, scene);
}
}
public void LoadDefaultSharedModules()
{
DynamicTextureModule dynamicModule = new DynamicTextureModule();
if (m_loadedSharedModules.ContainsKey(dynamicModule.Name))
{
m_log.Error("MODULES", "Module name \"{0}\" already exists in module list. Module type {1} not added!", dynamicModule.Name, "DynamicTextureModule");
}
else
{
m_loadedSharedModules.Add(dynamicModule.Name, dynamicModule);
}
ChatModule chat = new ChatModule();
if (m_loadedSharedModules.ContainsKey(chat.Name))
{
m_log.Error("MODULES", "Module name \"{0}\" already exists in module list. Module type {1} not added!", chat.Name, "ChatModule");
}
else
{
m_loadedSharedModules.Add(chat.Name, chat);
}
InstantMessageModule imMod = new InstantMessageModule();
if (m_loadedSharedModules.ContainsKey(imMod.Name))
{
m_log.Error("MODULES", "Module name \"{0}\" already exists in module list. Module type {1} not added!", imMod.Name, "InstantMessageModule");
}
else
{
m_loadedSharedModules.Add(imMod.Name, imMod);
}
LoadImageURLModule loadMod = new LoadImageURLModule();
if (m_loadedSharedModules.ContainsKey(loadMod.Name))
{
m_log.Error("MODULES", "Module name \"{0}\" already exists in module list. Module type {1} not added!", loadMod.Name, "LoadImageURLModule");
}
else
{
m_loadedSharedModules.Add(loadMod.Name, loadMod);
}
AvatarFactoryModule avatarFactory = new AvatarFactoryModule();
if (m_loadedSharedModules.ContainsKey(avatarFactory.Name))
{
m_log.Error("MODULES", "Module name \"{0}\" already exists in module list. Module type {1} not added!", avatarFactory.Name, "AvarFactoryModule");
}
else
{
m_loadedSharedModules.Add(avatarFactory.Name, avatarFactory);
}
XMLRPCModule xmlRpcMod = new XMLRPCModule();
if (m_loadedSharedModules.ContainsKey(xmlRpcMod.Name))
{
m_log.Error("MODULES", "Module name \"{0}\" already exists in module list. Module type {1} not added!", xmlRpcMod.Name, "XMLRPCModule");
}
else
{
m_loadedSharedModules.Add(xmlRpcMod.Name, xmlRpcMod);
}
//TextureDownloadModule textureModule = new TextureDownloadModule();
//LoadedSharedModules.Add(textureModule.Name, textureModule);
}
public void InitialiseSharedModules(Scene scene)
{
foreach (IRegionModule module in m_loadedSharedModules.Values)
{
module.Initialise(scene, m_config);
scene.AddModule(module.Name, module); //should be doing this?
}
}
public void InitializeModule(IRegionModule module, Scene scene)
{
module.Initialise(scene, m_config);
scene.AddModule(module.Name, module);
m_loadedModules.Add(module);
}
/// <summary>
/// Loads/initialises a Module instance that can be used by multiple Regions
/// </summary>
/// <param name="dllName"></param>
/// <param name="moduleName"></param>
public void LoadSharedModule(string dllName, string moduleName)
{
IRegionModule module = LoadModule(dllName, moduleName);
if (module != null)
LoadSharedModule(module);
}
/// <summary>
/// Loads/initialises a Module instance that can be used by multiple Regions
/// </summary>
/// <param name="module"></param>
public void LoadSharedModule(IRegionModule module)
{
if (!m_loadedSharedModules.ContainsKey(module.Name))
{
m_loadedSharedModules.Add(module.Name, module);
}
}
public void LoadRegionModules(string dllName, Scene scene)
{
IRegionModule[] modules = LoadModules(dllName);
if (modules.Length > 0)
{
m_log.Verbose("MODULES", "Found Module Library [{0}]", dllName);
foreach (IRegionModule module in modules)
{
if (!module.IsSharedModule)
{
m_log.Verbose("MODULES", " [{0}]: Initializing.", module.Name);
InitializeModule(module, scene);
}
else
{
m_log.Verbose("MODULES", " [{0}]: Loading Shared Module.", module.Name);
LoadSharedModule(module);
}
}
}
}
public void LoadRegionModule(string dllName, string moduleName, Scene scene)
{
IRegionModule module = LoadModule(dllName, moduleName);
if (module != null)
{
InitializeModule(module, scene);
}
}
/// <summary>
/// Loads a external Module (if not already loaded) and creates a new instance of it.
/// </summary>
/// <param name="dllName"></param>
/// <param name="moduleName"></param>
public IRegionModule LoadModule(string dllName, string moduleName)
{
IRegionModule[] modules = LoadModules(dllName);
foreach (IRegionModule module in modules)
{
if ((module != null) && (module.Name == moduleName))
{
return module;
}
}
return null;
}
public IRegionModule[] LoadModules(string dllName)
{
List<IRegionModule> modules = new List<IRegionModule>();
Assembly pluginAssembly;
if (!LoadedAssemblys.TryGetValue(dllName, out pluginAssembly))
{
try
{
pluginAssembly = Assembly.LoadFrom(dllName);
LoadedAssemblys.Add(dllName, pluginAssembly);
}
catch (BadImageFormatException)
{
//m_log.Verbose("MODULES", "The file [{0}] is not a module assembly.", e.FileName);
}
}
if (pluginAssembly != null)
{
try
{
foreach (Type pluginType in pluginAssembly.GetTypes())
{
if (pluginType.IsPublic)
{
if (!pluginType.IsAbstract)
{
if (pluginType.GetInterface("IRegionModule") != null)
{
modules.Add((IRegionModule)Activator.CreateInstance(pluginType));
}
}
}
}
}
catch (ReflectionTypeLoadException)
{
m_log.Verbose("MODULES", "Could not load types for [{0}].", pluginAssembly.FullName);
}
}
return modules.ToArray();
}
public void PostInitialise()
{
foreach (IRegionModule module in m_loadedSharedModules.Values)
{
module.PostInitialise();
}
foreach (IRegionModule module in m_loadedModules)
{
module.PostInitialise();
}
}
public void ClearCache()
{
LoadedAssemblys.Clear();
}
}
}
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