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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using libsecondlife;
namespace OpenSim.Region.Environment.Interfaces
{
public interface IScenePermissions
{
bool BypassPermissions { get; set; }
#region Object Permissions
bool CanRezObject(LLUUID user, LLVector3 position);
/// <summary>
/// Permissions check - can user delete an object?
/// </summary>
/// <param name="user">User attempting the delete</param>
/// <param name="obj">Target object</param>
/// <returns>Has permission?</returns>
bool CanDeRezObject(LLUUID user, LLUUID obj);
bool CanCopyObject(LLUUID user, LLUUID obj);
bool CanEditObject(LLUUID user, LLUUID obj);
bool CanEditObjectPosition(LLUUID user, LLUUID obj);
/// <summary>
/// Permissions check - can user enter an object?
/// </summary>
/// <param name="user">User attempting move an object</param>
/// <param name="oldPos">Source object-position</param>
/// <param name="newPos">Target object-position</param>
/// <returns>Has permission?</returns>
bool CanObjectEntry(LLUUID user, LLVector3 oldPos, LLVector3 newPos);
bool CanReturnObject(LLUUID user, LLUUID obj);
#endregion
#region Uncategorized permissions
bool CanInstantMessage(LLUUID user, LLUUID target);
bool CanInventoryTransfer(LLUUID user, LLUUID target);
bool CanEditScript(LLUUID user, LLUUID script);
bool CanRunScript(LLUUID user, LLUUID script);
bool CanRunConsoleCommand(LLUUID user);
bool CanTerraform(LLUUID user, LLVector3 position);
#endregion
#region Estate Permissions
bool IsEstateManager(LLUUID user);
bool GenericEstatePermission(LLUUID user);
bool CanEditEstateTerrain(LLUUID user);
bool CanRestartSim(LLUUID user);
bool CanEditParcel(LLUUID user, ILandObject parcel);
bool CanSellParcel(LLUUID user, ILandObject parcel);
bool CanAbandonParcel(LLUUID user, ILandObject parcel);
#endregion
uint GenerateClientFlags(LLUUID user, LLUUID objID);
}
}
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